
Purchase FBC: Firebreak and invite your friends to play the full game for free on any platform. FBC: Firebreak is a three-player cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 24 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
FBC: Firebreak is a cooperative first-person shooter set within a mysterious federal agency under assault by otherworldly forces. As a years-long siege on the agency’s headquarters reaches a breakpoint, only Firebreak— the Bureau’s most versatile unit—has the gear and the guts to plunge into the building’s strangest crises, restore order, contain the chaos, and fight to reclaim control.

Dive into the Federal Bureau of Control’s (FBC) unpredictable and extradimensional headquarters during its darkest—and strangest—hours. As one of the FBC’s fearless first responders, you and your team are on call to confront everything from reality-warping anomalies to otherworldly monsters... no matter the odds. Will you contain the chaos or finally lose control?

Join forces with friends or strangers to tackle each crisis as a well-oiled crew. Survival in this three-player cooperative FPS hinges on quick thinking and seamless teamwork as you scramble to tame raging paranatural crises across a variety of unexpected locations. Improve your odds by utilizing the tools and skills that make you unique or improvising with whatever’s on hand to support your crew.

Before deploying, select your weapon and customize your Firebreaker’s Crisis Kit with specialized tools, grenades, support items, and paranatural augments... then modify them to suit your strategy and change the way you play. Experiment with different loadouts to perfect your playstyle and synergize with your team, giving you the edge to succeed in every crisis, no matter the difficulty.

Return to the strange and unexpected world of Control or venture in for the first time in this standalone, multiplayer experience. Discover the iconic and unfathomable headquarters of the FBC — the Oldest House — from an entirely new perspective as a team of volunteer first responders who'll stop at nothing to save what's left of the Bureau.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2Kreviews | 66% | — | $1.1M |
| $19.99 | 8.9Kratings | 61% | — | not modelled | |
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love Control and I love Co-Op PVE games. I was excited when I heard this game was a thing and really wanted to enjoy it. I even bought it on launch, played for roughly 10 hours and came back to it. Sadly... this game is absolutely terrible. Like genuinely one of the worst I have ever played. I don't think I can truly touch on everything this game does badly, so for the cons I think I will keep it to the big ones. PROS: -Hank (narrator/mission control guy) is genuinely fun -It is visually appealing CONS: -Gunplay is weak and floaty, shots don't feel impactful at all -Content is amongst the weakest I have ever seen in a full release. It isn't just that there aren't a lot of missions; the layout is always the same and the missions themselves are tiny -No scaling based on players in-game despite having a nonexistent player base -Difficulty is done TERRIBBLY even though they had the answer right in front of them! Corruption modifiers are fun and add interesting impacts to the game. Raising the baseline difficulty just adds genuinely endless spam. I tried doing the OSHA achievement and found it it is basically impossible to do solo unless you're willing to spend literally 2-3 hours in a mission that is supposed to take about 15 minutes just because the spawns never stop. -No interesting progression whatsoever. Cosmetics look awful, no interesting meta progression I am glad Remedy took a swing at making a game like this, but FBC: Firebreak is a massive miss. -
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Polish +2 more
| $19.99 |
| 3.1Kratings |
| 58% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am a fan of Remedy Entertainment since 2001, when they released Max Payne. I have played every game from this gifted studio since then, the storytelling and atmosphere is where they shine. I don't play multiplayer games, so this was a first game I skipped. When it was announced that the game was basically on life support, I managed to find friends (with a shared proclivity for single player games) to play this with. We all have played Control. I agree with the general consensus. It takes circa 5-6 hours of gameplay before you reach the point where there is nothing new to do. It has the quirkiness of original Control but it is not enough to keep playing. No bugs, fast loading, no issues. Anyway, I look forward to playing their next single-player game Control Resonant.
Control, из которого вырезали сюжет, харизму Джесси и почти всё охуенное, зато оставили тебя втроём разгребать паранормальный ЖКХ-пи3дец. Бегаешь по Старейшему дому, тушишь, чистишь, стреляешь и чинишь какую-то e6aнину, пока вокруг летают табуретки и орут Хиссы. В коопе весело, соло — производственная практика в ФБК. Зато локации красивые: Remedy всё ещё умеют делать бетонный сюрреализм, свет и архитектуру так, что хочется просто ходить и рассматривать локации. С мультиплеером у них пока хуже: вместо кооперативного Control вышел симулятор аварийной бригады внутри SCP.
I wish this game didn't meet the fate that it did. It was genuinely a great time, and if it had just been more visible, maybe things could have been different. But it's understandable that they had a vision, that vision didn't meet quotas, and so they just couldn't afford to continue working on it. And they really did everything in their goodwill once they had to abandon it with their "open house" update, which is admirable and something I'll always respect. I still think about this game, sometimes I even play it, but it honestly makes me sad knowing what could have been.
it got really repetitive, really quickly. I do not look forward to the game's future, but I hope it improves at least. Performance was good, but it lacked drive and story elements.
Fun and flawed. Mission are a bit like puzzles the first time around, but lack any feeling of pacing or that there is something at stake. Gunplay is barely adequate. As a fan of the original Control, I am anticipointed (disappointed by the anticipation that this game would have been great).
Remedy, just take all of my money already, will you? All jokes aside, I can see what they were going for here, and it is a shame that it did not take off the way it should have. Is it repetitive? Yeah, but which co-op shooter isn't? At least they offered a variety of contracts rather than just mindlessly sending us out to shoot the hiss-infected. Or each other. It had and still has great potential, and it is fun despite the rather weak gunplay. Hank and Jerry are funny characters, and I enjoy their subtle interactions in the main lobby. The light humor is a contrast to the severity of the situation that the FBC currently finds itself in. It adds a few things to the lore as well.
[h1][u] A Great Opportunity, if Remedy is willing to Re-invest [/u][/h1] [hr][/hr] With the success of Alan Wake 2, despite the lack of a Steam release as of writing, and CONTROL's successor on the near horizon, now's as good a time as ever to get invested in the Remedy-verse and their gameography. And, in the case of FBC: Firebreak, I would argue this is one of their most unique offerings with great potential, if the studio is willing to give it a future. This won't be a comprehensive review as I've only logged a single playsession but I have plans to introduce others to the game via the Friend Pass. Even after this single playsession, I can tell what this game needs is more development time. Not mechanically or technically, but in terms of fleshing out the offerings. I can imagine a dedicated grinder of this game will find themselves growing weary very quickly but if you play this in bursts or with a good rotation of friends, you'll see a longer lifespan. Weapon attachments, more playable missions, more control over your mission offerings rather than relying on the Payday style randomized offerings, a wider range of melees, secondary weapons. All of these things would help give this game more life and justify its original, steeper price tag. I understand why this game was reduced and put into maintenance but there is a great, untapped potential in this title for cross-promotion and offering a narrative outlet for tying together the wide-ranging ideas of the Remedy-verse. Offering weapon enhancements and enemies from the Alan Wake series as random alternate enemy types, maybe gangster and mercenaries that RESEMBLE those from Remedy's other games/disavowed properties. At the very least, having some tie-in cosmetics or weapons with the upcoming Control sequel or an integration where FBC players can get special rewards in that would be a great consideration. A fun experiment that can still be more than its current state.
It’s like deep rock galactic meets left for dead. Fun with friends. It comes with a free copy fyi . Very nice to play a multiplayer shooter with zero fomo . Well optimized for mid tier setups and if you got the power to crank the settings it’s one of the most visually impressive FPS I’ve ever seen
Game with fantastic setting yet is so boring...?
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Players by region
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