
ANIWARS is a challenging turn-based strategy roguelite. Assemble your squad, collect powerful items, conquer territory and dominate the enemy!
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ANIWARS is a challenging turn-based strategy roguelite where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders!
Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier.
For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay.

Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue.
Capture territory, gather resources and gain enough power to challenge the rival Commander at the end!
Lots of items and consumables with wild combos, events and dozens of battle maps make each run of ANIWARS a unique experience!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I get the point of the game, I think the concept is there, my only issue is that the difficulty is so artificial, I suppose since its a roguelike that may be the point but even if I have the best of the best loot and all my girls are fully equipped, the next level just has every single base under their control and they get 5000 buffs and since you and the enemies are on even distances from eachother no matter where you try to go they will be there too. I have completed all the Fire Emblem games, I would have to compare this game to the Fire Emblem Echoes level, Desert Stronghold. Its all artificial difficulty designed to make you waste your time on 20 runs.
Visually it's fantastic however the balance leaves much to be desired. The normal battles are somewhat easy however some battles, especially the boss battle, are extremely unbalanced. The enemy will start with multiple buildings which will buff, heal, and shield their units and this makes the fight extremely unfun. If the enemy started with one or two buildings with neutral buildings nearby then it would be more balanced whilst still retaining some challenge. As it stands now the game isn't very fun to play and needs a patch or two more seriously focussing on the balance.
Хорошая игра для любителей пошаговых игр. Если Вам нравится аниме стилистика, то картинка Вам зайдёт. В противном случае, дайте игре шанс, потому что геймплей интересный (с нотками X-com, Wartales и прочих культовых пошаговок). Много вариаций для сборок работяг и командира. А так же присутствует система роуглайта, что нетипично для таких игр. Пока игрушка сыровата, мало командиров и противников. Но разработчики активно делают патчи, так что ждём ещё интересных нововведений. Pls, add description of characteristics. Your game is cool
My war criminal girlfriend can't be this cute
I got it after seeing the devs youtube videos and realising it was out. Mainly for the, art the sniper is my goat, but also because the gameplay looked fun as someone who enjoys fire emblem and tried a bit of advanced wars. I've only played since the progression update has come out but with the content that's currently in I'm definitely happy with what I got. The game is a bit challenging at first taking a bit of time to get to grips with not dying in avoidable ways like being shield bashed off a cliff. But on the whole when I lose most of the time it does feel like it was my fault. The builds you can socket your units into are also fun like the meat head scrapper muscle build. I'm looking forward to what comes next with the game. Also the music is a bop the boss theme is always a joy to hear kick in.
Классная игра, в плане пошаговой стратегии и аниме стилистики, по ощущениям шахматы со способностями и механикой снаряги. К разработчикам, хотелось бы шанс уклонения от моментальной смерти как в Darkest Dungeon, появилось бы больше азарта когда у перса мало хп и его бьют, но именно когда бьют лицом к люцу, когда на карте надо без шанса уклониться
A good combination of art and gameplay. Obviously work in progress, but the groundwork is very solid. Kind of hard at first, but you will learn proper positioning very quickly after losing one of your units to an enviromental kill
Do you like advance wars? Do you like waifus? Well have I got the game for you! Aniwars is a fun little rogue lite spin on the advance wars formula. Instead of of large scale conflicts, you're typically managing smaller skirmishes; with a max squad size of six, and a wide array of units and items to keep each encounter feeling unique and fresh. That said, the game is still early in development. It doesn't take long to figure out what items you want to go for with each unit, and what unit combinations provide the most consistent reward vs. risk factor. Still, the road to getting to that point is pretty fun. And I don't regret my time with it at all. As you can see based on the thumbs up, I recommend the game, even in its current state, however with some caveats. If the idea of a slightly more basic advance wars with anime waifus doesn't appeal to you, then I don't think the game really provides much in its current state to warrant purchasing at this time. Even then, fans of the genre might find the current experience to be quite shallow. So why recommend it? Well, the past few patches have not only demonstrated to me a commitment to adding content to the game, but also a willingness to listen and adapt to player feedback. Patch 0.2.2 (the latest patch as of writing) addressed virtually all of my complaints from a balance perspective, laying a solid foundation for future content updates to come. I'm genuinely looking forward to what the developers have planned for the future, and I feel that well earned optimism warrants a recommendation.
I’ve played around 32.8 hours, and I honestly had a great time with it. The customization for units is one of my favorite parts of the game. Being able to experiment with different setups and playstyles makes every run feel fresh and gives you a lot of freedom in how you approach battles. The art style is also fantastic and gives the game a really lively and energetic atmosphere. I also enjoyed the campaign, even though it’s fairly short. The amount of choices you can make throughout the game keeps the gameplay interesting and adds replay value. There’s a lot of variety depending on how you want to build and play. My favorite commander is Blitz by far. If you enjoy strategy games with solid customization, charming visuals, and meaningful gameplay choices, I’d definitely recommend giving this game a try.
It's not that hard once you remember that red haired one can push you into water and black haired one can drag you into it. Cool game!
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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