
Experience the Myth of Frankenstein through the innocent eyes of his creature. Make decisions and change people's view that you will meet on your way. Now, the myth is in your hands, so how are you going to end it?
Modeled estimate, not a reported figure. How we estimate →
About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Japanese, Polish, Simplified Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
带着傲慢与偏见打开游戏,带着悔恨与无奈关闭游戏。 这是人类历史上第一部科幻小说,带着19世纪的背景局限性。 这是20世纪人类改编的游戏,加入了现代性的成分,即,你可以不期待任何回应与善意,不反抗任何暴力与误解,理解人类的局限性,[spoiler] 然后紫砂 [/spoiler]。 在当代,期待别人对你积极且正向的回应是一种暴力行为,就这样吧烦死了。
我无法决定你的命运。你会被很多人所爱,感受风的呼吸。你不是上帝的造物不是维克多的造物,你诞生了自己。
"Does not love see beyond appearances?" This game was not even on my radar; I saw a friend purchased it on my Steam's activity feed. I loved how it looked, with its watercolor-ish visuals. Plus, it was discounted to 90% off. So, why not? It started off oh-so-slow-that-I-wanted-to-giveup, but the story picked up in the second half. I wished there was a button to speed up the movements, especially for a fast reader. + Absolutely adored the way the game looked + Loved the story and choices, especially the Carnival part. [spoiler](It was a glimmer of hope that bro finally had a chance at happiness, but alas!)[/spoiler] + Enjoyed the soundtrack + Loved the unapologetic ending - Some puzzles were too vague - OMG TOO SLOW It was good for a one-time playthrough for those curious about the story. I don't think I'd be back for another to get a different ending. My rating: 7/10
An absolute master piece of art, a beautifull take on the monster's story. There isn't a single thing about this game i didn't adore. I am, however, kinda obssesed with Frankenstein so my opinion might not be trust worthy.
大约2小时可通关的小品级游戏,自带中文。 这是一篇可互动的故事,一场深入人心的演出,一场曼妙、奇特、温柔又忧伤的旅行。它是对经典小说《弗兰肯斯坦》的再演,但同时又不是一比一的复刻,而是在加入了游戏创作者的理解,和玩家自己在游玩过程中的体会之后诞生的崭新的故事篇章。“怪物”向艺术、雕塑、音乐和知识探寻爱意,向生命、宗教、过去与死亡质询意义,墙面上、文字间处处都在描绘爱,歌颂爱,而祂却注定品尝不到爱的滋味。但如果放下偏见,却也能发现,即使是这样丑陋畸形的身躯,也能承载一颗为爱加速的心。 本作没有入门门槛,就算没有读过原著也一样可以放心游玩!
i played this game after i read the book and watch frankenstein 2025. found this game on twitter someone rec it. i love 2025 movie so much thats why i wanna try this game. i like how it follows the book. i wish creature could meet victor in this game and gets his revenge. he just wanted answers, love and companion 😔 it hurts me to play the last part 💔
[h1][b]🎮 Reseña de The Wanderer: Frankenstein’s Creature[/b][/h1] [h2]Resumen del Juego[/h2] The Wanderer: Frankenstein’s Creature es una aventura indie casual de apuntar y clic con narración basada en texto, donde encarnas (literalmente) a la Criatura y te sueltan a “explorar” el mundo como si fueras un poema interactivo con crisis existencial. No esperes combos, ni loot, ni adrenalina: aquí el gameplay es caminar, observar, elegir… y sentirte culpable por existir. La propuesta es clara: una experiencia dibujada a mano, atmosférica y emocional, con elecciones que supuestamente importan y múltiples finales para que repitas y confirmes que sí, la humanidad sigue siendo el verdadero monstruo (qué giro, jamás lo vi venir). Primera impresión: precioso, delicado… y con el ritmo de una tarde de domingo cuando se te cae el Wi‑Fi. Si te gustan las novelas visuales con exploración ligera, objetos ocultos y un tono contemplativo, esto te va a caer como té caliente. Si buscas “juego-juego”, prepárate para que te llamen impaciente mientras el título te sermonea con acuarelas. [h2][Las elecciones importan… (a veces) y el apuntar y clic hace lo suyo[/h2] Lo Bueno: ✅ 🎨 Arte dibujado a mano y estilizado: de lo más atractivo del juego, se siente como ilustración viva. ✅ 📖 Narración y trama: fuerte enfoque en historia, con vibra de ficción interactiva bien cuidada. ✅ 🌿 Ambientación natural y atmosférica: exploración relajada, colorida y emocional sin saturarte. ✅ 🔀 Finales múltiples: al menos hay incentivo para ver distintas rutas y consecuencias. Lo No Tan Bueno: ❌ 🐢 Ritmo ultra contemplativo: si esperas acción, aquí la “intensidad” es elegir entre dos pensamientos tristes. ❌ 🧩 Poca “jugabilidad” dura: es más experiencia narrativa que aventura con mecánicas profundas. ❌ 🏆 Sin logros: Steam sin logros es como Frankenstein sin tornillos: funciona… pero se siente raro. ❌ 👻 Comunidad fantasma: 0 jugadores actuales; vas a explorar la soledad con… más soledad. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Apuntar y clic funcional, pero más “leer y sentir” que jugar.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Cero presión: más paseo guiado que reto.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para una experiencia narrativa, sin demasiada variedad mecánica.[/td][/tr] [tr][td]Gráficos / Video[/td][td]8[/td][td]Dibujado a mano con estilo: aquí sí hay cariño.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Buena trama y enfoque emocional; no reinventa, pero pega.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Atmosférico y contemplativo: te mete en su mundo sin gritar.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]7[/td][td]Efectos sobrios, acompañan el tono sin excesos.[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Cumple como soporte emocional y ambiental.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]En una experiencia tan textual, las voces no son el gancho principal.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es un foco del diseño; la experiencia va por otro carril.[/td][/tr] [tr][td]Rendimiento[/td][td]8[/td][td]2D casual y estable: difícil que se atragante.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Finales múltiples ayudan, pero el ritmo puede frenar replays.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.5[/b][/td][td]Arte y atmósfera elevan una experiencia narrativa exigente con tu paciencia.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] The Wanderer: Frankenstein’s Creature es bonito, sensible y con una narrativa que quiere dejarte pensando (y lo logra). Como aventura casual indie, funciona mejor cuando lo tomas como un cuento interactivo: exploración ligera, decisiones, tono emocional y estética de acuarela que se luce. Ahora, seamos controversiales: si tu idea de “elecciones que importan” es un sistema complejo que te cambia el mundo, aquí puede sentirse más como “elige tu tristeza favorita”. Y con 0 jugadores actuales, el juego está tan solo como su protagonista… lo cual es temáticamente consistente, pero no precisamente una señal de fiesta. Aun así, con 255 recomendaciones totales, hay una base que confirma que esto conecta con quien busca este tipo de experiencia. [h3]Recomendación de Compra (En descuento fuerte: Sí / Si buscas narrativa)[/h3] Puntuación Total: 6.5/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -90% Veredicto: [i]Recomendado con reservas: para amantes de la narrativa, no para cazadores de gameplay[/i] Si te atraen las historias emocionales, lo atmosférico, lo dibujado a mano y los finales múltiples, vale la pena cuando quieres algo relajado y reflexivo. Si necesitas mecánicas profundas, desafío o “momentos gamer”, mejor no te hagas la criatura: este juego no te va a revivir esa chispa.
The Wanderer: Frankenstein’s Creature is a narrative-driven adventure developed by La Belle Games in collaboration with ARTE France and published by ARTE France. Rather than retelling Mary Shelley’s famous novel from the perspective of the scientist Victor Frankenstein, the game places players directly in the role of the creature itself. This shift in perspective transforms the familiar story into a reflective and emotional journey about identity, discovery, and rejection. Instead of focusing on horror or action, the game emphasizes introspection and empathy, presenting the creature not as a monster but as a newly born being struggling to understand the world and its place within it. The story begins shortly after the creature’s creation, with the protagonist awakening in an unfamiliar world. At first, the environment is almost empty and colorless, symbolizing the creature’s lack of knowledge and perception. As the player begins to explore and interact with the surroundings, the environment gradually fills with color and detail, representing the creature’s expanding awareness. This visual transformation becomes one of the game’s most powerful storytelling tools, illustrating the character’s emotional and intellectual growth without relying heavily on dialogue or exposition. Through wandering forests, mountains, villages, and isolated landscapes, the creature slowly learns about nature, human behavior, and the complicated emotions that define existence. The narrative structure focuses on a series of encounters and experiences that shape the creature’s understanding of humanity. Along the journey, the protagonist observes people from a distance, listens to conversations, and occasionally interacts with individuals who respond with curiosity, kindness, or fear. These moments gradually form the foundation of the creature’s developing personality. The game frequently presents players with choices that influence how the creature reacts to the world—whether it responds with compassion, curiosity, anger, or despair. These decisions ultimately shape the direction of the narrative and determine which ending the player receives. By allowing players to influence the creature’s emotional development, the game explores themes of nurture, empathy, and the consequences of rejection. Gameplay in The Wanderer: Frankenstein’s Creature is deliberately simple and contemplative. The experience is centered around exploration, environmental interaction, and narrative choices rather than complex mechanics or challenging combat systems. Players guide the creature through a series of beautifully illustrated environments, interacting with objects and completing small puzzles that symbolize the character’s learning process. Some sections involve musical interactions or pattern-based challenges, while others focus on observing the environment and triggering narrative events. These mechanics are intentionally light, designed to support the storytelling rather than dominate the experience. As a result, the game often feels closer to an interactive storybook or art piece than a traditional adventure game. The artistic presentation is one of the game’s most distinctive and memorable qualities. Each scene resembles a hand-painted watercolor illustration, with soft textures and flowing colors that evoke the style of Romantic-era artwork. The color palette constantly shifts depending on the emotional tone of the moment, creating a visual representation of the creature’s inner state. Bright landscapes and warm colors appear during moments of wonder or discovery, while darker tones dominate scenes of loneliness and despair. This dynamic visual style gives the game a dreamlike atmosphere that perfectly complements its reflective narrative. The audio design also contributes significantly to the experience. The soundtrack blends orchestral music with subtle atmospheric sounds, creating an emotional backdrop that evolves alongside the story. Gentle melodies accompany peaceful exploration through natural landscapes, while darker compositions underscore moments of fear or sadness. Environmental audio, such as rustling leaves, distant voices, or echoing winds, further enhances the sense of immersion. Together, the music and sound design create a contemplative mood that encourages players to slow down and absorb the emotional nuances of the story. Despite its artistic strengths, the game’s minimalist gameplay may not appeal to everyone. Players who prefer more traditional adventure mechanics, such as complex puzzles or extensive exploration systems, may find the experience somewhat limited. Movement can occasionally feel slightly awkward, and the interface does not always clearly communicate what actions are available in certain situations. The pacing is also deliberately slow, focusing on quiet reflection rather than constant activity. While this approach supports the narrative themes, it may test the patience of players expecting a more dynamic gameplay loop. The overall length of the experience is relatively short, with most playthroughs lasting only a few hours. However, the presence of multiple narrative paths and endings encourages players to revisit the story and explore different choices. Each playthrough can reveal new emotional perspectives on the creature’s journey, emphasizing how different interactions shape its understanding of humanity. In this way, the game encourages players to reflect on the moral and philosophical questions embedded within the story. What ultimately makes The Wanderer: Frankenstein’s Creature stand out is its thoughtful reinterpretation of a classic literary work. By focusing entirely on the creature’s perspective, the game highlights the tragedy at the heart of Mary Shelley’s original story. It portrays the creature as a being driven by curiosity and a desire for acceptance, only to encounter fear and rejection from the world it longs to join. This interpretation transforms the narrative into a meditation on empathy, loneliness, and the human need for connection. Overall, The Wanderer: Frankenstein’s Creature is a unique and emotionally resonant experience that prioritizes storytelling and artistic expression over traditional gameplay mechanics. Its painterly visuals, reflective narrative, and atmospheric sound design combine to create a deeply contemplative journey through one of literature’s most iconic stories. While its minimal gameplay and slow pacing may not satisfy players seeking action or complex challenges, those who appreciate narrative-driven games and artistic experimentation will likely find it to be a memorable and meaningful experience. Rating: 8/10
僭窃造物主的伦理问题我没太体会,“不要乱生无辜”我体会到了
Such a gorgeous and heart-wrenching game. I cried for three hours straight while playing, and would do it again.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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