
Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Fight through a dark era of carnage and endless war and lead the Space Wolves in a struggle to defend the last bastion of mankind.
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Warhammer 40,000: Sanctus Reach brings you to a dark era of carnage and endless war. There is no peace among the stars: the Imperium of Man is beset on all sides by all kinds of threats. Among them is the Orks, a barbaric and warlike xeno race. One of their fiercest leaders, Grukk Face-Rippa, leads his Red Waaagh! in the Sanctus Reach system. Worlds after worlds fall to billions of Orks, until only one last planet resists the green tide: the Knight World of Alaric Prime. This is where a brave company of Space Wolves makes its stand to defend the last bastion of mankind in the system…
Warhammer 40,000: Sanctus Reach is a 3D turn-based strategy game like you’ve never seen before: fast, immediate, deep, impressive to look at and incredibly fun! Lead the Space Wolves in their struggle against the Orks through two uncompromising and long story-driven campaigns: Stormclaw and Hour of the Wolf. Command several dozen different authentically crafted units and heroes, with unique and extremely detailed 3D models that bring the universe of Warhammer 40,000 to life.
The gameplay is rich and varied: spend your points, make your list, choose your deployment, and fight! Units at your disposal have different abilities, strengths and weaknesses, can level up and are carried over between scenarios. Choose among many different types of weapons, watch your flanks and make a wise use of the terrain: any tactical choice will be vital.
With a campaign system, a skirmish mode, a map generator and multiplayer PBEM++ support the game offers endless replaybility.
Lead either the Space Wolves Space Marines in the campaign or the green tide of the Orks in skirmish battles!
Two campaigns: Stormclaw (over 20 missions and skirmishes!) and Hour of the Wolf (over 25 missions and skirmishes!)
Play as the mighty Space Wolf heroes Krom Dragongaze, Ragnar Blackmane and their Jarl, the High King of Fenris, Logan Grimnar as well as the Ork Warbosses Grukk FaceRippa and Mogrok da Mangla
30 Space Wolf units from packs of Blood Claws to the fearsome Predator – And lead the legendary Imperial Knight Gerantius!
30 Ork Goff units including the formidable Gorkonaut!
Unit experience level progression though campaigns which unlock new abilities and tactical options
Generated skirmish maps on many different types of terrain and environment
Addictive multiplayer modes using Slitherine’s online PBEM++ server

Warhammer Classics is a collection of the greatest titles from the annals of Warhammer video game history, spanning the last 30 years, brought back to life as a series to celebrate their iconic legacy. Because of their classic nature, some of the content may not accurately reflect current depictions, lore, or presentation within the current Warhammer universes and settings.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I enjoyed the game a lot. If you'Re looking for a WH40K single player campaign this is your game. Battlesector is nice, but doesn't have enough SP content. Gladius is more a 4x game that turn battles and DoW3 doesn't exist in my book.
It's gone from steam, GOG still has it tho. It is a great game to play if you cant or don't want to get into the boardgame stuff. Campaign is fun and so is the dlc, the units are all great to look at and play with. Im sad that its gone from here but grateful i gotta get it and play it <3
*This isn't even a decade old. To qualify for "Classics" was 30 years of existance. The fact is, it was removed from Steam and returned to be included in these new sales, I have this to say; People liked this game, I liked it alot. I almost convinced some friends to buy it, until it was removed and DLCSector took its place. Fortunately we're in a time these days, where developers and gamers aren't limited by hardware capabilities anymore. Unlike the late 90's where disc space was very limited. Unfortunately, most publishers are run by subhuman degenerates who think that incomplete games should be released then flogged out with planned fornightly/monthly DLC to lazily throw it together until completion. There really is no excuse for you, as 'competent' rulers dictating the gods of creation (the actual developers) to fall flat lacking on their own pride and joy. That's literally beating a dead horse...To death.. Do it once mate, do it right. Treat us well and we will love you for it. Take advantage of us, and we will watch your downfall with enthusiasm. I'll even pitch it for you.... without selling you idea DLC; Warhammer 40K: Annihilation. $90. All main factions are in, no DLC jerking off to completion. You can jerk off with sub factions like AdMech, Red Corsairs, whatever... At least do them justice as good expansions to the game. Not this single DLC bs. I don't want to see your company die, I like your games. But these practices/tactics and schemes are certainly not okay. We're not walking wallets, we're tired. For people looking at actual reviews, yes it's a great game.
one of my fav games!
"Warhammer 40,000: Sanctus Reach" is a stellar turn-based strategy game that truly captures the grit and tactical depth of the tabletop experience. It shines with its faithful recreation of the Space Wolves' struggle against the endless Ork Waaagh!, offering a massive variety of units that feel exactly how they should in the lore. With its punchy combat animations and rewarding unit progression, it’s a must-play for any fan who wants to feel like a true commander on a 40k battlefield.
Another good game returns to Steam!
There is little soundtrack, the game is very outdated.
Ну лады, у нас тут пошаговая тактика по вселенной Warhammer 40000, наиболее близкая к настольному исходнику. Давайте начнём с вселенной Warhammer 40000. Она представлена именами некоторых героев вселенной, моделями юнитов и т.н. террейном по виду копирующими настольные аналоги. Всё. Литературного пафоса, стилистики и сюжета - здесь нет. Точка. Модельки в лучшем случае времён 7ой редакции. Детализации новых моделек, выпущенных в преддверии 9 редакции, здесь очевидно нет, но в целом модельки выглядят хорошо. Наибольшая близость к настольному исходнику, вещь субъективная, но если мы говорим о переложении правил настолки даже на высоком уровне абстракции, близость весьма сомнительна. Есть как относительные мелочи вроде замены запрета на атаку противника при сближении с ним в ближнем бою на дружественный огонь, как и полное отсутствие марш-броска, прорыва, штрафов за использование варпа, совсем другой результат при снижении морали и т.д. Ни о каких стратагемах и тем более фазах хода из настолки речи не идёт. В смысле правил в ней куда меньше от настолки, чем в некоторых других тактиках не имеющих прямого отношения к Вархаммеру. Как современная пошаговая тактика это самая обычная средняя игра с огромной разницей в количестве войск у игрока и ИИ ( вплоть до сваливания в кучу войск на небольшом клочке земли), заскриптованностью поведения противника по одному сценарию либо абсолютное безразличие противника к игроку пока он на этого противника не нарвётся. Здесь минимально реализован ИИ, которому обязательно надо истратить все очки действия и от нечего делать бросающим в союзников гранаты, или стреляющим по противнику через союзников без попытки этих же союзников обойти. За пределами отдельных скриптов на отдельных миссиях никаких тактик, не говоря уже об их адаптации, нет. Есть только чистое незамутнённое, иногда бесконечное заваливание трупами и перманентное удерживание позиций.
[h1]Warhammer 40k: Sanctus Reach[/h1] Warhammer 40,000: Sanctus Reach (Sanctus from here on out) is a quite engaging turn-based battle system that lacks a larger metagame. The combat system, while mostly enjoyable, provides a great core to a game the developers missed the opportunity to create anything that might make the overall game compelling. What Sanctus ultimately is is nothing more than a loosely tied collection of fairly meaningless battles. There's quite a bit of good stuff in this game. The turn based combat system is quite engaging. It's nothing I haven't seem before but it's well done. I'm not overly annoyed at missed shots as each unit can fire twice during combat plus move. The maps are large enough to allow for tacticians to maneuver and create advantageous positioning, which is really appreciated as so many games turn their turn-based combat into little more than puzzles to be solved because there's no room to move. There's also a fair variety of units, each with pros and cons, making placement, picking the right matchups and combined force strength real possibilities. It does all of this with a combat system that's really not too complex, making this a game that I can pick up and put away at my leisure without really having to remember how to play. Some combat systems are so complex that you're hosed if you don't play for a month as you struggle to re-learn how to play. Sanctus is much more casual. Because I got the entire pack for cheap before it was off steam, I got all the DLCs as well. There's a lot of content there and I could sink hundreds of hours into playing Warhammer 40k battles in Sanctus for what amounts to pennies per hour played. I probably won't play all that much but if I feel like it, the content is waiting for me. I also liked the musical score. It's not amazing but it has that bombastic combat sound and isn't something I want to turn off yet. So there are positives but there are some pretty serious issues with the game. First, while there are a lot of campaigns, much of the content in the one I'm playing is nothing but filler. There's a mission battle and then 3 skirmishes. Then another mission. Then 3 more skirmishes. The skirmishes are pure filler, designed to provide more hours in the game without providing anything of substance. But I actually like the skirmishes more in a way because the campaign missions are poorly done. Enemy units come from nowhere with no warning from all sides of the map, which just throws proper mission planning out the window . I can't make rational tactical decisions with essentially no established lines or boundaries. A case in point was the 3rd campaign mission. I had multiple targets and split my forces to deal with each one, balancing the need and moving forces between my groups as the situation demanded. Except about halfway through the battle enemy units spawned from literally every side of the map, just throwing my plans into absolute chaos. There was no warning and no way to plan for such an eventuality. The skirmishes are more straightforward but another campaign mission or two like that and I'll just uninstall the game. Proper planning and tactics should be rewarded and it's not when the campaign missions spawn enemies willy-nilly. It also doesn't help that the Orks greatly outnumber my forces. This turns the larger campaign missions into slogs and slugfests, which makes everything much less interesting. With so many units, enemy turns might take 5-10 minutes as well, compounding the problem. The controls seem sketchy - unselecting units seems unusually difficult. I'll click on one unit and get another, I'll right click to clear the selection and it won't clear sometimes, and overall the controls seem to be very fiddly. I've even thrown grenades at my own troops because I couldn't unselect units. Units ostensibly level up but as a player I have no control as to how or what skills they might get. Even when starting a new battle I only can choose between a smaller selection of units. This makes the level up system and even the unit seleltion system seem random and unimportant. The biggest issue however is that there's no meta-game here. There's barely a paragraph of a story to tie this whole campaign together. There's no equipping of units with better weapons, or crafting, or base building, or player-controlled leveling system, or any strategic decisions whatsoever. What I'm left with is a loose collection of random missions. This is a huge miss because I feel no connection to this world or my units. I'm basically playing chess against the AI. This game would have been so much better with some overarching game mechanic. It has nothing like that. So overall, it's a really decent PC version of the tabletop game with some very odd and disappointing campaign battle situations and nothing to pull me into feeling that this is important and part of some larger conflict. I'll give it a thumbs up because the battles are engaging but this could, and should, have been so much more.
I know this game isn't on steam anymore but this is a waste of time. On the Imperial Guard mission "knights strike back" the objective is not explained to the player and because the game isn't super popular there isn't an easy look up for the objective of this mission. I spent nearly an hour on this mission only to have it wasted by infintely respawning units at the last part of the mission resulting in a loss with no good autosaves. I don't think I've seen a game flagrantly waste my time like this in a long time and with no console or cheat codes to save this doomed run I'm not gonna oblige it by running through the entire mission again. This should've been an easy victory, instead it's leaving me wishing I could refund this 8 year old game. If it does come back to steam, just play on easy so you can't make a mistake that will result in an hour of lost time.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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