
Frenetic arcade style twin-stick shooter. Fight your way through hordes of enemies alone or with a friend!
Modeled estimate, not a reported figure. How we estimate →
Media
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Riddled Corpses has decent graphics, a fine soundtrack, solid playability, BUT.... Why is it a frustratingly bland grindathon? First off, I love the grind. Rarely do I ever need an excuse to play a game over and over just for shinier loot, some unlocks, or acquiring dollarz for the game art-galleries I'll never peruse. Arcade ports at or around full-price are a hard sell, so it never hurts to have extra modes or something to shoot for besides a hi-score. The nicest aspect of these extras is that they create another incentive for gamers to replay the game. The more they play it, the better they get. For example: By the time I filled out the art gallery in Dynamite Cop on the Dreamcast, I could beat the game without dying. Here's the rub. When you play an arcade port, you're already given everything you need in order to complete the game. Your ability to get further is determined by practice, knowledge, and talent. Riddled Corpses gives you nothing, and expects you to work like a dog for several hours. Only by grinding enough cash can your character become strong enough to beat the game. This is a twin-stick shooter, but you start off crazily underpowered. You can be an ace in the genre, but it doesn't really matter. Without leveling up your damage-output, you will become overwhelmed and killed. From Metroidvania to Disgaea, we are always looking for more efficient grinding methods. With Riddled Corpses, survival mode is the only way to make cash. Typically, players are given incentives to attempt the story mode. Even if they have weak characters, they should still be able to eke out some rewards to build their abilities. Not so with this game. The most baffling decision is that there are no cash rewards for completing stages. Furthermore, there is no way to increase stats in-between stages. There is a shop, but it's only for temporary items like med-kits and dynamite. So all you can really do is die, then upgrade, then give it another shot. But why fuss around with that? Playing story mode before you've maxed out your character of choice is a waste of time. It's faster and less time-consuming to grind out Survival mode for everything you need. While this mode gets overly difficult in a short amount of time, it doesn't require any serious effort. Maybe you'll get lucky, score some dynamite, and collect an extra 700-1000 gold an attempt. This becomes a very mind-numbing experience. You may find yourself wondering why your precious hours in survival mode couldn't be spent elsewhere. Maybe you could have seen a movie? Learned a stage in a difficult 2D shooter? Trolled messageboards? Anything would be more fulfilling. The worst part is when you're finally ready for the arcade mode. You discover that It's too easy. Due to the rate at which enemies/bosses appear, survival mode is eventually going to become more difficult than anything in the main mode. You've got dozens of enemies spawning from every direction and they're flooding the screen with projectiles. It's an absolutely hopeless situation. The arcade mode is breezy by comparison (provided you're sufficiently powered-up). Yes the bosses will fill the screen with projectiles but...well let me break it down. In a 2D shooter, bosses will make use of a variety of bullet-patterns. At times they will create something mundane and easily dodgeable, but mix it up with other projectiles in an attempt to throw off your rhythm. Riddled Corpses never really moves beyond the mundane. There's a constant bullet-pattern for every boss-fight, and they do very little to deviate. You'll occasionally see one or two additional projectiles, but it's never enough to cause problems or force you to adapt. The possibility of death still exists, but it's only via running into large zombies. Also, you can always stock up on med-kits & dynamite in-between each stage. In short: If this game didn't have the massive grind, it would be much shorter. This is a textbook example of bloat. An arcade title can be seemingly insurmountable at first, but still be well-designed. Riddled Corpses is a brick wall, and can be overcome only through nonsensical work. Beating the game didn't really feel like an accomplishment. Instead, it felt like the expected result of having too much free time.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Intro - About [/h1] This game is amazing for just sitting back in your chair and kicking your feet up! Well, it is if you use a controller, that is. This arcadey, zombie-shootin' extravaganza set in a bird's eye view will send you back to the classic age, setting you free to wreak beautiful carnage and chaos upon the cute- yet terrifying- little zombies, and various mutated creatures. Upgrade your weapon to dish out the damage you need to save the local area... and the world! Don't forget about explosions! Play lots of varied maps to defeat all the local monsters, claim the area for your own, and earn gold to buy both upgrades and new characters to suit your style. Build yourself up and get as strong as possible with the gold drops, and have a blast doing it! [h1] Pros & Cons [/h1] ++ [b] Pros [/b] + Controller compatible + Easy to learn + Easy controls + Fun 8/16 bit pixel art + Fast paced + Great sounds effects + Co-op + Trading cards + Great Character models and art --[b] Cons [/b] - Crude anime menu screen - Lacks customization - Lack of different guns - No online multiplayer - Visuals are hard to make out - No story [h1] Summary [/h1] Though this is a simple game, it still has much to offer. You play as a character “Jon" and you defeat waves of enemies as you walk down the road. Every now and then you will even get waves that have small bosses and different enemies. As you defeat more and more waves you will notice an increase of difficulty that will keep you on the edge of your seat. As you achieve higher level waves, more and more zombies will come and more and more gold will drop. Though do not fret, most of the time when you die, you will have gained enough gold to purchase upgrades and do even more damage your next time around. Most of the achievements are for leveling and defeating difficult monsters. [h1] Personal Opinion [/h1] I am definitely happy that I got this game and I will be playing this game often. The fun and chaos makes it definitely worth the price! I am also glad that its 8 and 16 bit, because sometimes its nice to fall back on easy graphics after spending hours on a high intensity graphics game. This is a nice game to sit back in your chair at night with your controller and just have a good time. Nothing to complicated, nothing too simple, just a perfect blend of enjoyment. [h1] Final recommendation: [/h1] I give this game a [b]7.5/10[/b], mainly because there could be a lot more polish to this game. There could also be a lot of additions to make it a better experience overall. This is a great game to play solo, but as with most games, it is better playing with a buddy. The price is decent, but don't pick it up unless you are really interested or it is on sale. Maybe pick up two, send one to a buddy. Most of the downsides can be forgiven due to the fun you will have with the intense gameplay. Hope this helps you decide the correct path. [i] Proofread by Novusuniversitasvir & Frey Cloudseer [/i] [i] If you found this review helpful and want to see more recommended games, be sure to follow our curator group: [url=http://steamcommunity.com/groups/Original_Curators_Group#curation] Like here![/url]
Definitely a sweet game, and well worth the 8 bucks I spent. Simple but yet difficult. A hail of bullets mowing down enemies old school style. Know going into this game, though, that it is more challenging than it may seem at first. I think the only couple of things that I can think of to maybe make it a little better would be a slight increase in health pack drops and online multiplayer. As it stands thew coop is local area only. So, don't count on playing with a buddy unless he's right next to you.
LMFAO hard pass, Dev is pos who actualy said he dosnt care about the steam version and completely ditched the game after bringing it to switch with a ton of other features
[h1] I tried this game a few times and it always appear to be boring. Pick your character and obliterate hordes of zombies while collecting gold and treasures. Zombies move super slow not giving much pace to the gameplay. Touch zombie and you die unless you have a shield. Upgrade your character and try again your luck in beating the game (5 stages in total). Game feels shallow and repetitive with some progression system based on upgrading your character. Visuals are pixelated and kinda chibby looking. Music is a bit 16-bit. Time waster, apparently more fun for coop. [/h1]
If you value your time or your money you will ignore this version of the game completely and purchase RCEx on Switch, PS4, or Vita. Even then I struggle to recommend supporting this dev as they have chosen to shun their orignal PC fanbase while having a rather meh attitude about it imo. There are zero plans to update RC to the Ex version, a version that, in my opinion, is the superior and funner experience of the two. While this version is more difficult, the Ex version includes improvements such as: - 60FPS gameplay - New graphics, music, and story mode - Easier difficulty - Extras (if you're into that) So if any of those things matter to you, stay away from this version. Happy gaming!
First: If you don't like the bullet hell genre, then you most likely won't like this game. But if you DO, there's a good chance you'll like this game, as it's quite decent and enjoyable. Of course, expect to die a lot, as in most bullet hell games, at least at first, and try levels repeatedly. And, while it's not required, play with a controller if you can. As you can imagine, bullet hells are on a whole 'nother level of hell when played with a mouse and keyboard, generally speaking. This game, while fun, is not for those who want a story. Riddled Corpses is about gameplay, which is definitely fitting considering it is, in fact, a bullet hell. Aside from that. the pixel artwork is charming and the enemy designs are well done. They do a good job of adding to the experience. In short, this game is about fun gameplay, and not story, If you're into bullet hell you'll probably like it.
Requires lots of grinding to get the achievements and to upgrade an actual useful character but the gameplay is fine even though its repetitive. To avoid this nonsense grinding go to Steam\userdata\<whatever is your steam account id>\369890\remote and edit zombie.dat. Put as much gold as you want.
The gameplay loop is 100% assbackwards. The game cannot be completed until you grind a character to level 20 and get an extra weapon because powerup are not spawn WITHIN ARCADE MODE. The developer made a guide that stated you have to grind money to unlock cole, grind her to 20, then grind for the option gun (9999g) then max that out to reasonably reach level 4. So, the player expected to pointlessly grind to even begin clearing the game. Traditional progressive power-ups in a shooter are a standard for a reason. Without weapon level ups the player simply does not have enough damage and the pitiful amount of money dropped puts a mobile game to shame. Also, the UI is part of the play area so shots and zombies can be obscured. But don't worry, you can hide the entire UI. But this also hides how many powerups you have at the moment. Again, usually games put the UI outside of the play area for a reason!
I hope you enjoy grinding, because that's the only thing you will do while playing this game.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Unsung Story | $46.5K | 71 | 31% | $29.99 |
| Abo Khashem | $46.5K | 69 | 77% | $29.99 |
| Salthe | $46.5K | 221 | 85% | $14.99 |
| Grisaia Phantom Trigger Vol.8 | $46.5K | 106 | 92% | $29.99 |
| Hero of the Kingdom III | $46.5K | 1.2K | 79% | $1.99 |
| Age of Fear 3: The Legend | $46.5K | 180 | 92% | $10.49 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| Clair Obscur: Expedition 33 | $243.3M | 273.2K | 95% | $47.99 |
| Terraria | $187.5M | 1.5M | 97% | $9.99 |
| Don't Starve Together | $164.6M | 539.5K | 95% | $14.99 |