
You find yourself on a mysterious island in the middle of the ocean inhabited by a forgotten tribe. The islanders lived a carefree and quiet life and everything seemed to be perfect…
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h1]Good things:[/h1] I like the graphic and music in this game. It is calming and it helps to make this time management game a good game to play if you want to relax and chill out. But if you want to get gold on all levels that means you have to pay attention to the gameplay and focus and think as a few levels are really hard and I had to repeat them many times before I found the optimal way of doing things. Overall this game is good for 6 hours of fun and to relax. [h1]Bad things:[/h1] The only bad thing is that the game does not let you to change the resolution. [h1]Conclusion[/h1] Buy this game if you want to chill out and play something to relax but also to have a bit of challenge in the game. Overall score 7/10
Spiel selbst immer noch lustig, hat aber definitiv ein untragbares Soundproblem: Ein konstant nervig kreischpiepsig sägender Ton im Hintergrund, der sich auch nicht abstellen lässt, wenn man im Spiel Musik und Sound ausschaltet. Es hilft nur, den PC-Sound völlig auszuschalten. Sehr schade.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice little game for everyone who likes these kind of games. its fun and can get quite hard at times to achieve gold. too bad there are no achievements on steam, but there are in-game .
Edit: The developer is a toxic scammer who, instead of removing the game "Demigods" from the store when they had to, nuked people's Steam keys, a brazen act of theft, and nuked the game repository so people who still own it can't play it. Sure, the game "Demigods" was terrible anyway, but that's not the point. Stealing from gamers... taking their money then revoking the product, is extremely unethical and in some parts of the world, this is a crime. Valve should take action and ban this developer from Steam for all time, for their toxic, criminal behaviour. There is no telling when this brazen thief, scammer and fraudster will do the same to their other games like this one. [b]Under no circumstances should anyone buy a game from this thief.[/b] Original review follows: This is a mobile ported 2D clicker game where you click on various objects along pathways until the pathways are all cleared. That's all there is to the gameplay. This was done better by the 12 Labours of Hercules games, and those are terrible too. Even if this wasn't mobile ported crap, as a PC game it sucks. No gameplay to speak of, fixed resolution, and fixed 4:3 aspect ratio. Did they develop this junk for tablet or for 1990's CRT monitors? Anyway. The developer has the audacity to charge $4.50 for this on Steam, but they give it away free on iOS. Do these jerks think PC gamers are suckers ready to be price gouged? I can't recommend anyone rewards this morally bankrupt greed and pays money for a PC game that's free for mobile gamers.
Zum Entschleunigen des Alltags bestens geeignet; macht Spaß :)
Island Tribe is a casual strategy and time-management game developed by Realore Studios and published by Qumaron that builds its entire experience around resource management, organization, and gradual expansion. Serving as the foundation for a series that would later grow into multiple sequels, the original release establishes a formula centered on efficiency and planning without overwhelming players with deep simulation systems. The result is a strategy experience designed to be approachable, rewarding, and relaxing while still offering enough challenge to keep players engaged across its progression. The story begins on a peaceful tropical island where a tribe enjoys a stable life surrounded by natural beauty and comfort. That calm existence disappears quickly when a volcanic eruption threatens everything the community has built. Forced to abandon their home before disaster destroys it entirely, the tribe begins a difficult journey toward survival and relocation. What follows becomes a rebuilding adventure where every cleared obstacle and repaired pathway pushes the settlers closer toward establishing a new future. The premise remains simple, but it supports the gameplay effectively. Island Tribe never tries to become an elaborate narrative-driven experience. Instead, the story exists primarily to provide purpose behind the constant movement and expansion that define progression. Players are not simply gathering resources for efficiency alone. They are helping a displaced community rebuild after catastrophe while overcoming environmental challenges standing between survival and success. Gameplay revolves heavily around resource collection and careful planning. Workers gather food, clear debris, repair damaged roads, and construct essential buildings necessary for progress. Every stage presents a collection of obstacles and objectives that require players to think strategically about priorities. Resources remain limited, meaning decisions matter. Spending materials too early or directing workers inefficiently can create delays that become increasingly noticeable during later stages. One of the game's strongest qualities lies in how naturally it introduces complexity. Early levels remain intentionally straightforward, helping players understand the basics without creating frustration. As progression continues, objectives become more demanding and environmental obstacles require stronger planning. Additional layers of challenge emerge steadily rather than arriving suddenly, creating a learning curve that remains welcoming while still encouraging improvement. Time-management mechanics form the center of the experience. Success often depends on determining which tasks deserve immediate attention and which can wait. Clearing pathways might unlock important materials, but repairing buildings may create greater long-term efficiency. Those small decisions become increasingly satisfying as players learn stronger optimization strategies and improve performance naturally over time. Island Tribe benefits greatly from its pacing. Unlike strategy titles built around heavy pressure or punishing complexity, this experience embraces a lighter structure that prioritizes comfort and accessibility. Players can settle into a rhythm of gathering, building, and expansion without constantly feeling overwhelmed. The challenge exists, but it rarely becomes exhausting. The level structure also contributes significantly to long-term enjoyment. Multiple environments introduce visual variety while changing layouts force players to adapt strategies gradually throughout progression. Even though the core gameplay remains consistent, different stage designs prevent repetition from becoming a serious problem. Each completed level creates a rewarding sense of accomplishment as previously chaotic environments slowly become organized and functional. The visual presentation complements the game's design philosophy effectively. Bright environments and colorful scenery reinforce the welcoming atmosphere while keeping important information easy to understand. Buildings, pathways, and resources remain visually clear without unnecessary clutter interfering with gameplay. The presentation focuses heavily on readability while maintaining enough personality to make the island environments enjoyable to explore. Sound design follows a similar philosophy by supporting gameplay rather than competing with it. Music maintains a pleasant tone that reinforces the lighter atmosphere while sound effects provide useful feedback during resource gathering and construction activities. Together, these elements help create an experience that remains relaxing even during busier moments. Players seeking highly detailed city-building systems or deep economic management may find Island Tribe intentionally modest in scope. The game focuses more heavily on accessibility and efficient progression than large-scale complexity. However, players who enjoy time-management games and lighter strategy experiences will likely appreciate the focused design. What makes Island Tribe successful is its understanding that satisfying progression does not require excessive complication. Realore Studios created a game built around small but rewarding accomplishments, where every repaired road and completed objective contributes toward meaningful progress. Qumaron helped preserve an experience that still holds value for players seeking approachable strategy years after its original release. Island Tribe succeeds by delivering exactly what it promises: a comfortable and rewarding management experience built around rebuilding, efficiency, and gradual expansion. While future entries would expand upon the formula, the original remains a strong foundation that introduced the core ideas effectively. Rating: 7/10
Netter Zeitvertreib. Update auf aktuelle Auflösungen wäre super.
bom
[u]Recommendation[/u]: A fun, light "time management"/resource collection game with low stakes. [u]Critique[/u]: Without achievements or leaderboards, this resource collection game is a perfect "play and forget" game: you can play through the game once, and be satisfied that there's nothing you missed or need to replay in order to get a sense of completion. There are a few places in the game where you can slow yourself down, but no places where the wrong choice will get you permanently stuck - fairly extensive testing went into making sure that this is the case. A lot of game reviews will present a game as "relaxing," but this game, where the only tension is how quickly you complete a level, truly is relaxing.
Viel zu kurz für ein Klickmanagement-Spiel. 3 Stunden. Keine Schwierigkeitsgrade, keine Sammelobjekte. Wenn man durch ist, kann man nicht einzelne Levels zur Verbesserung wiederholen, sondern das Spiel fängt ganz von vorne an. Keine 3-Sterne-Wertung.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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