
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the price, you need to try it. Great game.
Meh. Good game I would assume for squads, but as a solo player for most games, this one isn't it at all. It's more of a maintenance game than an FPS in my opinion. I wouldn't recommend for solos, but would for squads of 2 or 4. If you had matchmaking, it would be great. Game runs well on my machine, playing on linux.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best RU #46, worst DE #86 · 6 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if this has crossplay it would go nuts
All around great game, the ship combat is really good and so is the ground combat. I don't think the amount of joy I felt boarding a corvette for the first time can be described with words
same thing over and over not scary at all
Positives: - Concept & Design is great - Gameplay feels very fun - crew working together to fight, repair ships etc. - They're actively improving not only gameplay stability, but things the community asks for as they develop! Negatives: - VERY easy for Griefers to join your crew, disable/remove equipment and leave without you having time to ban them. Happens almost EVERY playthrough. Crippled and ruined the game for me. - No level balancing. I have VERY low level players joining my VERY HARD lobby mid-match, adding to the enemy density. But then their low level means we're crippled into lowing. Overall: Great game with a fantastic concept and design. However, there is limited protection from griefers, sabotage, or other people ruining the game.
This is the best multiplayer experience I've had in many years and the game isn't even feature complete. A must-buy hidden gem.
AI voice acting is already shipped and in the game. It is god awful. Keepsake is a slop studio.
Too buggy / unbalanced to recommend. The difficulty scaling feels off for multiplayer, mostly due to having or losing the buddy robot between 2-3 players. And when I was joining games the space combat was always bugged so that host was killing ships that on my screen were no where near being in the path of their lasers. It just looks silly 100% of the time as the main ship weapons are not hitting anything. Completely breaks immersion. That and the activatable shields are a TERRIBLE idea for both the pilot (they are just useless) and the "gunner" because it is boring AF to be riding shotgun just to press a shield button every 20 seconds. Wait for more balance updates.
Fun concept and gunplay let down by repetitive and unbalanced gameplay, poor UI and a weak progression system.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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