
Discover Japan’s legendary car culture in JDM! Take on challenging mountain roads, visit Japanese legendary drifting spots in licensed JDM cars and immerse in the story about second chances told through manga pages. Explore an open world where every turn invites you to master the art of drift.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
JDM: Japanese Drift Master is an homage to Japan, Japanese street racing culture and drift. It’s an open world, story-driven experience, blending Tōge (mountainous) serpentines, with narrow rural roads and vast highways leading to a modern cityscape. With licensed cars and robust tuning options it’s a drifting paradise come true!

Driving Models
Designed primarily for gamepads, JDM boasts two driving models to choose from: Arcade, suited for a more relaxed experience and drift beginners; and Simcade in which all assists are off, trading full control over the car for more skill requirements to manage drifting. Players can switch between both models at any time during the game.
Open World
Soak in the atmosphere of Japan with the fictional prefecture of Guntama, created through mixing real-life locations from all over the country. With over 250 km of visually stunning main roads, standalone racing tracks and instanced events, set across winding mountain passes, rural areas and the city's bustling streets, you’ll explore diverse landscapes featuring traffic, dynamic weather, and day-night cycle systems.
Licensed Cars
Sit behind the wheel of legendary Nissan, Honda, Subaru and Mazda cars. Tune them mechanically with new parts and then fine tune the details. Experiment with visual parts: from hoods, through lights to full body kit swaps. Adjust the suspension, wheel camber, gear ratios and more. Finally, paint the car however you like using a free pick color palette. You want underglow? It’s at your disposal as well.
Story-driven Campaign
Step into the shoes of a foreigner determined to make his mark on the Japanese drifting scene. Compete in 40+ narrative-driven events and additional sidequests against the top drifters in the area. Experience this journey through hand-drawn manga pages, which add a unique and artistic touch to the game.
The Audio Purr
Experience authentic car sounds, captured through original recordings and brought to life with attention to detail, making you feel like you're truly behind the wheel. Cruise along picturesque roads while tuning in to genre-themed radio stations, including unique soundscapes of J-music, Phonk and even Eurobeat - choose the perfect soundtrack for your drive!
Multiplayer
The prefecture of Guntama is now open for up to 8 players in the lobby. Cruise around, drift on mountain passes or set up car meets - the world is your playground.
*Additional game modes are coming in future updates.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−60% | 6.1Kreviews | 76% | — | $6.3M |
| $34.99 | 1.1Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 905 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I reeaaaalllllyy want to love this, it has almost everything I want from drift racing game; however, it has some glaring flaws that have made me rage quit and drop the game for weeks at a time more than I would like to admit. The visuals are stunning, including the minute details in the cars that make them feel real, and just a little arcadey. The handling of the cars, when working, feels amazing, and should be the main selling point of the game. Also, the customization you can do makes the cars you drive makes them feel like something you made, not just a skin from a set of options. All of that is great, and driving would feel awesome, if it weren't for the map and the physics. The constant invisible walls and immovable objects immediately outside of the designated driving area, even off-road mean that if you mess up even slightly and kiss the curb with the corner of your tire, touch a wooden stick, hit the wrong model of pole/shrubbery, or even look at a corner wrong, you risk earning the ire of the game's physics engine, leading to you flipping your car upside down, getting stuck on nothing, and/or turning into a Beyblade and getting thrown into the sky. I don't think it's an easy fix, but I really wish it was, I absolutely adore everything else in the game, even the weird difficulty spikes on random missions have a little indie charm to them. I just cant enjoy drifting if I risk losing a whole race time after time because the physics engine sucks. Driving in Japan shouldn't feel claustrophobic, yet it does also the braking makes me feel like someone buttered my tires.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3/day in the week to Jul 30 → 7.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish, Korean +3 more
| $34.99 |
| 557ratings |
| 76% |
| — |
| not modelled |
| $17.49−50% | 65ratings | 80% | — | not modelled |
| $17.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 909 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The graphics is nice, the feeling and handling is also nice, the story is ok. However there is a big issue which is EITHER: - a very bad physics - a super bad wheel support - my skills issue Because no matter what I do, I can't initiate a drift with a steering wheel / simracing setup (fanatec) Drifting works just fine with a controller (xbox or dualsense) but with a wheel it is just frustratring. Also, there is no actual drifitng lessons, you just have a goal (eg: x distance while drifting) but the game doesn't tell you how to do it or what you're doing wrong. So you have to know how to drift before playing this game or you'll have a very bad first experience (at least with a wheel). Also the "reset car on road" feature doesn't work in race event which is stupid The story is based on manga pages, which is ok I guess but the drawing seems inconsitent between pages. Also the GPS work half the time, or super slow to update directions. I might retry after some patch/updates
Завершив прохождение JDM: Japanese Drift Master я до сих пор не понимаю, полюбилась ли она мне или нет. С одной стороны, это очень красивая гонка, с великолепными японскими видами, возможностью тюнить тачки, с большим выбором музыки и разнообразными гонками. С другой же, это игра полностью построена на идее дрифта: в гонке вам не только надо обогнать соперника, но также и набрать больше дрифта, в соревнованиях не отставать от противника и получать очки. А в доставках не только успеть за время, но также и навалить стиля в своей поездке. И дело всё в том, что я НЕНАВИЖУ дрифт, а точнее как он реализован в играх. Я понимаю технику, как держать нужный угол, как работать с тормозами и газом. Но я НЕ УМЕЮ дрифтить. У меня горело много, я хотел напрочь снести игру, ещё больше разъебать геймпад. Но я её прошел. Это было невероятно трудно, десятки раз повторял одни и те же заезды, траил и траил. Но когда у тебя получается, когда ты опередил соперника на какие-нибудь 100 очков, какой же это невероятный кайф. По сути, именно этот азарт и заставил меня продолжать играть в JDM. Я до сих пор не могу осознать как у меня вышло её пройти, я этого не понимаю. Но получилось. Конечно глупо было в принципе влезать в игру с подзаголовком Drift Master, но мне почему-то захотелось. Думал может всё не настолько завязано на дрифте, может понаслаждаюсь хотя бы миром, погоняю ради удовольствия, пофоткаю виды. Но какая-то безумная идея заставила меня всё-таки с головой уйти в эту игру. И скорее, я её даже полюбил. Она мне дала челлендж, разорвала жопу, как когда-то MGR. Да и контента в ней не мало: куча машин, что можно апгрейдить, тюнить как захочется, красить в разные цвета. Визуально простая и в то же время детализированная. Сюжет подается через комиксы и он максимально легкий, ненапыщенный. Сразу видно, что разработчики с любовью относятся к своей игре. Физика машин достаточно упрощена, но всё равно автомобили имеют вес и ты понимаешь с какой силой надо жать газ, а когда тормозить. А вот мир вокруг абсолютно не интерактивный, это не большая проблема, но ощущается он мертвым. Если же гонять чисто в рамках сюжета - это не замечается. Конечно в ней есть и проблемы: например, баг с фоторежимом, когда ты не можешь никак выключить интерфейс и для Стима приходится изголяться. Или же иногда багается менюшка телефона и ты никак не можешь с него выйти (в таком случае помогает только перезаход в игру). Но в целом, это очень добротный проект, который продолжают допиливать разработчики. Точно не конкурент каким-то более знаменитым сериям, но всё же неплохая игра, в которой можно провести пару десятков часов. Если вы любите дрифт, JDM: Japanese Drift Master вам точно зайдет. Если как я, ненавидите - всё равно советую присмотреться, не факт, что она зайдет прямо как мне. Но может и вы откроете для себя нечто новое.
Japanese Drift Master has become my comfort game. It is often times difficult to find a racing game that doesn't feel high stakes 24/7 with its overwhelming mechanics or styling. Japanese Drift Master perfects simplicity in every aspect. The game has a very casual feel, but also demands skill from the drifting. Each car does feel different, so you have to re-learn how to drift each vehicle as you level it up to unlock more upgrades. While the game is overall great, I do have a few complaints. The GPS in the game can sometimes be completely finnicky. I will be doing a timed event and then the GPS will just randomly change directions for me. I start going in those new directions, and then it switches them once again. There have been times that I have lost races or ran out of time because the GPS couldn't figure itself out. A lot the times on the actual racing events, the NPCs are out to kill you. You go to pass them and they will try to pit maneuver you or even sandwich you if you try to go between two of them. It's quite funny, but sometimes ruins the experience of knowing I could have had a better lap time. Lastly, the multiplayer is a bit boring. I know it just came out, but you only get the options of free roam or challenge mode. The free roam is boring to me because there are no missions to do. Sure, you probably just want to tandem a bit and have fun, but that quickly turns into "Well, now what?" Also, the multiplayer is sometimes jittery and cars lag around. Once again, the game succeeds in its simplicity. There's no over-the-top mechanics that ruin the flow. The customization of cars is straight to the point, and the design of the game feels authentic. Since it is Japanese themed, there are a lot of nods to Initial D and other cool Japanese culture icons. I highly recommend this game for people looking for a sit back and relax experience for racing, particularly drifting. 8/10!
Как будто я схавал многие минусы игры, но сюжетная концовка меня добила, это просто ужасно и по ощущениям ни к чему особо не привязано либо ужасно прописано Из минусов: 1) Что вообще с физикой машины при столкновении? Ощущение, будто тачки весят на уровне перышка 2) Тоже про столкновения. Есть ломающиеся объекты, а есть нет. И из неломающихся самое бредовое это оранжевый забор, который вроде как есть только в чертах города. Этот один заборчик может стоять прям у самой дороги на повороте, и из-за конченой физики машины тебе при легком столкновении ее три раза перевернет 3) Сюжет. В целом все кайфово, не считая того, что я ничерта не различаю персонажей, особенно мужских, у них у всех одинаковые прически и одинаковое лицо, не считая пары шрамов у кого-то там. Возможно из-за этого мне и не понравился финал, потому что для меня эти персонажи особо ниче не значат, я только основных запомнил и все 4) dr0чь с ачивкой на 1,5к км. Игра на 10-12 часов, я за это время проехал 600км, а вокруг карты по шоссе проехать набегает лишь около 16км. То есть мне надо еще 50 с лишним кругов намотать в открытом мире и потратить хрен знает скока времени на простую езду по кругу Из плюсов: 1) Наверное, есть большинство японских авто, которые вас интересуют 2) Для кого плюс, для кого минус, но прокачка достаточно быстрая 3) Красивые ландшафты 4) Приятное управление самой машиной (опять же, не считая столкновений)
[h1]ストーリー以外は最高[/h1] ドリフトがメインのゲームとのことでドリフトゲームが苦手な自分は迷いつつも日本が舞台ということもあり気になって発売から数日後に買いました そしたらストーリー以外は中々出来の良いゲームであることが分かりました [h2]良い所[/h2] [h3]グラフィック[/h3] 日本の風景をうまく再現されてます、自転車や自販機といった小道具も凝ってて密度が感じられますね それでいて5年前に15万で買ったパソコンでも最高設定で滑らかに動きます(さすがに雨は厳しいですが…) 同じアンリアルエンジン5を使用する首都高バトル2025より断然綺麗であります ただ海外製にありがちな勘違いニッポンはご愛敬であります [h3]ロケーション[/h3] 車好きのツボとなる有名な聖地・峠・サーキットが登場します 完全再現されてるわけではないですが思わずニヤリと来ますね その上日本特有の道幅の狭さもしっかり再現されており、最近のオープンワールドは道幅が広く手ぬるいと思う方にはお勧めできますね [h3]挙動[/h3] シミュレーション系とアーケード系の旨いとこ取りされた絶妙な挙動 簡単にドリフトが出来、かと言ってやりすぎてはスピンしますが慣れるのにそう時間はかかりません シミュレーション系は難しすぎてスピンする、かと言って頭文字DACの様な簡単すぎるドリフトは嫌だという人に向いてますね ドリフトゲームが大苦手な自分でも割ととっつきやすく個人的に理想の挙動だなと感じました [h3]音楽[/h3] J-POP・EDM・ユーロビートと幅広く収録されておりどれも疾走感に直結したノリのいい音楽なので聴いてて飽きないですね インディーズでこのチョイスは中々良いと思います [h3]車[/h3] 台数は少ないですが定番のものからマニアックなものまでそろってます その上自車のみならずアザーカーの室内もしっかり再現され人もちゃんと乗っており さらにエアロの種類も多くワイドボディの多さにびっくりしました 因みに一番高いNC型NSXは一切ドリフト出来ない地雷なので買わないことをお勧めします [h2]悪い所[/h2] [h3]挙動ありきのシステム[/h3] とてもドリフトしやすいと書きましたがドリフトバトルやデートイベントでは直線ドリフトを継続的にすることを強要されます 慣れれば問題ないですがスピード感に支障きたすかなと… [h1]ストーリーがレースゲーム界のアンシャントロマン[/h1] はっきり言います、[b]ここまでストーリーの酷いレースゲーム[/b]をプレイしたことはありません 淡々としてる 伏線の無い突如な展開 ぽっと出 登場人物が没個性 ぶつ切り 尻すぼみ 誤訳 ストーリーの悪い所上げたらきりがありません このゲームの登場人物全員が束になっても首都高バトル2025の雑魚モブ1人にかなわないくらい魅力が感じられません 漫画で描写するのは斬新ですが飛躍感がなく全体的に硬くそれとあまりにも相性が悪かったんじゃないかとも思います 無理にオリジナリティ出そうとせず一般的なADVの演出にすべきだったと思います [h2]惜しいかな[/h2] グラフィック・挙動・再現度等クオリティは全体的に高くドリフトゲームに触ってみたい方にはお勧めしたいですね ただストーリーに関しては…シナリオライターはニードフォースピードシリーズや日本語が分かれば峠MAXプレイしてみろと言いたくなる出来の酷さでした 客観的に見れば☆5ですがストーリーが最低の出来だったのでマイナス2の☆3と言ったところです ストーリー気にしない人には本当にお勧めできます!
Игра поражает визуалом — картинка и звук действительно радуют, но за этой оболочкой скрывается крайне слабое техническое исполнение. Искусственный интеллект соперников выглядит нелепо: они движутся по заранее заданным рельсам, не реагируют на столкновения, а любое касание с ними оборачивается для игрока разворотом на 180 градусов. Сложность фактически сводится лишь к изменению множителя очков дрифта, а не к реальному поведению противников. За красивыми видами и эффектными скриншотами стоит пустая попытка подражать сериям вроде NFS или Forza. Сюжет посредственный, автопарк ограниченный, а физика вождения вызывает больше раздражения, чем удовольствие. Пока это скорее витрина с красивыми картинками, чем полноценная гонка, хотя есть надежда, что со временем проект доведут до ума.
まずは日本を舞台にしてこれだけの作品を作っていただいたことに感謝。まじリスペクト感じます。 しかい結構コツつかむまでは大変。 ドライビングスクールあるのに走り方の説明がなさすぎる。 チュートリアルだけじゃわからん! ドリフトできるようになれば楽しいのだがいろいろ説明不足でもったいない。 あと、漫画は意味わからん・・・ でも、ありがとうございます。
What an absolute delight! JDM: Japanese Drift Master already had me in its claws when I first saw it back when it was available in a Steam Next Fest. The demo felt really well done and I had to refrain from playing more, so that I actually want to play the full game when it comes out. And man am I happy I did wait... Jumping in, the game has a relatively simple premise: Here you have a car - use it to drift to your hearts content. Whether it's the open world or the mission routes, drifting just feels awesome. It's the type of game where you jump in after a couple of weeks and after like 5 minutes you hit super long drifts that barely avoid walls and other cars like you never left. It's one of those easy to get in, hard to master, but really satisfying to jump back in - type of game. The game has three main events: Drift events, race events and drag race events. I personally didn't like the drag race events, but I understand the inclusion in the game. But ignoring that, the drift and race events have quite the variety. Sometimes it's a normal grip race with tight corners, other times you have to get away from your opponents because (in the story) they want to beat you up, and in terms of drift events you either try to get a better score than the other opponents, or you have to drift really close to another driver to get a higher point multiplier. It's really well thought out and it switches consistently, so that you never really feel tired from one or the other. While I'm not a real "car guy" I promise anyone that has a heart for JDM cars will find their favourite. From a normal Mazda MX 5, to the different Nissan Fairladys, to the classic Subaru BRZs and Imprezas to the good old (legally distinct) Toyota Trueno AE86. The game wears its inspiration on its sleeves and makes the best out of it! Visually, it's stunning! I played the game both on my 2070Ti (can't remember the fps, but I think I played it at 1440p high with a good framerate) and later on with my 5080 in 4k. And this is really a "Man....." game. Whether you drive through the cherry blossom lined forest roads during the day, through the rainy, neon covered streets of a city, or if you drift down a serpentine road at dusk - the game just has you in awe. While I can't talk that much about optimisation, I can say that 4k with Ultra settings on DLSS Quality and 2x FG (I dislike framegen and get really dizzy with it, but playing this with a controller, I couldn't see a reason against it) with around 160 fps just felt and looked awesome. Sure: I could have turned down some settings for Native rendering and no FG, but for me personally this was the best way to play. Story-wise it's a mixed bag for me at least. The main story is a nice guiding thread throughout the game at least until about the last chapter. After that it didn't really do much for me, but it's overall a quite well done campaign for a car-centric game. I personally recommend doing all the side-missions as they really flesh out the characters to where I personally really liked some of them. The only real negative thing that I want to mention is the last achievement. During an average playthrough where you do all main and side content, you will get basically every achievement but one: Drive for a total of 1500km (about 950 miles). After I was done with the game I had about 500km (or 300 miles) in my stats page. The fastest way to get the 1000km remaining was to use the highway that makes a big circle around the map for about TWO TO THREE WHOLE HOURS! It's a really small gripe that I have, because if it was like 100km of total distance, I would have probably jumped in every now and then to just drift around a bit. But getting the distance that I drove while both drifting and racing with fast cars again twice over with drifting is just too much... Overall I can only recommend this both for people that like JDM and Japan-centric games, as well as people that just like somewhat arcady racing / drifting games. I would actually put this in my Top 5 car games.
It's a great game. I do love the story, it reminds me of Initial D, particularly when delivering sushi to the destination, similar to Takumi Fujiwara delivering tofu to Mt. Akina in his AE86 in the former. However, given the PC specs I have, I didn't like the fact that the game lags, even on medium graphics, so I had to play with the lowest graphics to enjoy the experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6.3M | 7.4K | 90% | $24.99 | |
| $6.3M | 9.2K | 93% | $19.99 | |
| $6.3M | 6.2K | 75% | $49.99 |