
You find yourself on a mysterious island in the middle of the ocean inhabited by a forgotten tribe. The islanders lived a carefree and quiet life and everything seemed to be perfect…
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[u]Recommendation[/u]: A fun, light "time management"/resource collection game with low stakes. [u]Critique[/u]: Without achievements or leaderboards, this resource collection game is a perfect "play and forget" game: you can play through the game once, and be satisfied that there's nothing you missed or need to replay in order to get a sense of completion. There are a few places in the game where you can slow yourself down, but no places where the wrong choice will get you permanently stuck - fairly extensive testing went into making sure that this is the case. A lot of game reviews will present a game as "relaxing," but this game, where the only tension is how quickly you complete a level, truly is relaxing.
Edit: The developer is a toxic scammer who, instead of removing the game "Demigods" from the store when they had to, nuked people's Steam keys, a brazen act of theft, and nuked the game repository so people who still own it can't play it. Sure, the game "Demigods" was terrible anyway, but that's not the point. Stealing from gamers... taking their money then revoking the product, is extremely unethical and in some parts of the world, this is a crime. Valve should take action and ban this developer from Steam for all time, for their toxic, criminal behaviour. There is no telling when this brazen thief, scammer and fraudster will do the same to their other games like this one. [b]Under no circumstances should anyone buy a game from this thief.[/b] Original review follows: This is a mobile ported 2D clicker game where you click on various objects along pathways until the pathways are all cleared. That's all there is to the gameplay. This was done better by the 12 Labours of Hercules games, and those are terrible too. Even if this wasn't mobile ported crap, as a PC game it sucks. No gameplay to speak of, fixed resolution, and fixed 4:3 aspect ratio. Did they develop this junk for tablet or for 1990's CRT monitors? Anyway. The developer has the audacity to charge $4.50 for this on Steam, but they give it away free on iOS. Do these jerks think PC gamers are suckers ready to be price gouged? I can't recommend anyone rewards this morally bankrupt greed and pays money for a PC game that's free for mobile gamers.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love seeing those childhood games on steam. Would 100% recommend.
Netter Zeitvertreib. Update auf aktuelle Auflösungen wäre super.
Миленькая короткая игрушка, сделанная с душой. Определяется это по тому, что разработчик в такую короткую игру мог спокойно напихать 30 одинаково наполненных уровней, но они для каждого уровня придумывали отдельный, хоть и простенький, но сюжет. 1-2 вечера можно позалипать в эту доброту, цена вполне соответствует :)
This is one of those rare jewels you find every once in a while - I have absolutely zer0 complaints about this game! Ok...I've managed to come up with a complaint so that folks don't think I'm full of crap--the birds aren't clickable...most games in this genre have clickable birds that explode or react when you click them...this game doesn't. Better now? Lets move forward with the review now, shall we? The basic game colors are colorful and the special gemstones are not only animated, but so colorful that it could make a goalie squee on a bad day! The game play was creative and exciting...refreshingly different from other's in this genre because you have to build upon previous upgrades and repairs. Things get destroyed often and you have to have other buildings up and working in order to repair the damages so you can continue to collect your resources to finish the objectives. And though the objectives SEEM simple enough, sometimes you'll need to replay it because you can't figure out the bigger puzzle so you can get the goals done. Example, figuring out the proper order to fix up the buildings so that you can beat your own times...well, not that this game keeps time, so far as I can tell, it operates on a points basis--which you can raise by collecting gems and chests! So yes, I highly recommend this game for anyone who enjoys this genre--if you don't try it, you will be missing out!!!
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h1]Good things:[/h1] I like the graphic and music in this game. It is calming and it helps to make this time management game a good game to play if you want to relax and chill out. But if you want to get gold on all levels that means you have to pay attention to the gameplay and focus and think as a few levels are really hard and I had to repeat them many times before I found the optimal way of doing things. Overall this game is good for 6 hours of fun and to relax. [h1]Bad things:[/h1] The only bad thing is that the game does not let you to change the resolution. [h1]Conclusion[/h1] Buy this game if you want to chill out and play something to relax but also to have a bit of challenge in the game. Overall score 7/10
Určitě jsou lidé, pro které je tahle hra skvělá, ale na mě osobně neudělala až takový dojem. Je v ní zajímavá mechanika postupného odkrývání mapy levelu, kterou na začátku zakrývá mlha, ale nekonzistentí ceny vylepšování budov pak nějaké strategické plánování znemožňují definitivně. Chyběla mi možnost nastavit si obtížnost - první polovina hry je vysloveně snadná a mechanik, které je potřeba se naučit je poskrovnu. Ve druhé polovině pak začíná být náročnější načasovat vše správně. Čas od času se v levelu objevují diamanty, za jejichž sebrání získáváte bonusové skóre, které ale nemá vliv absolutně na nic (nebo jsem si toho alespoň během žádného ze všech 30 levelů nevšimla), tudíž jejích sbírání je jen zbytečné zdržení. Původně jsem měla v plánu zkoušet splnit v kratším časovém limitu i levely, kde se mi to v prvních několika pokusech nepovedlo, ale dokončení posledního levelu hráče vrací na začátek s titulem Expert, nicméně bez možnosti opakovat kterýkoliv level rovnou (můžete se tam samozřejmě znova propracovat, ale do toho se mi nijak zvlášť nechce). Hru jsem získala v balíčku z Fanatical, který jsem kupovala kvůli jiné hře za zlomek její běžné ceny - samostatně bych si ji nejspíš nekoupila, a na základě zkušenosti bych doporučila sáhnout po jiném titulu - v rámci žánru jich je až až.
bom
Island Tribe is a casual strategy and time-management game developed by Realore Studios and published by Qumaron that builds its entire experience around resource management, organization, and gradual expansion. Serving as the foundation for a series that would later grow into multiple sequels, the original release establishes a formula centered on efficiency and planning without overwhelming players with deep simulation systems. The result is a strategy experience designed to be approachable, rewarding, and relaxing while still offering enough challenge to keep players engaged across its progression. The story begins on a peaceful tropical island where a tribe enjoys a stable life surrounded by natural beauty and comfort. That calm existence disappears quickly when a volcanic eruption threatens everything the community has built. Forced to abandon their home before disaster destroys it entirely, the tribe begins a difficult journey toward survival and relocation. What follows becomes a rebuilding adventure where every cleared obstacle and repaired pathway pushes the settlers closer toward establishing a new future. The premise remains simple, but it supports the gameplay effectively. Island Tribe never tries to become an elaborate narrative-driven experience. Instead, the story exists primarily to provide purpose behind the constant movement and expansion that define progression. Players are not simply gathering resources for efficiency alone. They are helping a displaced community rebuild after catastrophe while overcoming environmental challenges standing between survival and success. Gameplay revolves heavily around resource collection and careful planning. Workers gather food, clear debris, repair damaged roads, and construct essential buildings necessary for progress. Every stage presents a collection of obstacles and objectives that require players to think strategically about priorities. Resources remain limited, meaning decisions matter. Spending materials too early or directing workers inefficiently can create delays that become increasingly noticeable during later stages. One of the game's strongest qualities lies in how naturally it introduces complexity. Early levels remain intentionally straightforward, helping players understand the basics without creating frustration. As progression continues, objectives become more demanding and environmental obstacles require stronger planning. Additional layers of challenge emerge steadily rather than arriving suddenly, creating a learning curve that remains welcoming while still encouraging improvement. Time-management mechanics form the center of the experience. Success often depends on determining which tasks deserve immediate attention and which can wait. Clearing pathways might unlock important materials, but repairing buildings may create greater long-term efficiency. Those small decisions become increasingly satisfying as players learn stronger optimization strategies and improve performance naturally over time. Island Tribe benefits greatly from its pacing. Unlike strategy titles built around heavy pressure or punishing complexity, this experience embraces a lighter structure that prioritizes comfort and accessibility. Players can settle into a rhythm of gathering, building, and expansion without constantly feeling overwhelmed. The challenge exists, but it rarely becomes exhausting. The level structure also contributes significantly to long-term enjoyment. Multiple environments introduce visual variety while changing layouts force players to adapt strategies gradually throughout progression. Even though the core gameplay remains consistent, different stage designs prevent repetition from becoming a serious problem. Each completed level creates a rewarding sense of accomplishment as previously chaotic environments slowly become organized and functional. The visual presentation complements the game's design philosophy effectively. Bright environments and colorful scenery reinforce the welcoming atmosphere while keeping important information easy to understand. Buildings, pathways, and resources remain visually clear without unnecessary clutter interfering with gameplay. The presentation focuses heavily on readability while maintaining enough personality to make the island environments enjoyable to explore. Sound design follows a similar philosophy by supporting gameplay rather than competing with it. Music maintains a pleasant tone that reinforces the lighter atmosphere while sound effects provide useful feedback during resource gathering and construction activities. Together, these elements help create an experience that remains relaxing even during busier moments. Players seeking highly detailed city-building systems or deep economic management may find Island Tribe intentionally modest in scope. The game focuses more heavily on accessibility and efficient progression than large-scale complexity. However, players who enjoy time-management games and lighter strategy experiences will likely appreciate the focused design. What makes Island Tribe successful is its understanding that satisfying progression does not require excessive complication. Realore Studios created a game built around small but rewarding accomplishments, where every repaired road and completed objective contributes toward meaningful progress. Qumaron helped preserve an experience that still holds value for players seeking approachable strategy years after its original release. Island Tribe succeeds by delivering exactly what it promises: a comfortable and rewarding management experience built around rebuilding, efficiency, and gradual expansion. While future entries would expand upon the formula, the original remains a strong foundation that introduced the core ideas effectively. Rating: 7/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.8M | 15.4K | 77% | $19.99 | |
| $5.9M | 13.3K | 92% | $14.99 | |
| $1.6M | 2.9K | 91% | $19.99 | |
| $1.5M | 2.3K | 72% | $19.99 | |
| $1.2M | 3.5K | 90% | $9.99 | |
| $610.2K | 771 | 54% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2K | 52 | 79% | $3.99 | |
| $5.2K | 52 | 71% | $3.99 | |
| $5.2K | 81 | 94% | $1.64 | |
| $5.2K | 65 | 75% | $3.99 | |
| $5.2K | 102 | 65% | $4.99 | |
| $5.2K | 51 | 92% | $4.99 |