
Build your own Jurassic World. Nurture generations of dinosaurs with the series debut of juveniles, create and manage sprawling prehistoric parks around the globe, and let your imagination roar with powerful new creative options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best UK #87, worst AU #99 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
The next entry in the award-winning series, Jurassic World Evolution 3 puts you in control of building and running your very own Jurassic World.
Help life find a way by synthesising, breeding, and nurturing prehistoric species. Manage each species and allow them to thrive, while helping your dinosaurs raise families and pass their genes onto future generations.
Create incredible havens for your dinosaurs to help them flourish, build exciting new attractions to amaze guests, and maintain control when disaster inevitably strikes.
With over 85 awe-inspiring pre-historic species, 75 of which allow you to manage, breed and nurture families of dinosaurs across entire generations. Rear them from playful juveniles into awe-inspiring adults, each with distinct female, male, and juvenile variants.
Park guests will marvel as these majestic creatures socialise and react to the vibrant world around them.
Manage unique social needs and observe brand new behaviours, with semi-aquatic dinosaurs venturing into deep water and pterosaurs walking on land.
Create jaw-dropping parks with new creative tools never before seen in the Jurassic World Evolution series! From groundbreaking terrain editing to modular scenery customisation – build and tweak every aspect of your park from the ground up or, generate a custom map which is unique every time with the Island Generator. The choice is in your hands!
Build your sites with naturalistic enclosures using steep slopes and scenery, introduce stunning new attractions such as the Balloon Tour, a close-up attraction that let guests see and touch prehistoric animals with the Dinosaur Encounter or the iconic Cretaceous Cruise where guests can view dinosaurs from a new watery perspective!
Create, upload and share cross-platform community creations using the Frontier Workshop. Browse the very best creations from the community, place them in your own game or craft your own custom parks, buildings and enclosures before sharing for other players to use.
Join familiar faces from the Jurassic franchise, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and embark on a non-linear campaign across a sprawling world map filled with iconic locations such as the Montana Badlands, and new locations such as Japan—each offering thrilling new challenges. Every decision will test your park management skills as you balance competing human interests with the delicate integration of dinosaurs into a modern world.
You’ll need to juggle your reputation with three influential industry sectors and the unique demands of an array of site-owning clients. But be warned: not everyone wants to see the dinosaurs thrive.
Set your site up to run as efficiently as possible with powerful and accessible park management tools provide control over your park’s operations.
But chaos is the only certainty, so prepare for disaster using new security cameras that will help automate the response to escaped dinosaurs and deploy your Maintenance team to keep threats contained by delivering critical repairs across the site.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $40.19−33% | 13.6Kreviews | 93% | — | $30M |
| $71.29 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1720 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I miss Sam Neill already
RIP sam neill
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 26.71/day in the week to Aug 11 → 31.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Simplified Chinese*, Spanish - Latin America*, Italian, Japanese*, Korean, Polish, Traditional Chinese*languages with full audio support
| $59.99 |
| 2.2Kratings |
| 86% |
| — |
| not modelled |
| $59.99 | — | 96% | #51 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito bom como todos os outros, mas ainda tem alguns bugs q encontrei durante a gameplay tipo a UI parar de funcionar do nada e eu precisar fechar o jogo. Outro um problema são algumas notificações que não dão pra fechar e sobrepõem algumas coisas da UI da incubadora e precisa esperar a notificação sair pra poder mexer, acaba sendo meio chatinho
I like this game but I just can't love it for reasons such as where did the ranger repair the fence ability go? Without the hard fussy trait your dinosaurs will bore you to death. You really can't create true chaos without a stupid guest rating ruining any "fun" you try to have. Too much hand holding for sure, it's prettier but the fun and some of the features from the 2nd game are just removed making it harder to enjoy.
It is obvious that this game was released half baked, because of the family units that are released in updates. The roster is pretty bad. Modularity is great compared to the other two titles. but to me this feels more like JWE 2 2.0
das einzige was sie raus bring sind dlz
No puedes aparearte con una triceratops, mal juego.
Bon bon bon, par où commencer ? Jurassic World Evolution 3, toujours développé et édité par Frontier Developments, est un bon jeu en soi que je recommande sans hésiter aux passionnés de gestion et de préhistoire. Cependant, payer plus de 50€ pour ce qui s'apparente grandement à une simple "extension" du précédent opus laisse un goût amer. Soyons honnêtes : les nouveautés majeures de ce titre - comme la personnalisation ultra-poussée des parcs, l'intégration du Workshop, les nouvelles attractions ou encore l'arrivée de nouvelles espèces et des bébés dinosaures - auraient très bien pu faire l'objet d'une mise à jour gratuite ou d'un patch pour Jurassic World Evolution 2. Quant à la campagne narrative, elle aurait parfaitement trouvé sa place sous la forme d'un DLC payant. Malgré ce sentiment de recyclage, quel plaisir de retrouver nos vieilles connaissances ! Le cynisme légendaire du Dr. Ian Malcolm (toujours doublé par Jeff Goldblum en VO et Bernard Lanneau en VF) et les interventions de notre capitaliste préféré, Cabot Finch, qui dirige désormais le DIN (Dinosaur Integration Network), apportent un vrai vent de nostalgie et de fraîcheur à l'aventure. En conclusion, c'est un excellent jeu de gestion de dinosaures, mais je vous conseille vivement d'attendre des promotions avant de passer à la caisse. P.S. : L'ajout de la fonctionnalité de génération d'îles "aléatoires" est un pur bonheur. Pour les nostalgiques, cela rappelle immédiatement les meilleures heures passées sur le mythique Jurassic Park : Operation Genesis (de Blue Tongue Entertainment) !
i like dinosaurs and i like watching dinosaurs do stuff so im a sucker for this game
Ótimo jogo, seria perfeito se pudesse criar um eco sistema auto suficiente.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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