
A fast paced retro arcade shooter built ground up for room scale VR. Save the city from waves of invading robots and dish out destruction with a full arsenal of futuristic weaponry!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I actually REALLY disliked this game the first time I tried it - the colors were so garish! The text was so hard to read! Don't let the visuals put you off - once I got to the gameplay it won me over quickly. Now I've grown to love the look and style (especially the bright neon cityscape) and I can't wait to beat it on the hardest difficulty. I have a feeling Jeeboman will be compared to Space Pirate Trainer a lot, and while I wouldn't say the comparison is unfair, to me they almost feel like separate genres. Space Pirate Trainer is one hundred percent about chaos. You're in the middle of it and there's nothing you can do but blast your way through. Jeeboman is more about trying to [i]avoid[/i] chaos by zipping around to (briefly!) safe locations and taking enemies out from a distance. There's plenty of blasting, don't get me wrong, but there's also more room for long-term strategey and careful decision making. If you're looking for a fun arcade shooter with just the right amount of strategy and pretty good replay value give this one a shot.
I couldn't play this game because it literally burned my retinas whenever you warp (screen fills with max brightness white). You warp constantly. Beyond that, it doens't seem like this game was balanced for difficulty very well, but it's hard to say because I literally had to stop playing after 5 minutes.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An awesome, immersive, and truly unique experience for the HTC Vive. Definitely worth the 10 dollars for all the content included and all the entertainment and fun to be had while playing.
I love the look of this game, I like the basic design of it, it's fun practicing with the weapons in the shooting range, dodging shots, and the cool way the guns can double as melee weapons and have built-in shields. It really feels like I'm going to have a great time. And then I start the game. And get hit from behind. Then from above. Then from below. Then from my right-side blind-spot. Then my left-side blind-spot. Sometimes there are a bunch of enemies in front of me which I'd love to shoot, but I quickly learn that if I take the time to line up the shots I'm going to be hit from all other directions. On a few rare occasions I can manage to get the enemies concentrated in a certain direction, and my flanks are safe, so it's time to open up a can of whoop-ass, but that's when the red moving screens appear and remind me that this game isn't about that. I beat the game on my first try on Easy, and I'm sure if I practice more I could beat the harder modes, but I'm just not having fun. Basically, the primary game-mechanic that the designers chose to focus the gameplay on is limited FOV combined with frequent teleports. It's far more important to just keep moving and grabbing power-ups than it is to do anything else. So if you enjoy a game where the challenge is to teleport, quickly glance around and take some shots, then quickly teleport again, then you'll probably enjoy this game. The final boss battle is the only real time I thought, "Yea, this is good." The rest of the time it was a random spinning spam-fest.
The amount of fun i had in the 0.6 hours of playing this game is crazy! Teleport here shoot the baddies! Teleport there before the grid hits you! Watch out! A rocket! Teleport! Shoot the big baddie! Green orb things! Teleport! Wait What?!? no more energy?! shoot shoot shoot! defend yourself! A battery spawned! Teleport! AAAAAAHHHHH!!! What is that?!? Must play!
This game is not worth 10 dollars.
This game is mayhem and not in a good way. There are too many enemies that swarm you from all directions without any kind of indication of where they are coming from. In its current state I can't recommend it. The idea is brilliant. But execution needs some work. The game would benefit greatly from an ingame radar or similar. Edit: The game is show shallow and there is so little to do, it's pretty easy to make this judgement with the small amount of time played.
I love being a super hero in vr! not for people afraid of heights, unless you want some serious immersion therapy. I made a 2 minute review of the game here: https://www.youtube.com/watch?v=okRRDz9OTJc&list=PLW1QIXVDNQYki47m3O9KAxdhnK59xGR7x&index=11
At launch, in my opinion, this is the best shooter for room-scale VR with tracked controllers. The price is incredibly good: compared with the other offerings, I expected this content to be well more expensive. I love the Matrix-style time-slowing to a crawl, where my normal speed feels lightining-fast! Love the huge weapons that can also act as shields! Love the big projectiles destructable at mid air. And I very much appreciate the tactical choices introduced by the teleporting mechanic. The room-scale physical movement necessary to avoid the moving grids is also a cool innovation. There are many cool and innovative ideas for VR shooters with tracked controllers and room-scale: I am sure that several future VR shooters will "borrow" ideas from this game. To me, it is genre defying. CONS: The introduction / tutorial are off-putting (but resist through the first 10 minutes and then the gameplay is fun.) Developer! Come on, let people start directly inside the training-room! (and let the tutorial be an option only after the players fail the training room). The colors are a bit strange. The 'easy' level feel quite difficult / frantic, but it makes for good physical exercise, I guess.
Frantic arcade shooter with a ton of weapons and enemy types
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.