
Hirohiko Araki's masterpiece, brought to life as a fighting game! Battle with 50 colorful characters, wielding Stands, Hamon, and more! See how characters who could never meet in the story interact when they come face to face!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 17.9Kreviews | 91% | — | $16.3M |
| $49.99 | 5.9Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
то ли файтинги не мое, то ли клавиатура выдает по 5 нажатий с одной стрелки, комбо на клаве делать просто невозможно, мною были успешно просраны 3 часа на понять как их делать, но даже с пониманием они делаются отвратительно, возможно с геймпадом опыт будет лучше. я бы даже подумал что это я мусор, но вроде бы и в ультракил играл на брутале и кнопочки тыкать в дедлоке могу, а тут при попытке повторить простое вниз вбок влево R трижды не могу этого сделать. самый худший опыт со вселенной джоджо который у меня был. после перепроверки, было замечено что стрелочки прожимаются по 2-3 раза при однократном нажатии, получается плохому файтеру клавиатура мешается. а так я в душе не ♥♥♥ почему игра так странно регестрирует нажатия стрелок, что превращает весь файтинг в избиение меня ботами у которых 3 звезды и выше
Molto consigliato, adatto a serate con amici e con mod di qualità
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.3M | 17.9K | 91% | $39.99 | |
| $16.3M | 41.3K | 94% | $14.99 | |
| $16.3M | 36.6K | 92% | $19.99 | |
| $16.2M | 22.4K | 93% | $39.99 | |
| $16.2M | 156.1K | 98% | $4.99 | |
| $16.4M | 44.3K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $45.4M | 67K | 88% | $39.99 | |
| $7.4M | 11.1K | 94% | $29.99 | |
| $38.9M | 49.6K | 72% | $49.99 | |
| $26.7M | 24.6K | 86% | $49.99 | |
| $3.9M | 7.9K | 92% | $24.99 | |
| $3.2M | 3.5K | 85% | $29.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
f.f es la polla
游戏库里的最后一款格斗游戏,打个白金作为谢幕。自己本身就对格斗游戏不感兴趣,最早开始接触的拳皇13单纯是陪高中同学一起玩。随着时间的推移发现自己想跟他一起玩的联机合作游戏,他几乎都不感兴趣,反而一个劲地推荐我各种格斗游戏。在看透人性的自私后,最后彻底对格斗游戏失去兴趣,玩这游戏也纯粹是因为里面有承太郎。建议喜欢联机的朋友在年轻时候一定要多玩联机,等你长大了会发现工作、生活、家庭各种问题下你不会再有联机的念想,甚至打开电脑也是对着屏幕发呆。
Gostei muito do jogo
I don't play a lot of fighting games, but this one is fun, and ORA!
jogo bom, mas para ser melhor falta colocar mais personagens da parte 7/8 e 9
заебись
вроде бурмалды, а вроде гавно
лучший файтинг по джоджо, жаль перестали развивать и сервера убитые
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.