
Set sail for 17th-century British Colonial Mars in Jamestown+: a cooperative shoot-em-up for 1-4 brave souls, designed to be exciting for players of all skill levels.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Juego de naves estilo Arcade que destaca en lo cuidado que está en todos los aspectos, desde la presentación hasta la jugabilidad misma, que lo hacen perfectamente accesible para cualquiera. Esto es acompañado por un multijugador local con hasta cuatro jugadores bien incorporado y montones de naves para desbloquear. Eso sí: cae en la trampa de bloquear niveles según la dificultad en que se completen, así que si rejugar niveles no resulta atractivo, hay que prestar mucha atención a qué nivel de dificultad elegir.
BEST SHMUP EVER !
Took a little while to get the feel of it, but as a multiplayer experience, Jamestown is awesome. As far as shmups go, I'm a bit of a novice, but my only real gripe here is that visual clarity is not as good as quite a few other games I've played. I've seen worse, though. An the graphics themselves are great. Sound is good. Controls are tight. Level and enemy designs are good. Overall, very solid shooter. Jamestown has co-op in mind at the game's core. Plays fine solo, but really shines with a friend or three. At time of review (7+ hours) a friend and I just finished the last boss, but there's still several challenge missions and higher difficulties for us to work though. Well worth the $18, and even better if you catch a good sale.
Jamestown goes far beyond what you'd expect from shoot 'em up lore, offering a very creative interplanetary steampunk setting. Unfortunately, that was the only thing that impressed me. The game does feature charming pixel art, some unlockable content and a few modes to add variety, but stages are too short, sound design is quite weak and the ship mechanics didn’t really grab me.
It's a staple bullet hell and an admirable successor to classic arcade shooters of the genre
good for coop I guess, but its pretty mid solo
SOOO GUD
Excellent difficulty curve and really what modern shmups should aim to be for the most part. CRT mode looks nice too.
So I finally beat the game. What a pain in the ***. This game isnt bad. The graphics are great. The music is incredible. Boss music reminds me of Predator 1987 and the vibe and quality go back the the RPG hay day on the PS1. The two issues I have with this game. Enemy sprites overlapping enemy fire & all too weak playable ships. Charge shot is your best friend. Bomber is really strong but that requires up close and personal contact. For a game that boarder lines bullet hell, your fire from just about every ship option sucks. The game need more balancing. As I said before the game itself isnt bad, but the task is hella difficult. I wouldnt mind playing this game in a more relaxed pace. Once the game is beaten by the default standards, perhaps the player should be rewarded easy or difficult mode across all maps, so everyone could enjoy the bells and whistles of the game, rather than make it a chore. Not bad a game, but its rough do to weak weapons.
Great shmup, lots of replayability.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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