
Joey’s Nightmare II is a cartoon-style roguelite deckbuilding card battler set inside a bizarre and dangerous dream. Battle monkeys, donkeys, turkeys, and undead horrors, build powerful card combos, and fight your way through a nightmare that changes every run.
Modeled estimate, not a reported figure. How we estimate →
About
A hand-drawn roguelike deckbuilder where childhood dreams become your greatest nightmares.

🎮 Free Demo Available Now
🚀 Early Access Launches on July 14
Collect cards, discover powerful blessings, and build outrageous combos as you fight your way through Joey's bizarre dream world.
Every run is different.
Every choice shapes your deck.
Every nightmare hides a new surprise.
Joey is a timid child with an overactive imagination. Recently, he learned a new word: “Key.”
Now, everyone he sees during the day transforms into strange “Key” monsters in his dreams — Monkey, Donkey, Turkey…
Each time Joey defeats one of these bizarre nightmare creatures, they leave behind mysterious blessings and powers, helping him grow braver as he descends deeper into the darkness of his dreams.
🃏 460+ cards
⚔️ 3 unique classes
🔥 7 deck archetypes
🗺️ 12 nightmare maps
🐵 Ridiculous enemies including monkeys, donkeys and revenge-seeking turkeys
💥 Crazy combos and satisfying roguelike progression
🎨 Hand-drawn art inspired by Adventure Time
Joey's Nightmare II is inspired by Slay the Spire, Monster Train, and Lost in Fantaland. Built by a tiny indie team of two algorithm engineers and an artist, it's the deckbuilder we've always wanted to play.
The free Demo is available now on Steam.
Experience the Ninja class, explore Joey's nightmare, and let us know what you think!
Wishlist Joey's Nightmare II today and join us when Early Access launches on July 14.
Every wishlist helps our tiny team continue making stranger dreams, bigger combos, and even more adventures.
❤️ Thank you for supporting indie games!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
冲着画风来的,整体画风欧式浪漫风,有点像小王子。 梦幻与冲突的结合体,构思很神奇 玩法是市面上常见的肉鸽卡牌 希望改进如下方面: 1.新手引导不清晰,希望可以通过小关卡以及指示等动效表示 2.特效提升空间很大,希望能改进,比如被伤害的特效,卡牌卡面特效,转场特效等 3.关卡一览没有详情或者小Tips 4.彩蛋环节可以更突出一些,看出来制作的心意但展示比较普通,还能做得更好 5.UI按钮可以按各个风格突出特色 6.可以增加一些情节互动NPC对话 7.描述太复杂可以精简或者用动态展示,尝试连环画?
一个字:爽!!一开始看蜥蜴君玩戴某的时候就感觉很出色的游戏,现在上线的EA版本已经超级好玩了
画风很好,卤蛋对撞方面体感也挺好,但是高难度下卡组成型比较困难,而且新手教程只有新档才有一次比较可惜
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Czech, Indonesian, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +7 more
Hours played at review time, across 34 reviews with recorded playtime.
1:画风超可爱,五星 2:地图UI可以尽量梦幻一点,或者根据难度调整背景变亮变暗,可以更好规划路线,3星半 3:卡牌,怪物种类不够多,相关的怪物变种可以考虑下,流派目前来说较少,4星 4:无尽模式? 5:作者是小黑子,5张律师函 6:答应我,别删重新开始当前关卡这个功能,已经被塔折磨哭了,5星 7:音乐的话我还没听,一般来说应该是欢快或者助眠的音乐?玩着玩着睡着了 8:数值需要平衡,怪物尤其是BOSS,特色不足,感觉除了那个能复活一次的怪好像都没啥印象 9:关于场上4个怪物不会主动攻击,然后被我叠数值,一巴掌全呼死了这件事 10:遗物建模为什么不是彩色的 11:乔伊不是小萝莉的这件事让我伤心欲绝
玩法还可以
画风很Q,我是被这个画风吸引来的。一开始不理解为什么是这样的ui,后来发现和以前windows自带的蜘蛛纸牌差不多。我第一次玩的是最简单的新手难度,没想到每关之间没有休息的,直接进下一关。音乐的节拍太快,对思考排序影响有点大了,我把它关了。我玩了一个小时,打通了三关,游戏性还可以。有些名词描述我有点没懂,典型的就是有张锦囊牌用了以后把刀盾都退回环境。我不理解什么是环境。离场和弃牌堆能理解。我玩到现在还有几个点不懂。1.什么时候怪物将会攻击我 2.弃牌堆里的牌什么时候回完成一个循环重新进入牌堆。3如何即时查看自己的血量上限,4.上方弹出的小故事框消失的太快了。总的来说是好玩的
最后的祝福怎么获得,游戏挺好玩的
I dont know what it is about this game but I love it. A very interesting and addictive take on the deck builder genre. The game flows incredibly fast when you get used to it.
非常好游戏,上手简单,美术风格独特,使我手指停不下点击。爱来自瓷器。
20小时三个角色梦魇都通过了,好游戏,每个角色特色鲜明,但遗物共享一池,梦魇难度下套路有点固定,游戏刚上这些都是小问题,四个字:未来可期!希望未来会有更多的角色,更高的难度的可供选择!
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Players by region
Where this game's players are, estimated from review languages.
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