
Prepare to fend off attacks from all directions in this hybrid strategy roguelite deck builder. On your journey through varied grid-based biomes, battle unique foes and make tough moral choices to restore a corrupted land and decide the fate of your world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this hybrid roguelite strategy-deck builder, use your deck wisely, every choice and hand played could mean victory or defeat. Strategically stack attacks, unleash devastating abilities, and wield the power of the elements in your favour. Prepare to fend off attacks from all directions in a grid-based combat system, where your hero stands in the centre of the action.

With over 100 unique cards, weapons, and items to discover, no two runs are ever the same. Build powerful deck synergies, fine-tune your strategy before each battle, and take on wave after wave of enemies. The right choices could mean survival… or else lead to a devastating defeat!
Encounter merchants, buy or sell rare trinkets, and prepare your hero for battle. As you journey deeper into the void, you will come face to face with encounters - each one presenting a crucial choice which could alter your fate for this run and future runs. Will you play it safe, or embrace the unknown? Every decision has consequences… and only the bold will thrive.
At the start of every run, you’ll choose a brand-new hero, each hailing from different regions of the world. Each hero comes with distinct traits that can shape your fate, for better or worse. Gather XP points through combat and successful encounters to craft your ideal build by choosing how to level up your hero.
The world, divided into eight elemental regions, will permanently react to the multitude of choices you make. Choose your starting point wisely, with each region offering new heroes, powerful elemental cards and unique interactions to the region. Each time you play, experience completely unique runs within an overarching story, with over 100 enemies, 10 bosses, different starting decks and 25 arenas to discover.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 57reviews | 93% | — | $25.6K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]棋盘上的策略战斗,又是一款爬塔GO!GO!GO! [/h1] 对于一个卡牌游戏来说至多4次出手机会太少了,但是对于一款轻度肉鸽游戏来讲策略性又刚刚合适,牺牲掉过牌和防御能力,为这款策略类卡牌roguelite游戏带来的是简单易上手的高回报感体验,那么从这一点看来《虚空奇旅》真的有他的思考设计在的。 [h2]虽然万物皆可塔学,但是《虚空奇旅》真不一样[/h2] 只是看游戏的牌组构建,根本不足以描述《虚空奇旅》的玩法和爽点所在,因为牌组设计上有制作者独有的设计,不至于牌佬们就可以达到在游戏里随心所欲,横行霸道的程度(尽管作者贴心的准备了竞速排行榜,笔者也是没有能力挑战速通的),对游戏的核心牌组构建特点描述如下: [h3]1.卡牌获取:[/h3] 游戏一共131种卡牌,初始仅有物理输出牌组和首周目剧情杀获取的毒牌 玩家仅可通过初始牌组和后续战斗,随机事件获取新卡牌,卡牌种类来源于地区池子和不同的出生,例如村民,神童,纯血者对应的初始卡牌占比和种类不同 [h3]2.卡牌种类:[/h3] 对于游戏卡牌种类的扩充,仅有更换地区不断战斗获取绿色的精魄,提升元素亲和力才能到抓到新卡牌,所幸游戏里剧情难度下物理输出足够暴力,数值成长速度远高于敌方。 卡组分为三套卡牌,无限抽取的基础牌(打击/劈砍)和初始带有消耗性质的特殊卡(强力的特殊效果)和资源卡(能量和生命值补给,不能对有站位的格子使用),各不混池。 [h3]3.卡牌运转:[/h3] 玩家自带“金字塔”(回合结束不弃置卡牌)和“冰淇淋”(回合结束不重置能量),可在当回合任选弃牌,下回合开始时抽至手牌上限(初始为4)。 由此可见本作的卡牌出手相当大方,搭配可自己调整的最少20张卡牌卡组,理想情况下可以在每回合坐到抽4打4的效果,但是这种运转能力仅算普通水准,而针对技能加点在“适应力”阈值上会提升手牌上限,较为实用。 [h3]4.卡牌出手:[/h3] 针对卡牌出手,首先是能量消耗,不同的卡牌对应着不同的能量,提升共鸣阈值会增加每回合能量获取 其次是方向,针对玩家周围8格有4个出手方向,每个方向仅能出手一次,而每张卡都对应着不同的范围,伤害和效果,往往范围偏大的那类牌数值就更低,但胜在省心,甚至针对斜角敌人能造成两次攻击。 最后是部分新获取的卡牌有特殊效果,例如“锁定”,类似于“弹回”,但是会直接将下次出手的牌回手。 [h3]5.卡牌数值:[/h3] 为什么要额外讲这个?因为本作融入了一定RPG和战棋的成分,玩家操控的角色有天赋和装备,天赋会影响游玩体验,诸如懦弱会降低物理伤害,聪颖会获得额外抵抗力等 而通过力量加点能突破武器专精效果,也就是加额外buff,例如通关时是满血能够获取额外奖励,或者每回合结束受到伤害,但是使用特殊牌回血+buff,甚至简单粗暴的高数值加高负作用,这些额外因素与卡牌共同作用,正式为《虚空奇旅》注入了全新的动力和机制。 我想今年《虚空奇旅》却是是开了个好头,既有前辈们的优点,也有自己的特色,是值得一品的。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Divertente, immediato nelle meccaniche e i disegni di carte e creature sono molto carini. Alcuni boss rispetto ad altri ti fanno lanciare tante parolacce ma con le giuste carte li apri a metà. Davvero molto bello.
《虚空奇旅》是一款的轻度肉鸽策略卡组构筑游戏,整体玩下来体验感很好,卡牌爱好者闭眼就对了!游戏开局有 3 个难度可选,新手我建议直接玩简单模式,每个区域对应专属怪物和卡牌,还能自选初始卡牌组,多样的网格化地形,控制好你的距离!100多张卡牌、物品、武器,超过100种敌人,9个强敌首领,各种各样的元素环境。 游戏采用线性地图,战斗、篝火、商店和随机事件都有,商店还能买装备给角色强化。核心的是战旗战斗模式超有特色的,游戏的玩法是角色固定在中间不能移动,得等怪物靠近再攻击,行动要耗每回合恢复的能量,每回合必须留 4 张牌才能继续。卡牌分三类,标准卡耗能低可无限抽,特殊卡是高耗能限定技能卡,资源卡负责回血回能也有数量限制,放牌还得控方向,一个方向只能放一张,资源卡要朝无敌人一侧放,超考验操作和策略,战斗胜利能拿属性点,打造专属英雄。游戏内容超丰富,每局开局选的各有特质,可能是神助攻也可能是坑,用精华升级还能自定义成长路线。+更有意思的是游戏有超多的抉择事件,每个选择都会影响至未来,偶遇神秘商队还能买卖稀有道具。每一次冒险都独一无二。 总而言之,在这款游戏里,因为游戏的策略极高,有与传统肉鸽游戏一样,玩家每次战斗都是不一样的玩法,战斗上的玩法也是比较新的,卡牌也能通过你自己玩的不同的流派有着不同的体验,整体质量在线,不管是卡牌老玩家还是新手,玩起来都超有乐趣! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1][b]方寸之间,不动如山[/b][/h1] 《虚空奇旅》是一款非常特别的肉鸽游戏,战斗中玩家的角色无法走位,需要通过抽牌打牌来对抗不断来袭的敌人,上手简单却包含不错的策略性。 本作打造了一个类似于《杀戮尖塔》的分支地图,上面分布着各种事件,可自由选择。 战场以5*5的格子划分开来,战斗开始后会从边缘格子处刷出多波敌人,玩家需要在其靠近的过程中做足准备,也就是抽牌操作了。 每张卡牌都有一个作用范围,有可能是前方3个格子中的1个或2个,也有可能是全部。每个回合只能向同一方向打出一张牌,但是可以利用其范围机制,从不同方向攻击同一格子中的敌人。 卡牌分为三类,标准卡、特殊卡、资源卡。 标准卡一般承载着作战的重任,并且可以多次使用,特殊卡威力强大,但是只能用一次,资源卡则起辅助作用,比如回血、回复能量等。 和此类游戏不同,本作一次性只能拿4张卡牌,因此需要合理的搭配才能过关。 这里采用的是手动抽牌机制,玩家可以决定抽哪种类型的卡牌,一般来说前面一两波用标准卡就可以消灭,敌人多了后可以配合特殊卡、资源卡来应对。 赢得战斗可以获得新的卡牌和各类道具,游戏打造了一个RPG游戏常见的培养系统,可以为角色佩戴不同的武器、饰品、服装等来进行提升,此外升级后还可以进行加点操作。 需要注意的是,角色其实是消耗品,每次开启新游戏都会随机出多个供玩家选择,这些角色拥有不同的特质,一般包含2条正面特质和1条负面的,这是肉鸽游戏典型的设计,大幅丰富了游戏性。 通过搭配卡牌以不变应万变,《虚空奇旅》的这套玩法挺新颖,画风、操作手感也有不错的表现,推荐喜欢策略肉鸽的玩家尝试。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
I wouldn't recommend this at full price 14.99 seems steep to me, maybe it has a lot of depth to it, not played it much yet but if like me you pick it up for under a 5er then 100% i'd recommend it. Cute, clean art style i love. Simple yet effective strategy system that is fresh to me (prob since i dont play many mobile games) i imagine this could be common on mobile. The rest is your classic roguelike deck builder elements.
A roguelike deck builder with enough innovation to set it apart from the rest of the pack. It's a lot of fun
《虚空奇旅》是一款策略卡牌游戏,玩家将扮演一个“能量点”,在世界八大生态中寻找并操控英雄,化解来自四面八方的敌人威胁,踏上揭开世界被腐化真相的旅程。 [h2] 回合防守战 [/h2] 游戏分为8个生态,玩家可任选一个生态进行挑战,每个生态都拥有独特的敌人,同时利用每局结束收集的精华提升等级可解锁更多独特的卡牌、物品等。 开始游戏时,玩家需要在初始三个角色中选择其中一个,但每个角色都有增益和减益,在对局中,玩家只会一直站在网格正中心不动,敌人每回合会从网格四面八方逐渐靠近玩家最终对玩家造成伤害,而玩家就要在每回合从标准卡、特殊卡、资源卡三种类型卡牌中选择并抽取至手牌上限的卡牌数量应对敌人的进攻,只不过不同攻击卡会有攻击范围或费用的限制以及玩家总共能攻击四个方向但每回合每个方向玩家只能打出一张卡牌,所以游戏在此基础上增加了不少策略因素,需要玩家判断敌人出现前进的位置,合理抽取分配手中的卡牌。 此外,游戏地图采用树状,但并没有太多花样的节点,而游戏重心放在了英雄的加点和装备道具的组合搭配,玩家每次战斗结束后可获得技能点,可以在体质、力量、共鸣、智力这四种属性值分配升级,每次分配三点则能获得阶段性的能力提升,对应玩家不同玩法流派。玩家也能在商店节点出售和购买武器装备、药水等,提升自身战力。 [h2] 总结 [/h2] 总而言之,《虚空奇旅》是一款趣味性和策略性共存的游戏,丰富的生态内容能为玩家带来长久的游戏体验,只不过基于游戏各方面设计,个人在中等难度体验中,局内比较依赖数值和运气,但凡缺少一样可能会在后面一堆怪围着你的时候光速暴毙,结合很多怪物都会上DEBUFF,让游戏难度非常高,如果是纯物理可能面对波次和数量稀少的敌人还可轻松应对,但要依靠属于局内消耗品的特殊卡来说可能会比较难受。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Pretty addictive game. The mechanics seem very simple at the beginning, but after very few battles, you understand you need to be very strategic and deeply think ahead of your turn.
Fantastic. Very nicely laid out deckbuilding mechanic. The three deck structure makes it very interesting to think of how to create efficient cycles. Deliciously difficult but winnable. A treat at least for expert roguelike deckbuilder players. It's slightly grindy to try to win the first map with the starter Villager class before you get a better deck to start with, but I don't mind grinding a bit. Perhaps the starter deck could do with just a slight boost so that it would have other than just physical attacks.
[h3]虽然能够寄生于不同的生命,但也只是一颗寂寞的星星[/h3] 一颗为了文明不被灭绝的星星,只能不停的寻找可以寄宿的生命,来和不停袭来的怪物战斗。 《虚空奇旅》是一款轻肉鸽的牌组构筑类游戏,玩家扮演的并不是一个角色,而是可以附身于各个角色的神秘能量,操纵被附身的人物击败怪物。 在第一位懦弱的宿主逃跑后,它又找了三个结伴行走的村民,这三个村民也就是三个新手角色了。每一个角色都格子具有两个特性,一个正面一个负面,不同的特性也会影响角色后续的构筑方向。 地图分为8个不同的区域,每一个区域是一种不同的属性,包括火域、冰域、森域等等,可以通过属性克制的关系扬长避短,选取合适的卡牌来击败敌人。同时每个地图也有格子的元素亲和度和疲劳值。 战斗玩法看似是回合战旗,会在格子中和敌人决出胜负,然而并不是如此。虽然身处在格子棋盘上,但是玩家会被固定在正中央,作为防守的一方。敌人出现的方向会变为红色提前指示,只有等到敌人来到周围一格时才能对它们发动攻击。 在每回合都会自动获得外星能量,想要出牌可离不开他,所有的手牌都需要消耗相应的能量点数才能够打出。手牌则是靠从牌库中抽牌获取,其中标准卡的数量是无穷无尽的,特殊卡和资源卡则因为强大的杀伤力和功能性而非常稀缺。 前面说到,敌人袭来的方向会有所不同,或许在大部分游戏中这没什么所谓,但是在这里卡牌的攻击方向也是固定的,每一张卡牌都会因为上面的标记而决定了自身的攻击方向,只有用相应方向的卡牌才能够击中敌人。于是抽牌就成了决定生死的关键,不过敌人也不会一瞬间就来到身旁,所以在敌人接近之前的时间就成为了可以重复抽牌的容错。 在战斗胜利后可以获得技能点、金币、精魄、装备等多种奖励,精魄实际上就是经验,金币可以用来在商人处购买装备。角色一共可以穿戴五件装备,其中武器可以装备两把,所以千万不要只留下一把强力武器。 技能点实际上应该是属性点,可以用来给角色的四种基础属性——体质、力量、共鸣和智力进行加点。每一种属性共有15个等级,每3级为一个阶段,等级和阶段分别对应着不同的次级属性,在每次提升时相应的次级属性也会进行提升,这里在属性点宽裕的时候建议提升之力,每阶段提供的手牌上限可以让战斗中的选择更多。 总体而言,作为一款轻肉鸽的牌组构筑游戏,防守战的形式算是一个特点,因为每个角色的特性不同会影响构筑,所以体系也算丰富。但是游戏的节奏相对比较慢,局外成长内容也不多,会比较让玩家缺乏重复游玩的动力,在前期游玩的过程中还是非常有趣的。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
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