
WHO’S THE BOSS? It’s finally you! One big, bad, player-controlled Boss goes against a team of Vikings, each with special abilities. Enter BOSSGARD, a hectic 1v2, 1v3, up to 1v5 bossfight multiplayer game in which you get to crush your friends as THE BOSS.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Dutch, Romanian, Russian, Simplified Chinese, Swedish, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I played this game during one of the devs open house events at a pub - as me and my kid girl joined an impromptu match with other dudes. Now all she wants to know is when she can be a (murderous) piece of bread again, so I guess we had to get it. The game has advanced immensely in the meanwhile, and I look forward to using the Plunger to squash her and her puny 2nd grade friends. I brake for no one.
What have you done to the game? It was way better before this. Dont lock the vikings and boss behind a grind wall. That's not why i bought this game. I bought it because its easy to set up and play with many people. Now the game is utter garbage. None of the kids like it anymore.
Before this free weekend I really enjoyed playing this game with my husband. It was a casual smash'em up and we had gained max favor with our favored gods on all our favorite characters. Then this free weekend reset came and.....it's not the same. Now you're stuck playing a limited selection of heroes -- two to start -- and it's frustrating, since this is a very repetitive / grindy game, and the only variation is in who, how, and where you play. Now you have to grind just to unlock new characters, and new abilities, new maps, or new bosses (being stuck as evil toast probably sucks worse than having option A or B for heroes) and then instead of guaranteed loot/costumes from gaining favor from the gods now it's randomized loot chests....which I HATE in grindy games -- if I must grind, then please let me at least choose what to spend the fruits of my labors on. I like some of the new costume options, some of the boss / ability tweaks, but I'm not digging the new forced solo mode/two character start or the random box options. Our friends who tried out the free weekend with us after we told them how much fun this game was also were not impressed, and it was pretty impossible to sell them on sticking it out for however many hours required to unlock the fun aspects of the game. I'd keep the boss/ability tweaks, but go back to the original system with all characters / bosses / abilities / maps available to play off the bat and all new gear/colors/flares available for level up as you play your favorites.
[h1]Bossgard[/h1] A perfectly simple and casual asymmetrical top-down party brawler that is also infinitely addictive. [i]Bossgard[/i] is an endless boss-mode arena where one human player gets to fill the role of the big-bad evil boss, and five other human players fill the roles of various Viking warriors to take advantage of their unique abilities to take the boss player down. Obviously, being the boss is probably the most bad ass part of the game here. The idea of being a big hulking behemoth with tank-y health taking on five puny human warriors is just so much more appealing than the alternative, though the teamwork involved in taking down a powerful boss opponent is definitely a whole different experience worth trying. There's also the fact that Boss player's get a much larger pool of skills given to them, including the ability to trigger devastating environmental traps within the arena to really screw with your miniscule human opponents. Boss player's also clearly have the sweetest selection of characters to choose from, aesthetically from a seriously weird oversized piece of demonic toast, a possessed toilet plunger to a deadly dice-like cube of rolling death, and even a massive fortress of walls and guns to control and smash the measley human opponents with. That doesn't mean the Viking players don't have their own incredibly unique set of international heroes to choose from, they do, and each with their own insanely useful personal ability to boot. Innes the French archer viking comes with a ferocious saber tooth tiger to deploy in combat, Asha our sweet and sassy caramel Canadian Viking is an engineer with the ability to place turrets, and Duke the bodacious brolicious American Viking can hop on his trusty surfboard to deliver some pain with a side of freedom. Also included are a sweet old British Necromancer lady Viking, a Japanese martial-arts Viking with a gatling gun, and even a Rastafarian Viking with.. deployable shrooms ([b]Happy 420?[/b]). With a simple click of the attack button players are lobbing projectiles and slashing their way at bosses without much complication to worry about. It's so simple anyone can pick it up, but the addition of unique skills make a bit of strategy and unison mandatory to take down a skilled boss player. Aside from each character's unique personal skill of devastating power, players can choose between a variety of power increasing team auras, life draining poison shots, or Boss-slowing tethers for those particularly agile titans. The low-poly yet high-detail and lusciously colorful visuals here are mouth-watering for fans of more cartoon-y aesthetics, and the selection of zany off-the-wall stages fully utilizes this awesome-ly slick and playful presentation. You have the more traditional Valhalla arena but eventually find yourself battling in the far-reaches of space on some intergalactic starship or even in the midst of a modern day rave in a club. Oh, and my favorite; a plush toy world filled with teddy-bears and other cutesy stuffed animals. [h1]Final Thought[/h1] [i]Bossgard[/i] is easily the most approachable and accessible party game and brawler/fighter hybrid I've played in recent days, with 5v1 matches that last anywhere from 5-10 minutes each. Despite the short length of matches I haven't had a session that didn't go on for at least an hour, simply because of the sheer amount of interesting characters and abilities to try and the fact that everyone wants a turn at trying out each of the massively bad ass bosses the game has to offer. This is obviously a game that shines its brightest in multiplayer, and luckily it offers pretty solid matchmaking and lobbies. So far in the early days of [i]Bossgard[/i] I've had no trouble finding a lobby, which usually fill up quickly, but as we all know the fate of indie multiplayer games can be short so hop on this one while the getting is good. Absolutely recommended for party-game brawlers who long for the days of madcap arena action such as [i]Power Stone 2[/i]. [i]This review made possible through the consideration and contribution of the developer/publisher. Email electrickeishock@gmail.com for requests & promotions[/i]
For a online co-op game I was looking forward to playing this with friends but first you have to suffer through an incredible long tutorial that you can't skip. That aside the gameplay is pretty basic and dull and very grindy as you only get one boss and 2 Vikings free and everything else you need to grind away for. That's it though there's nothing else to the game just play the same fight over and over and over.
[h1] Summary [/h1] I can see this game being a ton of fun with friends for a couple hours. Honestly it's a great party game. The problem lies with the progression/unlock system in place. It takes hours to unlock anything. Expect to pay for only half the game. [b][u] The Details [/u][/b] Bossgard is a one vs many game where you can battle it our with up to 5 vikings against a giant Boss. There's not many games like this one out there so it's unique. The online community is dead so expect to bring friends. The boss and vikings can be setup to be played by bots that can provide quite a challenge. Another cool feature to me was you were able to play in 3rd person perspective as the vikings if you enabled the option in your screen instead of top down. There is also a few other game modes like survival, and viking vs viking that I haven't explored yet. Game play is solid. The single thing that really brings this gem down is the progression/unlock system. It's a weird implementation but not unheard of for a party game to have a progression system. Ok sure, I'll just go play and unlock them real quick. This turns out to not be the case. To unlock that viking, boss, or map it's going to take hours of playtime to get them unlocked for yourself. I simply don't see myself playing a party game for hours with friends to unlock a single character. It's a cool idea in theory, but it just overdo's it to the extreme. Here's some information I've gained from my own experience playing the game. ---In the beginning you have 4 of the 10 Vikings unlocked automatically each with there own basic attacks and special abilities. There are additional abilities that are tied to rage that all start off unlocked. Thank goodness! ---You also have 4 of the 6 bosses unlocked. Each of them with very unique abilities and play styles to challenge the vikings. ---4 Maps are unlocked out of 12. You earn 60 gold for losing a match and 120 gold for winning a match. Bosses and viking's are all 4000 gold each but the price can be lowered by earning artifacts for that character. It's unclear to me how you earn them but I believe you get them randomly at the end of the match. Maps are also 1000 gold. That means in order to unlock a single map you'll need to win 9 games, or lose 17 of them. This game needs a desperate rebalance on the progression/unlock system or remove it entirely. Anyways, I think you get the idea.
In theory, this is an amazing game... In practice, it's a half baked, poorly designed, tedious mess. The game is EXTREMELY grindy. I want to enjoy this with friends every now and then, but the majority of the content is locked behind grind. I'd argue that this qualify as a party game, and those kind of games you just want to pickup and play. I can't be arsed to grind for the content between playing with friends, it takes forever. The third person mode is just plain boring. It's not why you buy this game and it doesn't fit at all. The bosses feels unique and varied, but their balance is completely off. On easy, one boss can be extremely easy to win against, while another is literally impossible. The developers are completely detached from their player base. Stay away from this game. It s*cks.
The game is decent overall but, even single player and multiplayer became stale fast as there isn't many bosses to play as, the arenas are all pretty much the same as well just with different looks. I would tell you to wait to enjoy this game until its on sale if you really want it as for $20 its a very limited game. I think the concept is fantastic but, more content should be added so therefore I would not recommend this game to anyone and only give this game a 4/10.
Геймплей гoвнo, пик онлайна за последний год — 7 человек (это включая меня сотоварищи). Русская локализация сделана на отъeбиcь. Вообще можно долго перечислять что в игре плохо, но нет желания тратить на это время. Главная загадка для меня — откуда у этой игры на данный момент 72% положительных отзывов.
BOSSGARD is a fun game to play with friends for a while no doubt. However, after playing the game for some time, you will quickly realize how broken some of the bosses are in the game. Bhaar-boot can charge his boss rage(pretty much an ultimate ability) in 20 seconds, all you have to do is roll into the vikings, constantly suck them with his ability and by the way, it can suck vikings that are DODGING and even IN THE GROUND. Playing like that will let the boss win purely by using his boss rage. Plunge-D can stun lock characters, if you're playing a ranged character and Plunge-D lands his jump on you, good luck surviving. His healing ability spawns flies which very fast and move very randomly making it very hard to hit, allowing him to heal for large amounts easily. Jackhammer is pretty balanced, although at his second phase, ranged characters are as good as dead because he can just run up to them, wait for them to dodge and shoot to one-shot them. Olaf of Bread and Fortress and both skill-based in my opinion. As Olaf of Bread, you have to be able to aim your projectiles and land it on dodging vikings and also ensure to not randomly use his face slam as it leaves you very open to huge damage. Fortress can use his walls to protect himself but can also use it offensively but locking up vikings to ensure that he is able to land his projectiles. In conclusion, if you are competitive by nature, I do not recommend this game. You WILL find is very frustrating playing as the viking as they are very under-powered compared to the bosses in the game. If you constantly play as the boss, you may find this game fun as they are very dominating, especially Bhaar-boot. The game balance currently would satisfy you only if you are taking this casually and not planning on playing it for extended periods of time.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
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