
Explore a world of colorful jelly blocks that can be deformed and stuck together. Use them in surprising, unexpected ways to build clever contraptions and solve delightful puzzles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A neat Sokoban-style game with some creative, intuitive rules for how the blocks interact. Good puzzle design throughout.
It's literally sokoban but released in the year of our lord 2022. First ending is very easy, and decently fun. Good ending is harder but not very engaging (because it's literally just sokoban).
A very smart game, with great graphics.
Very well made Sokoban puzzler. Does a lot with very few mechanics and has a pretty good challenge level throughout. I wish the finale was a bit more grand!
非常好吃的果冻,让我的大脑饱饱
这个解谜游戏设计非常不错,它最突出的特点是它为解谜游戏设计提供了一个全新的思路——编码其他的游戏。除了谜题之外,你可以在这个游戏见到夹娃娃机、汉诺塔、冰块谜题(游戏角色走直线不撞墙就不会停)、装箱问题等。我也试过用这个游戏编码其他的谜题(比如3x3滑动拼图谜题等),相当成功。 此外这个解谜游戏注重逻辑推理,几乎所有的谜题都鼓励你全程推理找出解法而非毫无目的地试错,你能感觉到在这个解题过程中你在和谜题设计者沟通,你能明显感觉到谜题设计者在这个关卡中想让你干什么,他想告诉你哪些步骤是绝对不行的,以及它想给你呈现什么知识,这整一个过程沟通得十分高效且流畅。我设计过解谜游戏,我知道限于核心机制和关卡美观,以及各个玩家的解谜思路都不一样,想要让玩家全程都在推理且几乎不会盲目试错实际上是一件很难的事情,仅凭这一点,这款游戏在我心中足以拿下满分。 唯一不足的是这个游戏美术值得打磨,因为简陋的美术和这个游戏目前还有一个结局没有做使得和它现在与市面上其他游戏相比多多少少看起来像半成品,这可能是这个游戏没这么有名的一大原因。如果把这个游戏的美术和进度稍作修改,我相信它能比肩《史蒂芬的香肠卷》(《Stephen's Sausage Roll》)和《帕特里克的箱悖》(《Patrick's Parabox》)。 购买了这个解谜游戏那么久今天才写下评测,实在是愧对于这款佳作。我难以表达我有多么喜欢这款游戏,早已通关的我仍会经常打开这款游戏欣赏和学习其中的谜题设计技巧。我只能说我的解谜游戏设计有了个新标杆——向这款游戏看齐。另外跪求游戏制作组看我这篇评测后能重点关注最后一段,把它做完。
베스트 엔딩 도전과제를 만들어만놓고 구현안해논게 좀 짜치긴 하지만 퍼즐들은 재밌게 잘 돼있어서 추천 + 2026년 2월 24일 기준 베스트 엔딩 도전과제가 삭제되어 이제 100%업적이 가능해졌다!
IDK it's a pretty good sokoban! What's not to like? And there's the post-game stuff which is way too hard for me, which is the mark of a good game imo
好玩又烧脑 值得挑战
///314个谜题前面很简单,等到了困难关卡难度就明显上升了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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