
Enter the pages of the hand painted world of Journal. A journey through the life of a young and troubled girl as she tries to face up to the choices and responsibilities that come with childhood. An experience that questions the reliability of how we choose to remember events and explores the truths hidden within our dreams.
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Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A solid narrative game doubling as a cool art project. Starts a bit awkwardly but finds its stride in chapter 3, then gets progressively more serious up until an effective ending that neatly ties everything together. The basis for its drama may be as old as time, but the story manages to freshen it up by focusing on a different kind of consequences, as well as by refusing to add any sort of superficial silver lining to them. Unlike with [url=https://store.steampowered.com/search/?tags=21&developer=Locked+Door+Puzzle]the other adventure titles[/url] by the same developer, you don’t need to solve any puzzles here, only walk around and talk to people. You’re also not in any danger of missing the author’s intent due to vague storytelling, because this time the message is articulated fully and clearly. And while the design might feel clunky or unruly (a flowery font that can be hard to read at first, a jump button that’s never needed yet still present for some reason, etc.), it doesn’t detract from the overall experience.
Tags: Adventure - Sidescroll Additional Tags: Delete Local Content & Remove from Library TLDR: Simple game about interacting with hotspots in the right order and doing dialog. Game is bland and uninteresting. Audiovisually mediocre. Short but easy to get stuck due to boredom.
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Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's clear to see that the developers weren't especially competent coders or game designers, preventing this game from receiving the universal appreciation its sublime, heart-wrenching story and narrative were destined for. Though the fact that it fell just short of true greatness is kind of souring, the parts that were done well resonated so much with me that my appreciation of them will no doubt erase that sour taste from my brain, just like an unpleasant memory. Though the writer professes that she was weakened by her tragic experience, she's shown immense power and courage in creating this story, and in turn, making people like me stronger at hearing her account. I'll always love this game, warts and all, and I hope I can conjure my time with it in my memory whenever I feel like life is becoming too much to handle.
The art style and story are enthralling. And I enjoyed it the first time I played it. However, when wanting to rediscover the game (and completing the achievements) stumbled on a bug that makes you unable to progress any further and thus unable to finish the game. This game is old, however I found that this bug exists since almost the start and none of the people raising this issue in the discussions received an answer.
This may be a strange reason to like this story, but i like the fact the character you play as lies to you. Constantly lies to you, you see everyone going through struggles and think you just helping her deal with the issues around her but only when you see the cracks do you see that how the main character lies to the player themselves. Its refreshing and even as simple as story could be there was this relatability to how imperfect she was. How she wasn't always forgiven for the things she did and she understood how she hurt people and that even when you were given a choice for how she should feel it didn't narrow you to doing the right thing, you could choose not to forgive, believe you were right, and stick by your choices even if they were wrong. And that was a nice change of pace.
It was ok. It definitely felt very soul searching, but the whole point of "re-writing to try and mentally change the past" falls short when choices feel so meaningless. I stopped feeling like maybe what i said mattered in any tangible way pretty quickly.
A tragic mystery tale, and quite a tear-jerker! Took me about 2 hours to get through the story, but well worth the sale price for those emotions. Played while stoned, would recommend.
Un juego muy corto, con algo de rejugabilidad. Tiene un aspecto visual interesante, es bastante lineal aunque ofrece opciones de diálogo que afectan a lo que pasa. Lo mejor: los cuentos entre los días, y la originalidad de la protagonista, no es la típica heroína o personaje perfecto, sino que se balancea entre grises. Lo peor: muy corto, lineal, personalmente no acabo de conectar el final a la experiencia en sí.
Curioso indie que, sin llegar a ser malo, me ha dejado bastante indiferente (y teniendo el argumento que tiene, eso para mí hace que no lo pueda recomendar). No se puede hablar demasiado del argumento, porque puede estropear el juego, pero llegué al juego atraído por la estética...y creo que es lo único que me llevo. Es un juego cuidado, con bonita música, y el trazado para adaptarlo a la idea de un diario, funciona (aunque por comparación, el entorno 3D que a veces aparece es excesivamente cutre). Sin embargo, nunca acabas de estar en sintonía con la protagonista...durante el juego notas que hay algo en la historia que no estás percibiendo, como así es, pero en las conversaciones con todos los personajes esto está llevado hasta el extremos, teniendo continuamente la sensación de que te estás perdiendo parte de la historia: se enfadan contigo y no sabes bien por qué, descubres cosas que has hecho y sobre las que tienes que reaccionar, pero las descubres ya tarde, cuando ya la conversación está casi concluida o has marcado la opción que tal vez no querías...Entiendo el efecto que querían conseguir, pero creo que se han pasado y que podían no haberlo forzado tanto, ya que pasas por la historia con la continua sensación de ir por detrás de todo y de todos. Tampoco ayuda que parece que elijas la respuesta que elijas más o menos sucede lo mismo, por lo que si parece que estás perdido y que encima no importa lo que hagas o si quieres actuar de una manera diferente a la planteada, pues...acabas dando un poco por perdido al personaje y a la historia. Acabas entendiendo el por qué es así, pero entonces es más una novela visual que otra cosa. Creo que eso es, básicamente, lo menos recomendable del juego. Obviamente el giro final del juego es inesperado (nada te lo indica ni tampoco influye realmente...es como una cosa a más), pero al haber llegado a él tan desafectado de la historia, no acaba calando el mensaje que quieren transmitir. Como digo, no es mal juego en sí, pero tampoco lo recomendaría.
While playing this game, I was frequently finding myself getting lost in the mood set by the art style and music. I really enjoyed exploring the world and watching the story unfold as I progressed. There's definitely a bit of replayability in this game too. I would recommend playing the game with no intention of finding any specific ending, then try to play to gain the various achievements in a second playthrough or two. Also, it may have just been my computer, but I ran into bugs where I would move from one screen to the next and end up skipping two screens (which gave me a slight spoiler at one point). Also, it may be a bit nit-picky, but I feel like the game's story didn't need the 3D room that the game is framed through, although it definitely adds to its presentation. My critique of the 3D room does honestly come from the laggy slog I would experience whenever transitions occurred between the journal and the silhouette puppet house, but that was because of my hardware and once I replaced my graphics card I didn't have this problem.
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