
Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power and upgrade and purchase new ships.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Still on steam for $10? What a joke.
Esse jogo é legal, mas pode melhorar mais: melhorem o modo de acelerar a nave, porque quando chega a uma determinada velocidade, ela começa ficar rápida de mais ao ponto de não conseguir chegar no planeta direito, ficando difícil para diminuir a velocidade na qual planeta quer chegar, passando por ele de uma vez. Melhorem os sistemas chamados "binários", colocando dois sóis para uma quantidade de planetas. Por exemplo se eu dobrar para um sistema binário, e tive dois sóis para sete planetas por exemplo, ficaria ótimo. Agora dois sóis, um de um lado com sete planetas e outro com sete também dentro de um sistema, fica estranho. Poderia melhorar a dobra espacial (Hyperspace), quando for viajar para os sistemas, em qualquer posição que esteja, a nave entrar na dobra espacial e melhorar os efeitos da dobra. Melhorar na questão de manipular a câmera. Melhorar o sistema de combate com outras naves.
awesome game
I hate to do this but can't recommend, it could have so much potential but as others have said, in its current state I think most people will pass. Maybe with a major update the game can be brought back to life....I hope but I doubt it
where no man's sky succeeded: this died painfully in development hell. RIP what could have been. you really tried and that was what was important.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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