
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.57/day in the week to Sep 18 → 132.8/day in the week after.
About
Jump Space (formerly Jump Ship) is a mission based co-op PvE for up to 4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Engage in intense battles both on the ground and in space, and always keep your ship upgraded and intact. Teamwork is key for survival and victory.
We love co-op games, and we love space. Jump Space is our attempt to make both work together.
Jump across the universe - Select from a variety of hand-crafted missions with random elements. No two runs are ever the same.
Seamlessly go on and off ship - Once you’ve jumped with your ship, you can switch seamlessly between operating your ship, space walking and on-foot planetary exploration, it just works.
Upgrade, maintain, repair - Manage your ship as you scavenge for parts to upgrade or repair it, and adapt it to fit your needs. Bolster your arsenal of guns and components with tons of modifiers.
Fly with a crew, or go solo - Jump Space is best enjoyed with friends, but solo adventurers are welcome too.
Upgrade and customise your ship and guns as you face off against the challenges of space exploration, and scavenge resources to ensure your survival. Reinforce your defences, adjust your energy output for speed or bolster your ship’s attack capabilities - the choice is yours.
Experience fluid gameplay as you switch from steering your ship out of an asteroid field to jetpacking towards an enemy vessel to sabotage its core. Seamlessly transition between exploration, combat and traversal.
Go on missions with your friends and take on roles, from piloting to engineering and field exploration. Work together to overcome enemy attacks, extinguish fires on the command deck or adjust your ship’s power grid on the fly. There are no set classes in Jump Space, improvise and decide how you want to engage.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1300 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра топ
It's a fun game to play. As an FPS player, I'm not usually a big fan of space combat, but it's not bad here. You can take on different roles on the ship, such as pilot, gunner, or repairer, so you can switch things up depending on your mood. Collecting guns and ship parts and upgrading them is fun too. Overall, there's a good sense of progression and plenty to keep you engaged.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #46, worst UA #85 · 10 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Japanese, Ukrainian*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
basicamente exploras un sector completo y terminas la mision o todo tus objetos y mejoras que hayas hecho se pierden, con lo lento que es viajar puedes demorarte horas en un solo sector y si tu internet no anda muy bien te desconectan y yá todas esas horas de juego se van a la basura, es por lo que dejé de jugarlo. solo vas de un punto a otro, matas unas maquinas, pones celdas de energia en una puerta y abres cajas con objetos basura que pesan como una tonelada cada uno, decides destruir casi todo y guardar algo que no sabes muy bien para que se usa para despues y al saltar a la sigiuente zona del mismo sector ya no hay nada de lo que tenias guardado en la nave. piensas que puedes salir del juego y regresar despues a continuar la explolracion del sector y al regresar te das cuenta que estas en el hangar y que nada de lo que hiciste las anteriores horas se guardó.
il et cool ce serai bien que il y et des humain a combattre dans les vaisseaux ou sur le terrain ;) sinon sympa a jouer
[u]TL;DR[/u] [i]Played the free weekend version 2026 09 18th-20th and short review is;[/i] If you like roguelite space shooter games as a concept, this game is for you worth to try out and see if it tastes good for you. [h3]Now to nit-picks and actual criticism.[/h3] I played this in duo only, so my experience won't reflect same experience across all players. In duo everything indeed felt really suitable, shooting, fixing, shooting & fixing depending how many enemies were attacking. Felt like good balance and risk in lowest to medium difficulties if you play like we did, visiting all the places before completing the mission/expedition/endeavor. [h3]Difficulty in duo?[/h3] In duo the limit depends on enemy type and amount really. When there were many small enemies, those could be sniped pretty well with special cannons and main weapons. But if you won't focus on enemy ships, they hardly miss and messes you up in short time. And most annoying parts were with enemy sniper ships and constant invasions of heavy ships who drops constantly radioactive bars into ship and spam tons of missiles every 3 second or so. Topping with the environmental stuff like meteor shower which occurred every 5 seconds. (This depends of the location you travel to within expedition map. Another one was solar shower(?) which wasn't as bad because it didn't happen every 5 seconds.) So at this point I assume the game is better if you have 1 driver, 1 cannon guy, and 1 to 2 or more players maintaining the ship, if you really desire to go hardest missions which we didn't have time to experience. (And we played 9 hours straight in Saturday and got only to 3rd level xD not sure what was the efficient way to do expeditions but it sure took a lot of time to explore whole map before completing the mission.) There is also the robot friend, but it's so useless. If the droid in ship would out perform players, maybe I would allow it to just do all the repairs. (Which only happens when your starship's health is at 1/4 which might happen in 10 seconds from the battle starts in medium difficulty. And it takes forever for the robot to fix the ship, and it won't even fix it fully. So what's the point of that droid, to remind get friends or something??) PS. There was also discussions about how the ship took damage during battle even if there was shield still on/active. Not sure if it's because of the enemies; ammo type, ship type, or early poor equipment reason. But I can see why people would expect that haul damage is only taken when shield is down/non-active. And while we still talk about spaceship, I think the game would be more fair to let players keep the currency/material that allows crafting during mission/expedition/endeavor to another. That way players can prepare the way they want when starting new expedition, or if they run out of the material in harder difficulties, maybe calm down in lower missions and resupply? Also adds possibility to trade the points into money? Just like how most scrap stuff works. Plotwise too would make more sense since the story only involves couple characters who try nullify the corrupt machines. Like, for who we lose the scrap? [h3]The foot enemies and weapons against them.[/h3] The weapons... I only liked SMG that sweeps smaller enemies. And the hunter rifle which was so good against tanky enemies that could 3 shot thick droids. Damage booster and minigun was fun combo too when clearing area from overwhelming enemies. During combat I would love to be able to have more stims, or be able to carry ammo crate, expendable shield or damage booster, or the special weapons like minigun. But that creates a problem, [b]weight limit.[/b] I understand it... but it's so dumb, since inventory is already limited. Unlike in a game, like Skyrim, where you can pick as many different items you want, but eventually reach limit of weight that cuts off fast travel and running. But in game where inventory is already limited, like Jump Space... it feels like if Diablo games decides that if you have heavy armor and 5 weapons in inventory, you can no longer combat efficiently. This is where my fun experience was cut off. Why I can't carry repair items, utility items or whatever in inventory in all the slots? Why game decides 1 repair tool, single use minigun, 1 valuable iron bar, 1 fire extinguisher, and 2 main weapons together are too heavy to carry and I have to hop around like crippled bunny and still have 5-7 empty inventory slots? [h3]Final thoughts and wishes[/h3] It's definitely better in full squad than solo or duo. Doable but makes you sweat like my nuts during NNN. List of changes I would like to see; ► More controllable and reasonable environmental crises. ► More organic enemy invasions. For example; • Cooldown starts from 20 minutes and lowers by 5 minutes after defeating the enemies within mission. • Cooldown increases from 2 minute with 2 additional minutes BUT enemy types and/or quantity increases the risk of survival during Mission and through out the whole Expedition. ► Balancing weapons. • I never used assault rifle or shotgun or melee weapons. • Melee weapons looked too risky to use and made me feel like they don't belong to game at all. (Maybe cut out whole melee weapon thing unless it gives like god-mode or something. Melee weapons never looked reasonable to even considering to be usable. But having crowbar in hand was fun to make meme about Gordon Freeman.) • So, making all weapons more reasonable in harsh battles is a must! That's about it.
Jump Space позволяет свободно путешествовать по космосу, свободно летать на корабле, свободно ходить внутри корабля, свободно выбирать любую роль внутри корабля, свободно выходить в открытый космос и изучать локации. А еще можно самому ставить нужные улучшения, самому чинить корабль, самому перетаскивать ресурсы, перерабатывать и создавать предметы. Концепт очень хороший: всегда хотелось побыть в Звездных войнах. Буду ждать релиза, чтобы пройти в коопе
some easy arcare but funny team play
The concept of being a member of a space crew traveling to dangerous parts of space to scavenge, acquire, or obtain resources while fighting against a force of crazed AI is perfectly realized in this gem. The game has continued to develop in an amazing direction and each role on the ship is pretty interesting and fun to play, definitely bringing different challenges.
Wow.
Depuis la mise à jour des armes, le jeu est devenu très difficile en difficulté modéré pour les joueurs solo et même avec des vaisseaux améliorés à fond. Le nouveau système d'amélioration avec des ressources gagnées selon la difficulté des missions c'est juste très ***. Au début, ce jeu avait tout d'une belle pépite; Maintenant il est juste bon à finir en désinstallation.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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