
Build, scavenge, craft, and perform occult rituals to survive in a demon-infested, post-apocalyptic colony simulation. Will you survive Judgment day?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Идея очень интересная, но реализация настолько плохая что практически постоянно будет причинять боль: 1. Для игры с непрямым управлением в режиме поселения очень слабый ИИ выживших. Вот прямо настолько слабый что лучше бы его совсем не было. 2. Крайне плохо проработанный интерфейс, вынуждающий делать ошибки (такую мелочь, как флаг отряда на карте скрывающий метки на ней можно было исправить ещё 2018 году). 3. Обилие мелких багов вроде дровосека рубящего дерево спиной к нему. 4. Некоторые игровые механики перекочевали прямо из альфа-версии без доработок. В итоге: игра и через 8 лет после выхода так и осталась в состоянии ранней беты.
制作太粗糙了。光是刚进去时,角色就不会在地上吃饭,也不会在地上睡觉,直接饿死、累死了。吃过《边缘世界》的精致的食物,的确看这种游戏就很容挑刺。 这游戏就是一开始不按照流程一步步走,直接进入斩杀线,就是强行逼着你要按固定流程去发展,完全不沙盒化。《边缘世界》是通过心情值额外增加了容错。这游戏是上来就斩杀,一天就能饿死。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Simplified Chinese, French, Italian, Spanish - Spain, Russian, Spanish - Latin America, Japanese*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crappy dead game
Güzel
Se ti piace questa tipologia di giochi, il gioco è stupendo. Con un ottimo mix di meccaniche e profondità. consigliatissimo
挺好玩的,就是模式少了点,玩一两局就没的玩了,但是每局能玩挺久的
我心中种地游戏TOP5
做的很粗糙的生存模拟游戏,不推荐入手 优点: 音乐非常出彩,很能体现末日的诡异氛围与紧张感 美术风格很独特 缺点: 战斗做的很别扭,近战单位你不安排他们打架就只呆在原地被远程兵打,也不会主动上去砍怪,技能释放也特别别扭 基地发展缺少实感 自动制作根本没用 大地图没有自动探索,一个一个点探索过去我给你摆事呢 员工的工作优先级非常奇怪,明明设置了优先级但就是不会优先执行,导致工作效率降低,同时一大堆活等着干但就是闲着偷懒
güzel oyun
very fun colony builder
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $127.9K | 215 | 78% | $14.99 | |
| $109.3K | 112 | 88% | $24.99 | |
| $363.9K | 911 | 71% | $14.99 | |
| — | 38 | 72% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.6K | 92% | $14.99 | |
| $1.4M | 3.9K | 35% | $13.99 | |
| $1.4M | 3.9K | 82% | $14.99 | |
| $1.4M | 2.1K | 93% | $29.99 | |
| $1.4M | 3K | 89% | $14.99 | |
| $1.4M | 3.5K | 78% | $16.99 |