
Prepare to fend off attacks from all directions in this hybrid strategy roguelite deck builder. On your journey through varied grid-based biomes, battle unique foes and make tough moral choices to restore a corrupted land and decide the fate of your world.
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About
In this hybrid roguelite strategy-deck builder, use your deck wisely, every choice and hand played could mean victory or defeat. Strategically stack attacks, unleash devastating abilities, and wield the power of the elements in your favour. Prepare to fend off attacks from all directions in a grid-based combat system, where your hero stands in the centre of the action.

With over 100 unique cards, weapons, and items to discover, no two runs are ever the same. Build powerful deck synergies, fine-tune your strategy before each battle, and take on wave after wave of enemies. The right choices could mean survival… or else lead to a devastating defeat!
Encounter merchants, buy or sell rare trinkets, and prepare your hero for battle. As you journey deeper into the void, you will come face to face with encounters - each one presenting a crucial choice which could alter your fate for this run and future runs. Will you play it safe, or embrace the unknown? Every decision has consequences… and only the bold will thrive.
At the start of every run, you’ll choose a brand-new hero, each hailing from different regions of the world. Each hero comes with distinct traits that can shape your fate, for better or worse. Gather XP points through combat and successful encounters to craft your ideal build by choosing how to level up your hero.
The world, divided into eight elemental regions, will permanently react to the multitude of choices you make. Choose your starting point wisely, with each region offering new heroes, powerful elemental cards and unique interactions to the region. Each time you play, experience completely unique runs within an overarching story, with over 100 enemies, 10 bosses, different starting decks and 25 arenas to discover.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A game that hooks you almost instantly, with a really cool concept centered around being surrounded by enemies and playing cards in multiple directions. There’s a ton of content here, with traits, elements, events, and lots of different card types to experiment with. The elemental regions are especially interesting: each one has its own challenges and helps you expand your playstyle by permanently unlocking new cards. The only downside is that you’re not very encouraged to replay the same region multiple times in a row. There’s a fatigue system that makes runs harder, but it doesn’t quite give you enough reason to stick with it.
JTDV is the classic easy-to-get-into, hard-to-master kind of game. One fight leads naturally into the next, and just when you think you’ve figured out how to handle every encounter, the game reminds you that you can never let your guard down. Deckbuilders aren’t exactly my go-to genre, but I’ve been following this game since its early days and wanted to try it as soon as it launched. So far, it has completely pulled me in. It’s fun, fast-paced, and never feels dull. The visuals are minimalistic but effective, and the sound design is excellent. What looks like a fairly random game at first glance is actually a small gem of tight balancing, built around an original and surprisingly sophisticated core mechanic. If you enjoy challenging games that respect your intelligence and reward mastery, this one is absolutely worth your time.
[h2] 游戏介绍 [/h2] 《虚空奇旅》是游戏工作室RuneHeads制作的一款创意性策略卡牌构筑游戏,融入了强度肉鸽和RPG养成元素的玩法,玩家将会化作一缕精魄选择不同的英雄挑战八大生态区域,面对持有不同元素的敌人,需要合理利用网格化的地形,控制好与敌人之间的距离,通过构筑丰富且强力的卡组,化解来自四面八方的敌人攻击,最终解开腐化之源的真相。 [h2] 玩法介绍 [/h2] 游戏应该算是肉鸽卡组构筑结合了RPG养成为核心玩法,搭配上回合制战斗的轻度策略游戏。 游戏提供了三种难度,分为新手,标准,硬核。这里建议初次游玩的玩家以了解游戏基本玩法和世界观背景为主的新手模式开启游戏之旅。 游戏中我们会扮演一缕精魄,寻找帮助我们战斗的勇士,一般是三选一开局,每个勇士都有着不同的性格特点,也就意味着开局提供了不同效果的buff加成。 游戏与大部分肉鸽游戏类似,在树状图的流程中玩家可以选择不同的分支路线,体验各种形形色色的事件,战斗,最终将会迎战boss。 游戏的战斗不同于传统的卡牌回合制,而是地图会转化成5x5的网格(去掉四个角)的格子的正中央,类似于围棋里的天元,玩家位置固定,敌人会从四面八方袭来,不过移动距离有限,因此玩家可以做好足够的策略优先解决附近的敌人。 之后就会进入抽卡阶段,玩家可以选择普通攻击卡牌,攻击会指向特定方向的敌人,右侧的能量是我们每回合可以出牌的总数。还有特殊攻击卡,一般一次战斗中只能用一次,效果和攻击范围很大,玩家要谨慎使用。 游戏中只要我方血量不归0并且消灭全部敌人即可获胜,会获得技能点数,金币,精魄还有战利品奖励,此外如果本次战斗中我方血量依旧是满的,可以获得额外奖励。并且战斗结束后我们还可以选择一张新的卡牌加入卡组,不满意可以花费金币刷新。 就像大部分的肉鸽游戏一样,除了战斗事件外,还有商店可以用于购买或者贩卖装备,物品,以及特殊事件获取一些buff加成等等。 游戏的局外养成更像是RPG养成,我们可以利用技能点提升体质,力量,共鸣,智力的永久属性加成,此外我们还可以更换装备和武器,有着比较完善的RPG要素。 [h2] 总结 [/h2] 总之游戏的玩法简单易上手,但是与传统的卡牌回合制构筑相比,需要对攻击方向有更多的考量,因此游戏的策略性进一步提高,而且就像传统肉鸽游戏一样,玩家每次战斗都是不一样的体验,卡牌也能通过构筑不同的流派达到意想不到的效果,推荐给喜欢肉鸽卡牌构筑的玩家入手。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
I just started playing the game and i am having a great time. I like the UI and the mechanics of the game and the very challenging aspect of it.
Bellissimo gioco!
[i] 不能在此终结。必须再试一次……不容有失。与[b] 虚空 [/b]重聚是拯救这颗星球免于毁灭的唯一方法,无论我必须[b] 牺牲 [/b]多少居民。 [/i] [h2] 游戏简介 [/h2] 《虚空奇旅》是一款RuneHeads开发,Anotherindie发行的roguelite卡牌战斗策略游戏。扮演不朽的星魂,对这颗星球上中意的原住民们进行[b] 附体操控 [/b],带领这些“自愿”的战士们进行殊死战斗——为了超级星球!(bushi)宿主不幸[strike] 暴毙 [/strike]战死了?无妨,再寻找下一个住民即可,区区人类而已,无论什么代价也在所不惜…… [h2] 游戏玩法 [/h2] 在过完新手教程、懦弱的宿主逃跑后,我们就可以开始[strike] 拐人 [/strike]挑选宿主了。初始有3个人类可供选择,每一位都有1个特长以及1个缺陷。战斗环节,我们需要做的就是原地不动、守地待怪(啥啊)在怪物进入到周围8个格子前,宿主是无法攻击到它们的。每回合星魂都会为宿主提供出牌需要消耗的【能量】,且能量不会随着回合结束而消失、手牌也不会在回合结束时自动弃掉,相当于《她不美死》里的冰淇淋+金字塔。有人或许会说我超这么强,那岂不是轻轻松松随便乱杀?并非如此。宿主至多能向四个方向打出卡牌、而每张牌都会占用一个方向,这就要求我们在费用与方向、续航与猛攻间寻求平衡。 [h2] 总结 [/h2] 总的来说,《虚空奇旅》是一款制作精良的卡牌游戏。美中不足的是虽然游戏支持中文,但目前成就还是英文的,望早日全面适配中文。 [quote]欢迎关注鉴赏家: [url=https://steamcommunity.com/groups/DCYXJLB] 大川游戏俱乐部 [/url] 欢迎加入Steam组:[url=https://store.steampowered.com/curator/45300930] 大川游戏俱乐部 [/url] 来一起感受游戏的乐趣喜欢这篇评论,也是可以顺手点个赞哟[/quote]
[h1]棋盘上的策略战斗,又是一款爬塔GO!GO!GO! [/h1] 对于一个卡牌游戏来说至多4次出手机会太少了,但是对于一款轻度肉鸽游戏来讲策略性又刚刚合适,牺牲掉过牌和防御能力,为这款策略类卡牌roguelite游戏带来的是简单易上手的高回报感体验,那么从这一点看来《虚空奇旅》真的有他的思考设计在的。 [h2]虽然万物皆可塔学,但是《虚空奇旅》真不一样[/h2] 只是看游戏的牌组构建,根本不足以描述《虚空奇旅》的玩法和爽点所在,因为牌组设计上有制作者独有的设计,不至于牌佬们就可以达到在游戏里随心所欲,横行霸道的程度(尽管作者贴心的准备了竞速排行榜,笔者也是没有能力挑战速通的),对游戏的核心牌组构建特点描述如下: [h3]1.卡牌获取:[/h3] 游戏一共131种卡牌,初始仅有物理输出牌组和首周目剧情杀获取的毒牌 玩家仅可通过初始牌组和后续战斗,随机事件获取新卡牌,卡牌种类来源于地区池子和不同的出生,例如村民,神童,纯血者对应的初始卡牌占比和种类不同 [h3]2.卡牌种类:[/h3] 对于游戏卡牌种类的扩充,仅有更换地区不断战斗获取绿色的精魄,提升元素亲和力才能到抓到新卡牌,所幸游戏里剧情难度下物理输出足够暴力,数值成长速度远高于敌方。 卡组分为三套卡牌,无限抽取的基础牌(打击/劈砍)和初始带有消耗性质的特殊卡(强力的特殊效果)和资源卡(能量和生命值补给,不能对有站位的格子使用),各不混池。 [h3]3.卡牌运转:[/h3] 玩家自带“金字塔”(回合结束不弃置卡牌)和“冰淇淋”(回合结束不重置能量),可在当回合任选弃牌,下回合开始时抽至手牌上限(初始为4)。 由此可见本作的卡牌出手相当大方,搭配可自己调整的最少20张卡牌卡组,理想情况下可以在每回合坐到抽4打4的效果,但是这种运转能力仅算普通水准,而针对技能加点在“适应力”阈值上会提升手牌上限,较为实用。 [h3]4.卡牌出手:[/h3] 针对卡牌出手,首先是能量消耗,不同的卡牌对应着不同的能量,提升共鸣阈值会增加每回合能量获取 其次是方向,针对玩家周围8格有4个出手方向,每个方向仅能出手一次,而每张卡都对应着不同的范围,伤害和效果,往往范围偏大的那类牌数值就更低,但胜在省心,甚至针对斜角敌人能造成两次攻击。 最后是部分新获取的卡牌有特殊效果,例如“锁定”,类似于“弹回”,但是会直接将下次出手的牌回手。 [h3]5.卡牌数值:[/h3] 为什么要额外讲这个?因为本作融入了一定RPG和战棋的成分,玩家操控的角色有天赋和装备,天赋会影响游玩体验,诸如懦弱会降低物理伤害,聪颖会获得额外抵抗力等 而通过力量加点能突破武器专精效果,也就是加额外buff,例如通关时是满血能够获取额外奖励,或者每回合结束受到伤害,但是使用特殊牌回血+buff,甚至简单粗暴的高数值加高负作用,这些额外因素与卡牌共同作用,正式为《虚空奇旅》注入了全新的动力和机制。 我想今年《虚空奇旅》却是是开了个好头,既有前辈们的优点,也有自己的特色,是值得一品的。 [quote] 闲暇时光,不妨试试游戏。 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url] [/quote]
A roguelike deck builder with enough innovation to set it apart from the rest of the pack. It's a lot of fun
4/5 neoroguelike card battler. Cute and pretty graphics, only a couple of minor bugs. I like all the different realms and elemental spell types. Progression was initially confusing, but then made sense to me. Can save and quit at any point, a very good feature compared to several other card battlers I've played recently. I just today beat the space boss and have not yet tried the infinite game yet. Would have been more fun with more individual character development and a wider variety of weapons. The devs have been changing things recently, so it might actually progress more. recommended for those looking for turn-based, slow paced, repeat-play ('neo roguelike') necessary to progress through the story and improve the (always new) 'hosts' for your spirit...
Very satisfying gameplay loop so far. relaxing music & animations
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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