
You left. Now they’re dead. Ambrosia Sky is an immersive sim about exploring an asteroid colony devastated by an unknown contamination. Survive and harvest strains of hostile alien fungi, explore treacherous environments, and find meaning and beauty in so much death—the first of two acts out now.
Modeled estimate, not a reported figure. How we estimate →
About

Ambrosia Sky is being released in two acts. Act One is available to purchase now.
Act Two arrives as a free update on August 6th, 2026.

Ambrosia Sky is a first-person immersive sim where the only thing standing between you and the answers you seek are treacherous zero-G anomalies, deadly alien fungus with their own unique abilities, and the creeping guilt that maybe if you hadn’t abandoned this place all those years ago, everyone you used to know might still be alive.

Ambrosia Sky: Act One will be your sombre homecoming to a colony that is overrun with a vibrant, alien ecosystem. Adapt and survive encounters with various forms of hostile fungi that will burn, electrocute, and overwhelm you. Harvest their fruit to craft powerful new chemical agents to fight back or open new avenues of exploration. And pick through the desiccated remains of a once populous colony as you journey into strange depths to unravel the dark mystery that left its inhabitants dead, missing, or maybe even complicit.
Ambrosia Sky’s unique gameplay blends rewarding exploration with meditative cleaning. Use your chemical sprayer to cleanse unique strains of deadly fungi, each one trying to burn, electrocute, or trap you. Study their behaviours and harvest their fruiting bodies to craft powerful upgrades, like electrical foam you can use to reroute power to power doors or consoles.
The stylized world of Ambrosia Sky is a living ecosystem with both the hostile fungus and the remnants of those who once lived there. Explore a series of environments across a range of mission types, using your tether to traverse unstable gravity fields or reach hidden passages to uncover the mystery of the Cluster.
Your mission isn’t purely personal. As part of an enigmatic order of scientists in pursuit of human immortality, you are also tasked with finding victims of the contamination whose DNA can be studied. Find these chosen deceased, perform a sacred ritual to further your research and understand the disaster through the lives of the people destroyed by it.


Ambrosia Sky: Act One begins Dalia’s story and introduces the world of the Cluster, encompassing different mission types, hostile fungus varieties, collectibles, the ability to 100% clean all fungus upon location revisitation, and a variety of upgrades to your chemical sprayer and tether. Ambrosia Sky: Act One is roughly 5 hours of gameplay, but more hours if you revisit each location to 100% clean them and hunt for all of the collectibles.
Act Two will carry your progression forward, and will echo Act One in terms of content and will include all new mission locations to explore, new exo-fungus to contend with and harvest, as well as an updated progression system with new upgrades. Ambrosia Sky: Act Two will be a free update to the base game. When Act Two is released, we will increase the base price to $24.99 USD to reflect the full experience, and it is scheduled to launch on August 6th, 2026.

Soft Rains is a Toronto, Canada-based game studio focused on delivering world-class development experience in our work, from world-building and memorable storytelling to immersive gameplay and art.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game has made me wonder: Could you get me to do chores if you wrapped a narrative around it? Would I mow the lawn if I got a story about combat-car bandits? Would I shovel the driveway if, in doing so, I got to learn about the Law of Hammurabi? Or more relevantly, would I chemspray down all the fungus in a habitat if I learned about this lady and her attachment to this station? In this case, yes. The core of the game is that fungus. Giant globs of it, sometimes, bigger than an elephant. Bigger than a Hummer 2. Bigger than a Hummer 2 owner's malformed ego. Spray it down to get it off walls, unblock passages, free up machinery or circuitry. Sometimes a little light puzzling, nothing that will really make you work up a brain sweat. Your reward is story, told in snippets from terminals, and sometimes the protagonist reacting to something she's seen or thought. And apparently I quite like a story. There's almost no time-pressure in the game, apart from a couple sequences which mostly weren't hard. There's almost no threat to the game; a couple things have ranged cloud attacks that, so long as you remember to step out of them before several seconds have passed, you'll be perfectly fine. Some of the fungus have fruits that react badly to your presence; carefully severing that fruit and collecting it is how you get research points. I'm quite positive you can play the whole game without ever once upgrading, though you won't get secrets. You can go back to any level at any time, so even that's not a source of stress. It's just you, some scifi fungus, and half a story. I should have brought that up earlier: the story doesn't conclude by the end of the game. They intend for there to be episodes. And I guess I have to say I'm not sure where they're going with this. Anyway: if you're not much of a completionist, you'll beat the game in under five hours. But this game is a bit wired for completionists. The game will tell you if you've cleared out all the fungus. Don't you want to go back and 100% clear the area? It will tell you if you've missed secret collectibles. Don't you want those too? Did you like clearing the fungus enough to want to do it again? You can! Just regrow it and get back to it. Most areas are small and compact enough that a map might take 20-ish minutes, maybe less. There's a couple more imaginative bits: flying around in zero G, clearing off a spaceship's exterior, or being in the interior of an asteroid and its weird curved-up flooring. (The ceiling was unpleasant for me to look at and I'm not sure if it's meant to be that way, or is a bug.) So if they release more story, I may well pick it up. I'm curious and invested enough to want to find out. And I might go back and 100% some of those areas after all. That fungus isn't going to clear itself out. So if you're down here, by the way, you're my kind of person. Maybe I can interest you in chatting with me when I'm playing some other weird thing? I do a bit of streaming on the regular. Link and schedule are listed in my profile, along with my curator page. Thanks!
If Prey (2017) and Powerwash Simulator got together and contemplated mortality Really beautiful game
Boring, poorly optimized and constantly bumping into invisible things because either the hitboxes are way off or the game thinks that objects that are no longer there are still there.
Unfortunately, this game misses the mark in almost every way imaginable. The job sim element is basically meaningless and all you really have to do is clear a few patches of gunk to get to the end of the level. The game won't even keep track of how much fungus you clear unless you revisit the level later, and clearing a level of fungus does literally nothing anyway, even the mission select screen doesn't properly update to say you've cleared it. The immersive sim elements are present, you explore around through vents and do basic puzzles while harvesting some items. The upgrades you get are largely meaningless other than one or two that are needed for puzzles. There's a few collectibles too, but ultimately you're just running to the end of the level and there's barely enough mechanics in between to differentiate this from a walking simulator. The story is bizarre. Rather than focusing the plot on the imm sim or job sim elements (you know, the actual gameplay) the plot seems to focus on death and personal relationships in a game where there are no npc interactions. That is to say, the plot is entirely estranged from any of the main gameplay elements. The story is told through the melodramatic narration of the protagonist and audio logs. There seems to be a particular fixation on death, wherein you'll pass five corpses in a level but then you'll find a Corpse That Matters and be treated to some pretentious abstract cutscene that I suppose is trying to evoke the mystery of death but fails miserably. The premise of the game had potential I think but everything is so disconnected and pointless. Oh also it's still extremely buggy...
+ Цікавий науково-фантастичний сетинг; незвичний мікс механік наративної історії та… симулятора прибирання; унікальний візуальний стиль; просторові головоломки; дуже демократична ціна; другий акт усі покупці першого отримають безплатно – Візуальний стиль може сподобатися не всім; це поки що лише половина гри ! Ambrosia Sky: Act One – маленький прихований інді-діамант, який точно заслуговує на увагу поціновувачів наукової фантастики та наративних ігор [url=https://mezha.ua/reviews/oglyad-gri-ambrosia-sky-act-one-309408/]Повний огляд на "Межі"[/url]
Blue/Purple/Pink box art is a hard NO every time, even if i like it (i don't). They even threw yellow in there for their FAVORITE identity! (MAPS) You designers are sick and AI will soon take your job.
The first and only episode was 16 minutes long. Who in the world charges $15 for 16 minutes of gameplay? Cleaning fungus for less than half an hour ( I restarted to 100% hoping for a continue button at the end) is not the definition of fun.
Feels a bit like a mix of Powerwash Simulator and Tacoma. The clean-up gameplay is satisfying (if not quite as in depth as Powerwash) , and the world the game is set in is quite interesting. Looking forward to Act 2 to see how it develops.
Outstanding art direction! The creative vision really came to fruition. I like that most of the voice acting is delivered through monologues. This amplifies the sense of isolation and gives you a lot of space to ruminate and absorb the atmosphere. The notes and environmental storytelling beautifully weave together the narrative. While the gameplay is simple, it feels complete, and each location provides some optional exploration. I recommend waiting for the Act 2 update in August, which will conclude the story. However, it's also worth buying now, since the price is set to increase with the update.
It's a good game. The story is kind of depressing, but at least is fairly good. Sometimes the fungus spawns outside the area, so you will have to go back into the level to clean it out. Very interested to see the next part.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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