
Test your dinosaur jump-jet skills with a game that redefines the platformer genre, aptly renaming it "platflyer." Simply put, you're a t-rex with rocket boots trying to save earth from an incoming asteroid. Do you have what it takes to stop it?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 15 → 0.25/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.49−45% | 533reviews | 87% | — | $69.4K |
| $9.99 | 84ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Only 3 hours in and so far I'm having a blast (no pun intended). Gives me some old school feels like Radical Rex (I know they're a bit different but it reminds me of that game). The global leaderboards makes me feel like something is up. I don't think you can beat these levels in 0 seconds. Unless there is some crazy stuff to unlock but I feel like people might be doing some fishy stuff. One map I did everything perfectly and still couldn't get it below 12 seconds and some people had it done in 6 seconds exactly. Doesn't add up. Other than the leaderboard seeming fake or cheated, the overall game has been great. Soundtrack is worth the extra 50 cents right now as it and the game are on sale. $2.49 for the game only or $2.99 for the game and soundtrack. A fast pace game I've been wanting for a while now and it scratches that itch.
I played this game originally on my xbox, I bought it on steam a couple years later and I'm nearly done with 100%ing this game, It's addicting but ragefilled and that's what I love about it. Platformers with challenges and a harder difficulty to them is one of my favorite aspects to this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
JumpJet Rex is a vibrant and fast-paced 2D platformer developed and published by TreeFortress Games, paying homage to the golden age of arcade precision games while injecting its own unique sense of humor and energy. The concept alone sets the tone for what’s to come—you play as Rex, a jet-boot-wearing tyrannosaurus tasked with saving the galaxy’s dinosaurs from annihilation. It’s an absurd premise delivered with charm and style, but beneath the cartoonish humor lies a tightly crafted experience built around reflexes, timing, and mastery of movement. The game feels like a blend of old-school simplicity and modern finesse, presenting itself as easy to pick up but challenging to truly conquer. The gameplay structure revolves around short, time-focused levels where every movement counts. Rex can jump, hover, dash, and stomp using his rocket boots, and the control scheme is designed to make these actions feel instinctive and responsive. The levels themselves are filled with hazards, spikes, lasers, and narrow corridors that demand precise maneuvering. What makes JumpJet Rex stand out from typical platformers is the sense of weight and fluidity in its movement—every boost and dash feels deliberate, and learning how to chain them efficiently is the core of its challenge. Success depends not just on surviving but on optimizing your route, minimizing wasted motion, and beating the clock. It’s a design philosophy that rewards repetition and skill improvement in the same way as classic arcade titles. Visually, the game embraces a 16-bit art style that is both nostalgic and full of personality. The environments range from alien planets and asteroid fields to neon-lit space stations, each offering unique layouts and visual cues to keep the experience fresh. The pixel art is crisp and colorful, and the animations are smooth enough to make the action easy to follow even at high speeds. Complementing this is a wonderfully catchy chiptune soundtrack that perfectly matches the game’s rhythm. The music shifts between energetic beats and tense melodies that drive the player forward, reinforcing the sensation that you’re always racing against time. The combination of retro visuals and sound creates a distinct atmosphere that feels both familiar and fresh. As the player progresses, the levels become more intricate and the margin for error narrows considerably. The difficulty curve ramps up quickly, transforming early casual runs into tests of precision and patience. To unlock new areas, players must earn stars by completing levels under specific conditions, such as finishing within a time limit or without dying. This star system introduces a layer of replayability that pushes players to refine their technique and master every stage. However, it can also become a source of frustration, as later stages require near-perfect execution to continue advancing. The game’s checkpoint system alleviates some of the tension, but the pursuit of perfection remains its driving force, which may alienate more casual players. Despite the challenge, JumpJet Rex offers enough variety to keep its core loop engaging. Each level introduces subtle changes in design that test new aspects of movement, and the inclusion of boss fights adds brief bursts of intensity that break up the flow. There’s also a local co-op mode that allows players to tackle the campaign together, adding a chaotic but fun dynamic as both try to navigate the tight spaces without crashing into each other. On top of that, the game includes cosmetic customization options, letting players dress Rex in silly hats and accessories. It’s a small touch, but it contributes to the game’s lighthearted tone and gives players an incentive to collect coins scattered throughout levels. What truly defines JumpJet Rex is its focus on mastery. Every level feels like a playground for speedrunners, with its short length encouraging experimentation and optimization. The design invites replay after replay until you nail the perfect route. It’s the kind of game that thrives on player determination—one where every failure feels like a learning experience rather than a punishment. The joy comes from the gradual improvement, the feeling of shaving seconds off a time trial, and the moment when muscle memory finally clicks into place. That sense of progress is what makes the game addictively satisfying despite its occasional spikes in difficulty. Overall, JumpJet Rex is a love letter to precision platformers of the past, wrapped in a quirky and modern presentation. Its simple premise, tight mechanics, and high skill ceiling make it both approachable and deeply rewarding for players who enjoy the process of mastery. While its brevity and steep challenge may limit its appeal to certain audiences, those who stick with it will find a polished, well-crafted experience that captures the exhilaration of perfect movement and fast-paced gameplay. It’s a game that doesn’t overcomplicate its formula—just a jet-powered dinosaur, some creative level design, and the timeless thrill of chasing perfection. Rating: 8/10
There is literally NOTHING to dislike about this game,it has great music, fun gameplay, lot of achievements, cool concept, it has two of my favourite things: Dinosaurus and Aliens. Only thing what puts it down a bit, is to its one of the harder platformers, so if you want you can go whit something easier.
фигня блин 67
Very fun yet enraging at the same time. Use proton experimental for steam deck.
Игру очень сильно недооценивают, и мало актива, что незаслуженно ведь игра реально топ.
엄청 인디냄새나는 게임임. 게임 내에 등장하는 오브젝트 수는 몇개 안되고 그 몇안되는 오브젝트로 배치도 비슷비슷하게 해놓으니까 게임이 반복적이라고 느껴짐. 게임 내 마지막 스테이지는 뇌절의 극치. 이 게임은 각 스테이지별로 클리어/노데스/제한시간내에 클리어 조건을 각각 클리어하면 별을 1개씩 주는데 마지막 스테이지에선 그 별만큼 제한시간을 얻게되고 그 제한시간내에 스테이지를 클리어해야한다. 별을 많이 얻을정도면 게임실력이 좋다는거고 최종 스테이지 클리어가 수월할거다 근데 별을 조금 얻은 사람은 당연히 숙련도가 낮아서 최종 스테이지 클리어가 어려워진다. 즉 잘할수록 쉬워지고 못할수록 어려워져서 괜히 진입장벽만 세우는 시스템이다. 여기서 끝이 아니다. 제한시간이 있는 스테이지주제에 막다른 길이 여럿 있는 미로형식의 맵이라서 제대로된 길을 찾을 때까지 여러번 시행착오를 겪어야한다 모르면 죽어야지를 여러번 당해야한다 거기에 스테이지구성은 가시블럭만 1블럭 간격을 두고 계속 배치해둔 구조라 그냥 재미가 없다. 이렇게 비판을 많이 했지만 못할것까진 없는 게임이다. 그래도 만약 내가 인디 플랫포밍 게임을 추천한다면 다른 잘만든 플랫포머 인디게임을 하는 게 낫다고 말하고 싶다.
Steam Deck verified but it won't even boot.
2d platformer hater here. The chip-tunes are great, and why I kept playing, besides the great controls and 16:9. It has so much love put in it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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