
Joey’s Nightmare II is a cartoon-style roguelite deckbuilding card battler set inside a bizarre and dangerous dream. Battle monkeys, donkeys, turkeys, and undead horrors, build powerful card combos, and fight your way through a nightmare that changes every run.
Modeled estimate, not a reported figure. How we estimate →
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About
A hand-drawn roguelike deckbuilder where childhood dreams become your greatest nightmares.

🎮 Free Demo Available Now
🚀 Early Access Launches on July 14
Collect cards, discover powerful blessings, and build outrageous combos as you fight your way through Joey's bizarre dream world.
Every run is different.
Every choice shapes your deck.
Every nightmare hides a new surprise.
Joey is a timid child with an overactive imagination. Recently, he learned a new word: “Key.”
Now, everyone he sees during the day transforms into strange “Key” monsters in his dreams — Monkey, Donkey, Turkey…
Each time Joey defeats one of these bizarre nightmare creatures, they leave behind mysterious blessings and powers, helping him grow braver as he descends deeper into the darkness of his dreams.
🃏 460+ cards
⚔️ 3 unique classes
🔥 7 deck archetypes
🗺️ 12 nightmare maps
🐵 Ridiculous enemies including monkeys, donkeys and revenge-seeking turkeys
💥 Crazy combos and satisfying roguelike progression
🎨 Hand-drawn art inspired by Adventure Time
Joey's Nightmare II is inspired by Slay the Spire, Monster Train, and Lost in Fantaland. Built by a tiny indie team of two algorithm engineers and an artist, it's the deckbuilder we've always wanted to play.
The free Demo is available now on Steam.
Experience the Ninja class, explore Joey's nightmare, and let us know what you think!
Wishlist Joey's Nightmare II today and join us when Early Access launches on July 14.
Every wishlist helps our tiny team continue making stranger dreams, bigger combos, and even more adventures.
❤️ Thank you for supporting indie games.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
一个字:爽!!一开始看蜥蜴君玩戴某的时候就感觉很出色的游戏,现在上线的EA版本已经超级好玩了
最后的祝福怎么获得,游戏挺好玩的
玩法还可以
20小时三个角色梦魇都通过了,好游戏,每个角色特色鲜明,但遗物共享一池,梦魇难度下套路有点固定,游戏刚上这些都是小问题,四个字:未来可期!希望未来会有更多的角色,更高的难度的可供选择!
好看也好玩的游戏,期待继续更新更多内容
画风很Q,我是被这个画风吸引来的。一开始不理解为什么是这样的ui,后来发现和以前windows自带的蜘蛛纸牌差不多。我第一次玩的是最简单的新手难度,没想到每关之间没有休息的,直接进下一关。音乐的节拍太快,对思考排序影响有点大了,我把它关了。我玩了一个小时,打通了三关,游戏性还可以。有些名词描述我有点没懂,典型的就是有张锦囊牌用了以后把刀盾都退回环境。我不理解什么是环境。离场和弃牌堆能理解。我玩到现在还有几个点不懂。1.什么时候怪物将会攻击我 2.弃牌堆里的牌什么时候回完成一个循环重新进入牌堆。3如何即时查看自己的血量上限,4.上方弹出的小故事框消失的太快了。总的来说是好玩的
用deck玩的,没做适配操作也还行,比起demo数值变扣搜了。真心希望制作组把火堆的诅咒删了行吗,本来火堆就少,前面拿的牌不好想坐火喘口气,一点开看见概率事件晦气死了。既然有 难度阶梯就别从低阶开始给太多负反馈行吗。确实比demo精致,但是那种轻松愉快的游戏体验没了,不知道游戏的具定位到底是什么了。还好现在是EA,只能说期待后续雕琢了
非常好游戏,上手简单,美术风格独特,使我手指停不下点击。爱来自瓷器。
1111
整体来看机制还是有趣的,但是事件做得太差了,全是负面还没办法取消,卡牌数值也非常不合理
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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