
Build, scavenge, craft, and perform occult rituals to survive in a demon-infested, post-apocalyptic colony simulation. Will you survive Judgment day?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just felt like combat was kind of half assed. Tech tree is convoluted and doesn`t really make sense half of the time. Ai is dumb. While it is challenging, it isn`t fun to play. The only thing I enjoyed in this game was the base building, as well as the sounds/music.
It's been a bit since I've played this game. I saw a video today, recommending games most like another survival game I play, and I was like, OMG! that game was awesome! So, I give it a thumb's up, and if you like other survival/crafting games, you will most likely enjoy this one.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Italian, Spanish - Spain, Russian, Spanish - Latin America, Japanese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy buen juego...hace tiempazo que lo tengo! Y cada tanto lo vuelvo a jugar! Recomendado 10/10
very different type of background in game play and enjoyable thank you
Durch dieses Spiel habe ich nun auch noch verstärkte Angst vor dem Antichristen.
Judgment: Apocalypse Survival Simulation is a colony management and survival strategy game developed and published by Suncrash that takes familiar settlement-building mechanics and places them inside a world devastated by supernatural catastrophe. Instead of rebuilding civilization after disease, war, or environmental collapse, players are forced to survive in a reality where demonic forces have invaded Earth and reduced humanity to scattered pockets of survivors. The result is a game that blends colony simulation, tactical combat, crafting systems, and survival pressure into a dark and engaging experience built around persistence against overwhelming odds. The premise immediately gives the game a unique identity. Humanity stands on the edge of extinction after infernal creatures tear through civilization, leaving chaos behind. A small band of survivors manages to escape destruction and establish a hidden refuge away from immediate danger. From that fragile beginning, players slowly transform a desperate shelter into a functioning community capable of surviving increasingly dangerous threats. The journey is not simply about expansion. It is about enduring a hostile world that constantly pushes back. Base construction forms the core of progression. Resources gathered from dangerous expeditions fuel every aspect of growth. Players build farms, workshops, living spaces, storage facilities, and defensive structures while balancing survival needs against long-term development. Every decision carries consequences because resources remain limited and threats continue escalating. Expanding too aggressively can create vulnerabilities, while moving too cautiously may leave the colony unable to withstand future dangers. Managing survivors becomes equally important. Each individual contributes through assigned responsibilities that help maintain efficiency throughout the settlement. Gathering materials, farming food, crafting supplies, researching technologies, and defending the colony all compete for limited manpower. Effective organization becomes essential because poor planning creates shortages that can quickly spiral into larger problems. The colony succeeds only when multiple systems work together efficiently. One of the strongest aspects of Judgment: Apocalypse Survival Simulation comes from how naturally survival systems interact with supernatural pressure. Resource management alone would create challenge, but demonic enemies introduce constant danger that prevents players from becoming too comfortable. Defensive preparation matters because attacks can arrive unexpectedly, forcing players to maintain combat readiness alongside economic development. The game consistently balances growth against survival in a way that keeps tension high. Combat adds another layer of strategy through squad-based engagements that emphasize preparation and positioning. Players control groups of survivors during encounters while balancing equipment choices and tactical decisions under pressure. Battles reward planning rather than simple aggression. Strong equipment helps, but survival often depends more heavily on intelligent positioning and understanding individual survivor strengths. The world outside the colony provides another major source of engagement. Exploration missions send survivors into dangerous territory filled with opportunities and risks. Valuable resources, hidden locations, and additional survivors wait beyond the safety of the settlement, but dangerous encounters can easily turn expeditions into disasters. Every mission creates meaningful decisions regarding risk management. Valuable supplies may justify danger, but losing experienced survivors can cripple progress significantly. Progression systems further strengthen long-term investment. Research unlocks stronger technology, improved infrastructure, and advanced survival options that gradually expand player capabilities. One of the more interesting aspects comes from how the game embraces supernatural themes fully. Instead of merely fighting dark forces, players eventually gain opportunities to study and utilize occult knowledge themselves. This unusual design choice creates interesting strategic possibilities while reinforcing the game's darker atmosphere. Character development contributes additional depth. Survivors gradually improve through experience and specialization, becoming more efficient in different roles over time. Assigning responsibilities based on strengths creates opportunities for optimization while strengthening attachment to individual colony members. Success begins feeling tied not only to infrastructure but also to maintaining a capable and balanced population. Visually, the game favors function over spectacle. The isometric presentation keeps important information readable while supporting the bleak atmosphere effectively. Environmental design communicates desperation without becoming visually overwhelming. The focus remains squarely on systems and strategy rather than graphical complexity, which suits the genre well. The game's complexity naturally creates challenges of its own. As settlements grow larger, managing priorities becomes increasingly demanding. Balancing production chains, survivor assignments, research progression, and defensive preparation simultaneously can become overwhelming during later stages. Some players may find the growing responsibility stressful, but strategy fans will likely appreciate the depth that emerges from those interconnected systems. What ultimately makes Judgment: Apocalypse Survival Simulation stand apart is how effectively it merges multiple ideas together. Colony building, survival management, exploration, crafting, combat, and supernatural themes all support one another naturally. The game never feels like disconnected mechanics forced together. Instead, each system strengthens the larger experience. Judgment: Apocalypse Survival Simulation succeeds because it transforms survival into a constant balancing act between ambition and caution. Growth feels rewarding because every improvement requires careful planning and resilience. Surviving one disaster simply prepares players for the next challenge waiting beyond the colony walls. Judgment: Apocalypse Survival Simulation delivers a rewarding combination of settlement management, survival strategy, and supernatural tension that creates a compelling experience filled with meaningful decisions and long-term progression. Rating: 8/10
9/10 game
Great game (okay simple graphics) but load time is quick and game play is fun. Every game is a new challenge to survive.
I’m giving this a thumbs up, mostly because there’s no neutral option. This game came out in 2018, but I’m playing it in 2026. Back then, the demonic apocalypse theme felt pretty fresh and interesting. As a survival management game, it still has some charm. But in 2026, there are just way better options out there. The balancing isn’t great, and some of the systems feel a bit unpolished. Still, it’s not bad. If you catch it on sale and don’t mind some rough edges, it’s worth a try.
Визуально не привлекательный, но в целом нормальный градострой со своими фишками
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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