
"JOR: Dawn Dew" is a 2D turn-based game with a box-like map. In the game, act "Dew" to adventure. On adventure, collect and freely choose your way of fighting. As the exploration progresses, deter the threat of the black beast tide, and finally defeat the monstrous malice.
Modeled estimate, not a reported figure. How we estimate →
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About

As a kind soul that comes to the realm, begins a journey of redemption in the realm of the raging tide of black beasts.
In the process of continuous progress, discover the history of the realm and uncover the truth of the Black beast tide.
Explore box style maps with designs, collect various resources in the scene, and make yourself stronger.
Don't worry about boring lost time. You have clear map guidance and can teleport at any time.

Collect nearly a hundred skills, experiences, props, dozens of postures, and support units to freely explore, form, and integrate combat methods.
Use a posture to change the attributes and combat style of Dew, and establish your combat style;
Use self assembling skills to strike enemies and enrich your combat strategy;
Reasonably matching experiences to maximize their effectiveness, even becoming the core of the battle;
Props provide attribute bonuses and can be actively used; Props will not be consumed, only have a limit on the number of uses (which can be restored)
Summon support to assist in combat. Once properly matched, support can also become the main force in combat.
In Counterattacking enemies in traditional turn based systems - as long as the technical level is sufficient, it will be the best weapon for defeating the strong with the weak;
(Counterattack exists as a posture mechanism, and even if you never use it, it does not affect the gaming experience. All other turn based elements are waiting for you to explore.(This commitment only applies to normal and simple difficulty levels))
This game is handcrafted by a solo developer, no any AI Content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6/10 javla wall of text every 2 mins.
挺好的
朋友很早之前送的,终于打完了 游戏系统很多,刚上手的时候走两步拿一个新东西,获得一个新系统,这段时间游戏体验反而不太好 游戏难度很低,即使是极难难度完全不刷(小怪能避战就避战)不仔细探图也能通关,卡的一两个boss换了换打法就打过去了,专门探探图把技能组拿全就纯公式放技能流口水了 地图探索度满90%游戏会引导你找到漏的东西还挺温柔的,但是小怪挺烦人,经常不小心碰到被硬控一两分钟(也有可能是极难难度血比较多外加玩的召唤龟壳流想出伤害比较慢需要坐一套广播体操) 总的来说还是不错的,有时间的话可以尝试
体验非常不错,推荐
豪丸,dlc在哪
先说结论:一款我认为能够算得上优秀的国产小游戏 我比较喜欢跑图收集道具,作者对地图的设计比较有逻辑性,所以开新图的过程不太折磨;战斗是回合制战斗,里面的流派很多且基本有补强派生,只是分凑齐一套完整流派的难易性,有的是真的变态,怪的数值给的不高,不想看机制也能数值碾过去;传送相当方便,作者在赶路也做了些便利,跑图没那么太无聊;剧情很传统,但是有头有尾很完整,挖的坑有一些没填。总之还是非常推荐体验的。 就是这道具技能心得数量也太尼玛多了吧,什么东西都能作为道具携带,刚开始玩的时候真的看的头疼,各种效果增益减益也是一股脑给你堆上来,感觉国产游戏大部分都有这个问题,无论什么都给你搞的很复杂。选择也很难选,全收集倒是不难,跟着流程走基本就能收集完。通关后记得找npc对话,有心得和新道具卖不会给你提示的。
战斗系统非常丰富,心得啊道具啊服饰啊,可以研究的地方挺多。地图很大,环境各异,给人很强探索欲,而且设计无恶意。游戏难度不大,到后期就是单纯的爽游,不需研究攻略,各个姿态的强度均衡。游戏中专门有全收集的指引道具,全成就也不强制二周目,所以通关后顺手就全成就了不麻烦。总之能看出对玩家满满的诚意感,玩的就是很舒服,是国产游戏中难得的佳作,必须好评。
祝你永远善良,愿我们永远与你一样善良。
门不能从这一侧打开,太好了...... 然后就是解密,解密太多了,没啥意思 接着就是剧情,啥也没记住,不知道要干嘛
好玩
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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