
Embark on an interstellar trip and deploy to a mythic ocean planet in a low-flying jett in this cinematic science fiction action adventure with immersive sim elements from Superbrothers, known for Sword & Sworcery EP.
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About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Da ich "Superbrothers: Sword & Sworcery" wirklich gemocht habe und auch grundsätzlich gerne Spiele fernab vom Mainstream spiele habe ich auch JETT, trotz eher mauer Bewertungen, gekauft und die Kampagne durchgespielt. Leider kann ich das Spiel unterm Strich nicht empfehlen. Die Hintergrundgeschichte ist zwar auf eine schöne Art besonders und auch sehr anders, als das, was einem in Spielen häufig geboten wird, aber vom Umfang bleibt die Geschichte dünn und auch die per se interessanten Charaktere werden nur grob gezeichnet und nicht vertieft. Da Geschichte und Charaktere nicht tief genug ausgebreitet werden, um mit Spannung am Ball zu halten, können damit leider auch die dünnen spielerischen Elemente nicht kompensiert werden: das Herumfliegen/ Gleiten mit dem JETT und die kleinen Aufgaben sind wenig herausfordernd und werden sogar über die kurze Spieldauer uninteressant. Die Steuerung ist wenig intuitiv und es gibt zwar einige schöne Ausblicke und Landschaften aber insg. ist die Grafik/ grafische Atmosphäre auch nicht überwältigend um damit Akzente zu setzen oder andere Defizite zu kompensieren. Zusammenfassend: schade, viel Potential aber leider nicht verwirklicht.
thanks!
I learned my lesson not to buy games on day one with this one. It released on Friday with major visual glitches, making the game unplayable. As I understood, the dev team clocked out for the weekend, leaving early adopters with a broken game. I dropped this game with the idea of getting back to it later when it was playable, but needless to say, that didn’t happen. I guess there’s a lesson for the devs here: don’t leave games on their own during the launch period.
Hmmm. I go not recommended. I find the controls clumsy and the game-play fairly uninspiring and slow. The alien world almost feels cool but doesn't quite manage to be sufficiently alien or awe-inspiring. The weird fake speech and faux soviet-era-technology/clothing-crossed-with-a-tribal-vibe are also probably supposed to add to novelty and the feel of an alien culture exploring an even more alien world, but they don't quite achieve that effect. The whole art direction is actually like that - a near miss. It doesn't quite gel for me - I think because none of them are all that alien. They are semi-familiar things mixed in a way that is supposed to be alien but just comes across as a hodge-podge of 'I've seen all of this before'. I also find it weird that I am flying a 'Jett' that acts more like a skimmer. It is really quite annoying to tumble into a ditch/ravine and then have to go the long way around to get out because you cannot fly or even jump very well. It is also very slow and frustrating when moving without the 'scramjet' and yet way too fast when moving with the scramjet in a tight space. And in an open space, as soon as it starts to get fun and mayb even a bit exhilarating the engine runs out of 'surge' and forces you to slow down. It's like it doesn't want you to spread your wings, so to speak. And on that - as others have noted - it is very restrictive in what the missions will let you do. You can't be free, at least not in the first campaign, and I don't think I am going to stick it out to the second one. Oh well. I am JETTisoning this one I guess. Harf harf.
Awful writing, awful game design, awful facial animation (theres none). its a sequence of cutscenes with barely any player input, its basically a heavy rain wannabee the conscricting design kills off all of the freedom for the player, reigning in them like a dog in a leash, its so bad that it lterraly pulls brakes in your cars to show you something, its so dumb that it could have used smart design choices to let the player be free and see information they wanted,
A hidden (very hidden) gem. Jett is flawed, I played the original campaign, and was annoyed at the obtuse tutorial, convoluted writing, rushed and uneven pace, and bizarre structure of the game. Nonetheless I was mesmerized by the amazing world, the atmosphere, the incredible music, and how awe-inspiring traversing to the world made me feel, so I decided to play given time. The second campaign on the other hand is incredible. It's night and day, the very simple and sandboxy gameplay loop lets you enjoy and fully explore the magical world you are in. The fact that you are not rushed to go from place to place to follow an on-rails story mode, means that you can actually understand the game mechanics. And I was surprised at how deep the mechanics where, also equally baffled at how the first campaign barely scratch the surface of all the amazing things that are in this game. So although it is annoying to say it gets good after 8 hours, it really does. I would highly recommend this to sci-fi game fans, people that are into world-building, atmospheric games. People that are into games that in order to progress makes you piece together your findings. If you are also a game dev, I highly recommend to play. It's an amazing learning experience, to see how the same mechanics and same concepts can suddenly click together with the right focus, and how it can become frustrating if you have a conflicting design.
There will never be another game like this. I don't mean this in a bitter way or in a sad way, I mean it in a matter of fact way. This is a unique gem of a game—and even if that gem is flawed—it is still worth appreciating it for what it is, a unique experience. Jett has two parts, each offering 12 hours of gameplay. The story follows a group of human scouts who travel to another planet looking for a place to restart humanity as their homeworld has been destroyed. Your character, Mei, is a mystic among scientists, whose exact role in the mission is unknown. The story and world lore is cryptic, hidden through esoteric readings of the Tsagas (a prophecy) by characters who are very dogmatic. It takes time to mull over the story to understand it, but the story itself and the way its presented is a big positive for me, because I found the world to be very immersive. The main gameplay involves piloting Jetts—aircraft that bounce and weave upon and over the terrain beneath them. While they can not fly, they do however hover. Mastering the Jett and all its abilities takes time. The mixing of hard to learn game mechanics and hard to follow lore make for a sometimes frustrating experience, especially since these happen in tandem (but only in part one). Other reviews explore this issue more thoroughly, but with learning the controls the gameplay is good and fun. In part two, the game takes the reins off and lets you go free! You can learn the mechanics at your own pace and really enjoy what was hidden by a fast-paced story and constant chatter on the comms. Unfortunately, part two loses a lot of character interactions in favor for gameplay, which is understandable, considering how intense part one was with dialogue. I'm not sure where I'm going with review, but Jett is a good game and I enjoyed the 24 hours I put into it.
Struttura narrativa a capitoli di durata variabile dove ... NON salva... Vanno completati fino alla fine.... Musiche molto belle, storia carina
In my top ten best games I have ever played. The last time I came across such a fleshed-out alien world to explore was Panzer Dragoon Saga. Also, the sense of exploration I sometimes had reminds me of playing Mario 64 for the first time. Plus you have a great soundtrack and an interesting story with all sorts of symbolism present. Undeniably, the amount of hand-holding and interruptions at the beginning of the game is not ideal, but those sections are still very much worth playing and you get more freedom as the game goes on. Note that I have only done the Far Shore, not played Given Time yet.
A strange but very interesting game. Its presentation and visuals are fantastic. The gameplay much less so; its not so much bad as it doesn't make it very obvious what your trying to do frequently. Gameplay is more like a strange skateboarding game. Its still fun to zip around the big environments but wandering around trying to figure out what your trying to do can get annoying. Its also an unfortunate choice to do all dialog in subtitles instead of voiced so it can be quiet difficult to follow tons of conversations without running into things. All that being said it was one of the more interesting games I've played in awhile.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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