
After the grueling college entrance exams in June, Shen Luoying and Chen Yanqing—newly confessed lovers—are forced to attend universities in separate cities (Beijing and Jiangcheng) due to parental expectations and academic score......
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wuhan Liyu Game Studio's debut work! A short pure-love GALGAME Chinese long-distance relationship story "Paper Kite"! This trial version currently only fully supports Simplified Chinese (optimizations for other languages will be added later). [Your language now supports game text translation; UI translation is in progress (click "Start Game" to run dialogue content). If you encounter translation issues, please leave feedback in the game review section—we'll resolve any language problems. Thank you!] The full game has approximately 120,000 to 200,000 words, with the trial version at around 15,000 words, covering only the initial chapters. The trial version tells the early story of Shen Luoying and Chen Yanqing, setting the stage for their separation due to distance. The full version will depict their post-separation story (expected release: late summer 2025).
Scheduled for release in August 2025!

After the grueling college entrance exams in June, Shen Luoying and Chen Yanqing—newly confessed lovers—are forced to attend universities in separate cities (Beijing and Jiangcheng) due to parental expectations and academic scores. Pulled apart by distance, they strive to nurture their fragile bond across four turbulent years of college life. Like a delicate paper kite, their long-distance relationship hangs by a thread, demanding mutual effort to weather storms of doubt, pressure, and change. Will their love soar against the winds of adversity... or unravel under the strain?

STAFF
Project by: Beijing Liyu Tech (LICOGAME)
Development: Wuhan Second Branch Studio (Liyu Games)
Artwork/Character Design: YuanGungun
Story Concept:CangLanDeFeng
Story Concept:BaTuola
Music: Naonao丶
Voice Acting: Yan Momo

CHARACTER PROFILE
Name: Shen Luoying
Height: 164 cm
CV: Yan Momo
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
质量挺好的,无雷,纯爱,让我唯一感到不足的就是太短了
亲爱的制作者同仁你好,我之前就拜读过贵司的作品《冬日树下的回忆》。其实当时给我的感觉欠佳,感觉像熬白开水。蒸汽平台3月30号在公众号上推荐了这部作品,所以这周末我寻思体验一下。 这把配音表现良好,但是剧情方面,读完给我的感觉就是:[b] 我不是在恋爱,而是跟着一个“路人”,像上班一样去做一件事情。 [/b]高中阶段几笔带过,到了大学就开始做任务,之后就完事了,没感觉到有“情感羁绊”。 如果可能的话,我可以把结局概括一下:“任务”结束了,“路人”给我做了顿饭,完事了。“任务”失败了,“路人”还是路人。没达到任务接取条件,连路人都做不成。 最后希望咱们能好好打磨一下,万事开头难,努力最重要。 顺祝商祺!(个人观点,不喜勿喷,感谢)
5-10h流程,意料之外的质量挺高的,cg不错,配音也挺喜欢的,望再接再厉。
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Languages: Simplified Chinese**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
只能说,在现在国g的各种抽象操作下,这款galgame因为难得的,没有犯病的,正常的剧情,没有那么多乱七八糟的雷点,反而显得难能可贵,还是那句话,谁tm会不喜欢纯爱呢?
含剧透。先说缺点再说优点。讲真的这个价格与剧情质量和游玩时间严重不对等。 首先就是主题不明显。游戏里面男女主的异地恋跟信笺就没啥关系,基本上都是用手机视频,很少用信笺,而且用信笺时好像也没啥好事发生。至于纸鸢那更是牵强,我用莲藕的藕断丝连都能形容他们的异地恋,哪用得着纸鸢什么放手断线的。为了将恋情往纸鸢上面靠也是讲了一堆大道理,还有一首歌谣。可是没有好的剧情支撑,空讲些大道理实在无聊,难有感触。而且只要是正常人玩,肯定总是联系洛璎养好感,最后情比金坚,哪里会像能放手断线的纸鸢了。 其次就是剧情寡淡如水,男主举重若轻。异地恋之后我本以为会有一些反转,结果为了让剧情顺利发展,居然直接神化男主成图灵转世,甚至还能将编程知识迁移到为人处世上面,这就导致他们遇到的绝大多数困难全因男主太过牛逼所以被解决的毫无悬念,这样的剧情还有什么意思呢?按这种强大的编程能力与超高情商,到时候男主开发一个针对沈母的AI直接把她当Galgame攻略掉得了。而且后来靠编程说服了沈母之后,下一秒一个猫女郎套就丢过来表示庆祝了这谁绷得住,真给我气笑了。男主编程能力都被神化得不成样子了,靠编程成功还有什么值得庆祝的,难不成还能说服失败吗?毫无共情可言。 最后是优点。一个是BE2私奔结局的设计我觉得不错。这一刻的爱情不再是一味的迁就,而是有理性的思考,让我们跳脱不痛不痒的旁观者身份而亲自做出选择。另一个是这个游戏剧情纯糖无刀,没有反转的纯糖小故事能写成这种程度也算很强了,这个必须认可。但可惜这种故事风格本身可读性很差,何况因为有波折连废萌都算不上。
不是,咱们能不能做个自动存档,私奔的时候也没个提示就坏结局了,我没存档哇。服了啊
[h1]《未完信笺:纸鸢》:纸鸢牵起的纯爱答卷[/h1] [h2]前言[/h2] 本作是一部聚焦异地恋题材的国产短篇视觉小说。在国g风评每况愈下的今天,本作也算是其中的一股清流了。故事围绕青梅竹马的陈砚清与沈珞樱展开,两人从高中相恋到因高考分数差距被迫分隔两地,玩家将在大学阶段的日程管理中平衡学业、打工与感情,走向不同的结局。 [h3]剧情设定[/h3] 前半段主要描述了男女主的高中篇章。陈砚清与沈珞樱自幼青梅竹马两小无猜,同在重点高中就读,在日复一日的陪伴里确认了彼此的心意。高考结束后,沈珞樱以考入了帝都名校,陈砚清却只留在江城的二本。两人约定保持联系,定期汇报近况,一段横跨一千公里的异地恋就此开始。 进入大学后,沈珞樱顺应家长期望选择了法学,陈砚清则就读计算机专业。两人的学业压力都不轻,但仍然努力维持着交流,用自己的的专业知识帮助对方。 [h3]真实感[/h3] 游戏最让人舒服的地方是它的真实感。两个刚确定关系就被迫分开的年轻人,面对各自的学业压力、家庭矛盾和社交圈,靠手机屏幕维系感情。入学军训、期末熬夜复习、调试代码、等女友回消息,这些细节很接地气,很能让有亲身经历的人产生极强的代入感。 游戏的几个be也处理的非常真实,两个小年轻本应成为一对世人羡慕的佳伴,只因为时间和距离消磨了互相的热情,透露出来的现实的无力感反而更让人心酸。 [h3]玩法与细节[/h3] 进入大学后,游戏在视觉小说的基础上加入了轻量slg要素。每个月需要分配有限的行动次数,在学习、打工、联络女友之间做选择。金钱、学力和体力三项数值会影响触发的事件和最终结局。游戏的全流程始终紧扣主题“纸鸢”:它既是两人一起做的课堂作业,大又是毕业设计的课题,还是两人情感关系的隐喻。 [h3]美术与音声[/h3] 游戏美术风格明亮,立绘和cg的质量虽然不是多么高,但也算得优秀。在剧情中大量使用q版插画,更显得画风可爱。女主的配音cv也很认真,声线软而不腻,听着舒服。 [h2]总结[/h2] 本作以干净的笔触描绘了一段跨越一千公里的异地恋。两个年轻人用手机维持着一根情感线。纯爱剧情让它非常适合想感受一段完整爱情故事的玩家。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
好玩,刚开始还一直想三十有点小贵,玩完之后感觉完全值这个价!! 内容里的人文关怀和价值观思辨一点也不幼稚,比较到位,如果放在国gal横向对比,我只能说这期神了。 SLG的玩法很有意思,和视觉小说融合得很充分,虽然珠玉在前,这个结合也是很成功的。 配音自然,贴合,一点都不做作。 缺点就是后期剧情内容上能感到有一点点赶,导致有些情节和人设不太贴合,但不是很影响整体观感,而且所有内容都有开头结尾的呼应。
虽然国gal的名声不大好,但本作无疑算得上国gal里的佳作。不管是剧情还是立绘质量都不错,配音也很贴人设,男女主青梅竹马又重逢的设定也很适合发糖。 一开始以为只是个视觉小说,玩到大篇学才发现还有一点数值养成的意思,而且事件触发的顺序还会影响剧情,比如先去学习再联系女主,和女主聊天时就会加上关于老师的事,这个小细节我还挺喜欢的,感觉的出来制作组的用心,而且多周目刷成就的时候看剧情也不会全是无聊的鼠标点点点,总有一些小剧情和上周目有差分。 剧情上也不只是日常谈恋爱,还有学业和打工两条线,不会让人玩起来觉得太腻。真结局的判定挺有意思的,和普通gal只看女主好感度不同,本作的真结局需要完成纸鸢的制作。纸鸢在游戏里不止是起到一个秀恩爱道具的作用(),而是加入了一些非遗和创新的内容在里面。男女主异地恋的过程也像纸鸢一样,即使相隔千里,但两人的心是连着的。 还有个要夸的点大概是剧情很贴近现实,一口气玩下来就像有人把真实发生的事对你娓娓道来。男主是计算机专业的,因为我是文科生基本看不懂,所以大部分有关学习的内容都skip了。但女主是法学专业的,那可就很专业对口了,尤其最近还在期末周,看到女主狂背法条的时候我惊呼:这简直就是我(什么)。 此外几个be的设定也挺真实的,异地恋的感情本来就需要更加用力去维护,如果再掺杂进现实因素,那么本就像纸鸢一样脆弱的感情说不准何时真的会断线。可能因为我是be爱好者,所以还挺喜欢这几个be结局的。当然,像我这样的人终归是少数,而作者又在这方面格外宽容--只有一连选错几个关键选项才会进入be结局,所以只想吃糖的玩家也完全不需要担心。 [quote]关注「[url=https://steamcommunity.com/groups/45531088] 鸢尾花 [/url]」[/quote] [u][b] 致那一朵未至鸢尾花 [/b][/u]
文笔也太像网文了,全靠配音和美术捞起来了
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