
Dive into an adrenaline-fuelled free-roaming adventure with 400 square miles of rugged terrain and hundreds of weapons and vehicles.
Modeled estimate, not a reported figure. How we estimate →
About
Dive into an adrenaline-fuelled free-roaming adventure. As agent Rico Rodriguez, your orders are to find and kill your friend and mentor who has disappeared on the island paradise of Panau. There, you must cause maximum chaos by land, sea and air to shift the balance of power. With the unique grapple and parachute combo, BASE jump, hijack and create your own high-speed stunts. With 400 square miles of rugged terrain and hundreds of weapons and vehicles, Just Cause 2 defies gravity and belief.
UNIQUE VERTICAL GAMEPLAY - Take to the air like no other game. Experience total aerial freedom with the unique parachute and dual grapple
UNBELIEVABLE ADRENALINE-FUELLED STUNTS - Free fall, base jump, vehicle surf, para sail, skydive, grapple, slingshot, leap between vehicles, hang from helicopters, scale buildings. The impossible is within your grasp.
UPGRADED DUAL GRAPPLE - Your best tool is now a weapon. Fire two shots with the grapple hook and attach unwilling enemies to high-speed vehicles, hang them upside down from buildings, tether objects in mid air. The possibilities are as vast as your imagination.
DISCOVER THE SECRETS OF PANAU - Explore the island paradise; from sprawling cities, secluded beaches and towering mountain peaks – more than 400 square miles of your own personal playground.
EXPERIENCE TRUE FREEDOM - Hundreds of objectives can be completed in any way or order that you choose. When it’s time for a break from Agency business, kick back and enjoy all the attractions that Panau has to offer.
MASSIVE SELECTION OF VEHICLES - Catch air on a high-speed dirt bike, race across the sea in a power boat, or fire a spread of rockets from an attack chopper – more than 100 land, sea and air vehicles are yours for the taking.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Polish, Russian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 609 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
good game, i like, but not love, 7/10
3 is better but this game is still good. Janky, but good.
this game control is kinda hard for me idk why,so i cant give a fair review yet
nice game
Fantastic game for the value, also love the just cause series this is probably the best of them.
通马桶
Just reposting a review I did on GOG. The version there seems more stable, so I decided to play it there. Anyway, the game suffers from some problems on modern hardware, especially crashes caused by the decals. The solution is basically to disable them (they're not really necessary). Just a heads-up.[hr][/hr] [i][b]Big guns for such a small island.[/b][/i] Many years have passed, and [i]Just Cause 2[/i] remains a beloved gem. The game feels like a spiritual successor to the much-missed Mercenaries. And is part of a collection of action-based sandbox games that were very popular during the seventh generation. It is the best gamification of the campy spectacles that were the action movies of the 80s. A complete indulgence, packed with one-liners. The game features a modestly sized open map with competent presentation, packed with generic objectives that generally revolve around destroying something. Practically everything is set up to explode. And you are strongly encouraged (and rewarded) to set the entire world on fire in order to accomplish your goals. The game's universal unit is chaos. You destroy things to generate chaos, which in turn unlocks more opportunities to generate chaos. It's a self-perpetuating cycle. One of the game's strongest features is its extremely fun traversal system, pairing a combination of vehicles of all kinds with an infinite parachute that you can activate at any time and a versatile grapple hook, which can be used to perform a variety of actions, from extending your glide to attaching enemy vehicles during a chase and making them whip around like toys. The result is navigation with a sense of freedom that was practically unmatched at the time, with plenty of room for skill-based maneuvers... and for intrusive thoughts to win. I genuinely wasted far more time than I'd dare admit trying to hook a truck onto the blades of a wind turbine (didn't work). Along with that comes a satisfying arsenal of weapons and explosives, ready to be used however you see fit. For mysterious reasons, destroying infrastructure also generates money to buy increasingly powerful tools and vehicles. Which in turn unlocks more opportunities to generate chaos. Combat in itself is nothing special, but all the game’s systems and mechanics seem designed to organically produce bombastic action sequences and unfold into an unpredictable chain reaction. It is a playground that thrives on emergent gameplay. You will always feel like you’re inside an action scene pulled straight out of some movie you’ve already seen. When you least expect it, you'll be playing the role. Walking towards the camera with an explosion in the background included. And what beautiful explosions those are. They made sure everything sounded and looked as satisfying as possible. There are a thing or two that are a little clunky, the ammo management and the number of weapons you can carry at once seems strangely restrictive for a game like this, and the game's dynamic difficulty, paired with the type of objectives you'll encounter, invariably puts you in situations where it feels like you're playing GTA at 5 stars all the time, with enemies endlessly appearing out of nowhere, with almost never a window of respite (something that only gets worse as the game progresses). Clearing camps methodically as you would in a game like Infamous, Crackdown, or Prototype is practically impossible here, since the aggression never stops. And it doesn't help that the game practically forces you to tolerate this [i]while[/i] you search for the dozens of mandatory collectibles to complete the area. Yes, it has many problems. It's incredibly repetitive and exhausting, and it loses its appeal after a few hours... But when it comes to mindless spectacle, Just Cause is practically a masterpiece. It's worth taking a look, even if you don't intend to finish it. P.S: These games are generally quite easy, and I'm reluctant to recommend you not play on the highest difficulty. However, specifically Just Cause 2, i think that as the game progresses, several of its problems become more apparent, piling up and becoming increasingly annoying, especially due to repetition. And yes, this game has escort missions that can fail in a second if you don't know what to do. Therefore, I recommend playing on Experienced difficulty at most, to minimize headaches and ease the strain.
Bom demais causar o caos pra avançar no jogo hahaha!!
Cool game but low quality because its old
spoko gameplay, brak fabuly
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Just Cause™ 3 | $45.4M | 127.5K | 84% | $19.99 |
| Just Cause 2: Multiplayer Mod | $0 | 14.6K | 92% | Free |
| Just Cause 4 Reloaded | — | 32.1K | 62% | — |
| Red Faction Guerrilla Steam Edition | — | 7.7K | 90% | — |
| Grand Theft Auto IV: The Complete Edition | $14.3M | 200.1K | 83% | $5.99 |
| Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator | $12.7M | 18.5K | 80% | $24.99 |
Related
| DRAGON BALL Z: KAKAROT | $17.6M | 58K | 93% | $14.99 |
| LIMBO | $17.5M | 61.6K | 92% | $12.49 |
| Cronos: The New Dawn | $17.6M | 11.2K | 88% | $59.99 |
| Automation - The Car Company Tycoon Game | $17.7M | 17.7K | 94% | $29.99 |
| Mutant Year Zero: Road to Eden | $17.7M | 20.5K | 90% | $13.99 |
| Borderlands Game of the Year | $17.4M | 31.8K | 90% | $29.99 |