
Build your own Jurassic World. Nurture generations of dinosaurs with the series debut of juveniles, create and manage sprawling prehistoric parks around the globe, and let your imagination roar with powerful new creative options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UK #87, worst AU #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The next entry in the award-winning series, Jurassic World Evolution 3 puts you in control of building and running your very own Jurassic World.
Help life find a way by synthesising, breeding, and nurturing prehistoric species. Manage each species and allow them to thrive, while helping your dinosaurs raise families and pass their genes onto future generations.
Create incredible havens for your dinosaurs to help them flourish, build exciting new attractions to amaze guests, and maintain control when disaster inevitably strikes.
With over 85 awe-inspiring pre-historic species, 75 of which allow you to manage, breed and nurture families of dinosaurs across entire generations. Rear them from playful juveniles into awe-inspiring adults, each with distinct female, male, and juvenile variants.
Park guests will marvel as these majestic creatures socialise and react to the vibrant world around them.
Manage unique social needs and observe brand new behaviours, with semi-aquatic dinosaurs venturing into deep water and pterosaurs walking on land.
Create jaw-dropping parks with new creative tools never before seen in the Jurassic World Evolution series! From groundbreaking terrain editing to modular scenery customisation – build and tweak every aspect of your park from the ground up or, generate a custom map which is unique every time with the Island Generator. The choice is in your hands!
Build your sites with naturalistic enclosures using steep slopes and scenery, introduce stunning new attractions such as the Balloon Tour, a close-up attraction that let guests see and touch prehistoric animals with the Dinosaur Encounter or the iconic Cretaceous Cruise where guests can view dinosaurs from a new watery perspective!
Create, upload and share cross-platform community creations using the Frontier Workshop. Browse the very best creations from the community, place them in your own game or craft your own custom parks, buildings and enclosures before sharing for other players to use.
Join familiar faces from the Jurassic franchise, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and embark on a non-linear campaign across a sprawling world map filled with iconic locations such as the Montana Badlands, and new locations such as Japan—each offering thrilling new challenges. Every decision will test your park management skills as you balance competing human interests with the delicate integration of dinosaurs into a modern world.
You’ll need to juggle your reputation with three influential industry sectors and the unique demands of an array of site-owning clients. But be warned: not everyone wants to see the dinosaurs thrive.
Set your site up to run as efficiently as possible with powerful and accessible park management tools provide control over your park’s operations.
But chaos is the only certainty, so prepare for disaster using new security cameras that will help automate the response to escaped dinosaurs and deploy your Maintenance team to keep threats contained by delivering critical repairs across the site.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $40.19−33% | 13.6Kreviews | 93% | — | $30M |
| $71.29 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buen juego tiene exselentes graficos y gran variedad de dinos
I LOVE DINOSAURS WICH I LOVE THE FIGHTING DINOSAURS WISH IT COULD BE CHEAPER OTHER THAN THAT I LOVE THIS GAME
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Aug 11 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Italian, Japanese*, Korean, Polish, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.2Kratings |
| 86% |
| — |
| not modelled |
| $59.99 | — | 96% | #51 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's fun but not nearly different enough from even the first entry to warrant the price tag.
[h2]The Good[/h2] [list] *Juveniles, Family Units, & Breeding is very transformative to the gameplay loop, allowing the creation of self-sustaining populations at the cost of having to manage the changing needs and genetics of those populations *Modular Buildings means we get better control over theming, and we can make combined buildings or buildings with a custom footprint *The terrain tools are better than JWE 2s *There is a lot more scenery/decoration *Enclosures can incorporate scenery & terrain, limiting the need for fences and allowing more naturalistic enclosures, and the constriction managament view helps with troubleshooting enclosure boundaries *New attractions like the petting zoo and river kayaks are really nice, though the petting zoo isn't the walk through type experience I really wanted [/list] [h2]The Bad[/h2] [list] *Lagoons are in a really sad state - in JWE2, they where the most innovative feature of the game. In JWE 3, only one marine reptile species likes cohabitating with other species, and there are no ledges (the islands some marine reptiles would perch on), making Lagoons a lot less interesting. The game could also benefit from having lagoon environment brushes, as decorating lagoons is a pain otherwise. *The terrain tools are still finicky, sometimes placing even a small building near your cliff enclosure edge ruins the cliff edge and the ramps to the enclosure by flattening the terrain. *While you can favourite a dinosaur, that only places markers when they do something interesting, meaning there is no way to effectively "tag" a dinosaur - this makes removal of specific dinosaurs (say, ones born with negative traits) annoying, especially if you want to do it by manually piloting the capture team (often necessary due to task slot limitations), as you can't even see the dinosaurs name/number while aiming with the capture team. *The expeditions where you rescue wild dinosaurs from JWE2 sadly got folded into the dinosaur market, which is a shame, because it gets rid of using the welfare skill on the expedition map. [/list] [h2]Things that Would be nice to Have[/h2] [list] *The land hatchery drones are great, but to deep scan something, you have to manually pilot a drone all the way across the map from a hatchery, and if you have to leave the drone to attend to something, you have to start again at the hatchery. Most players just build the one hatchery, so the game would benefit from a small placable drone station to launch drones from (maybe even make it part of the ranger post you place in enclosures). *The breeding system would really benefit from being able to set the game to notify you when a dinosaur is born with a negative trait *Again, dinosaur tagging would be nice to make tranqing the right dinosaur easier *The breeding program view should show what traits each dinosaur has, as well as their generation *Lagoons really need some terrain brushes, and maybe even give the marine reptiles environmental needs to go with the brushes (reeds, reefs, open water, etc) *Just give us a built in freebuild option, there are enough people who use it to justify it being a game feature instead of a buggy third party mod. *A proper walk-through petting attraction would be nice *Paths with attached lamps and seating would be nice options to have *I often find myself placing an extra ranger station just to have enough task slots to be able to tranq a population of dinosaurs, which takes up a lot of space when all I need is the extra capture team - capture teams should have more task slots (especially when you have to deal with security cameras taking up slots), or just let us place an extra capture team on its own without the attached ranger teams. *Planet Zoos enrichment feature would be nice, even if it was purely cosmetic (objects that dinosaurs can interact with with special animations). *A non-campaign version of the Rebirth campaign (managing multiple parks with connected research/expeditions/finances, but in a sandbox setting) would be great, though I would prefer it to be singleplayer rather than semi-online, because the semi-online nature of Planet Zoos franchise mode means it doesn't support modded species. [/list] [h2]The State of Modding[/h2] Before you buy this game, please note that the Awesome Cobra Script Extender team have abandoned support of JWE 3, making the future of mods for this game very uncertain. Currently the freebuild mod and ACSE do work, though are pretty buggy as neither has been updated in a while. Additionall, the game has relatively few mods compared to other titles in the series, with only a handful of new species having been added by modders on nexus, and most come with the warning that releasing a new species from a hatchery and then loading a save might crash your game. Proper animation support has also apparently yet to be added for modding this game.
RIP Sam Niell "Dr. Alan Grant."
For a $60 this should be $40, but even that's a little generous
Dino
Best autism dinosaur game ever
Игра ощущается как заметный шаг вперёд по сравнению со второй частью. Атмосфера парка юрского периода передана отлично, графика и анимации стали более реалистичными, появились новые механики — размножение, гибкое строительство, расширенные сценарии. Кампания стала масштабнее и интереснее, а поведение динозавров выглядит живее. Что можно добавить: больше микроанимаций (движение глаз, дыхание, реакция на окружение), улучшенные коллизии, чтобы динозавры не проходили друг сквозь друга, расширенные социальные взаимодействия и больше интерактивности с водой и растительностью. В сравнении с Jurassic World Evolution 2 игра лучше за счёт глубины геймплея, новых возможностей и более проработанных моделей. Несмотря на мелкие недочёты, проект увлекает и действительно даёт ощущение управления настоящим парком динозавров.
Me parece un juegazo, pero como todo en la vida, tiene sus cosas malas. Por ejemplo opino q se debería de poder vestir a un T-Rex con un vestido de princesita, o también, por el contrario, poder vestir un compi con una ropa de Galactus, ya q es un dinosaurio super poderoso. Por lo demás solo faltan un poquito de rebajas en los dlcs, no todos somos ricos, respecteanos Frontier. Te quiero.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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