
A narrative delivery simulator following the Postman, a Postal Worker new to a small fishing village off the coast of a volcano. They begin to experience space-warping aberrations as the village withers.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Island Off Outer Darkness follows the narrative of the Postman, a resident Postal Worker new to a small fishing village in Antarctic waters off the coast of a volcano (the titular Outer Darkness). They start new to the job, and must deliver packages to residents day-by-day, week-by-week. As they learn more about the island and its townsfolk, aberrations in space begin to appear. More broadly, Island Off Outer Darkness is an exploration of the grief of community collapse and personal withering. Featuring a 31-track OST by CalamityRhapsody and visual artistic work by several people, Island Off Outer Darkness is the story of this town, and these people.

Live out the life of a kind of antisocial government employee in an alien place.
Act out thrilling strand-type delivery simulator gameplay.
Chat with townsfolk in a menuing and dialogue system inspired by classic RPGs.
Go green with the gardening and hybridizing of over 15 otherworldly crops.
Chum fast by fishing in the ocean, with over 60 reelable fish, plants, and rocks.
Keep your ears peeled for a 31-track OST composed by the artist CalamityRhapsody.
Experience an unfolding story full of intrigue... and mystery.
Discover the world of Kolob, via its effects on the isolated fishing village.

Pluripotent Fester, a former freedom fighter and political writer for the liberation of Argyre for Pluripotentkind. Depressive, and in exile.
Brucehilda, a grandaunt, plumber, and resident of the island for over 60 years. And a doppelgänger, of her "twin sister".
The Postman, a gender-nonspecific mid-twenties youth from the mainland, new to their Postmanly job on the island.
Leonargo, a scholarly sea people from the depths, fished up and localized a few years before Island Off Outer Darkness takes place.
Aleks, an awkward farmer on the desolate rock and lover of his devoted partner Bucephalus.
Bucephalus, Aleks' partner-turned-horse who has a love for botany and the culinary arts.
And many more!
At absolutely no point in development was generative AI used, and Island Off Outer Darkness is 100% human-made.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great Narrative and Delivery Experience! This game has me kinda in a chokehold on how much I like the Chars and world. Once you understand the world a little bit more and how the gameplay loop, Its fun to check in on these Chars and seeing how the world changing around them. The Art/Models are simple, but it conveys the interactions between Chars as the change day to day well and They're never to hard to find to get the job done, The abberations keep the already strongly unique landscape aesthetic and themeing, and feed into the allegorical stories being told about the characters and their relationships. I feel myself relating to the Characters sometimes, their expressions at their most joyous, most focused and most neurotic and dismissive, its written well so I can see where (most of them) are coming from how the world shaped them. Understanding the world slowing being revealed mirrors characters so well. I thought I wouldnt fw the chars since some of their portraits are just abstract art, but they are all interesting in every sorta way theyre features intertwine with world and narrative well. Even chars I hate I would run down and talk to because I wanted to know how a lil bit of info affected them in particular, this world really feels lived in. The minigames are fun and the storyline associated with them is fun too, learning about the world through the minigames and them interacting with each other really made the game gel and made me look forward to the next day to progress em. The music is delightful and encompassing and imo hits the feeling of being on anomlous island to a island to a T, a little bit scary and little bit contrictive in feeling, but a vibe nonetheless. There are platforming challenges that are required to complete the game, theyre tough sometimes, since the controls are designed for chill think-while-you-walk kinda game, and will take some trial and error to complete em and are a bit frustrating. There is a bug (at least I think its one) where the text and visuals 'desync' and only half of each appear, first I thought It was a feature and thought I was supposed to beat the day with trial and error, but eventually I realized I learnt nothing about the world so just started to reset the game when it happened (rarely). Also you can get stuck on geometry sometimes and you gotta restart the day from the pause menu. ( I dont mind tho the game starts up and opens like instantly). All in all a positive game, even though the ending made me feel kinda sad.
charming little game that constantly manages to surprise you despite its small scope
This is really stunning. It's just such a pure vision of a place. It gives me the same feeling as when I first read Book of the New Sun or watched Twin Peaks. A visit to a world that is cohesive, beautiful, and a complete understanding of things is just out of reach. But I feel it.
A strange slow dreamy sort of game. I look forward to diving into it more.
After purchasing an upgrade that increases my jump height by 0.11 undefined units, I spent ten minutes trying to jump up onto a roof where a crow was perched, only for it to speak to me in the voice of one of the townsfolk: a plumber who is the exact copy of the woman she broke off from when the two were children. Her existence made people uncomfortable, so they always referred to her as the original's twin sister, despite her clearly being a doppelgänger. The plumber doesn't really like talking about being a doppelgänger herself either, not for any nefarious reasons, but because growing up in a family that was scared of her taught her to leave the subject alone. She had no choice about coming into existence, the two were merely a singular person one day and then two the next, but perhaps her family never entirely believed that. She's old now, and has lived a life she's fairly content with, but her story is undeniably tinged with a mundane sadness, despite her extraordinary circumstances, of growing up in a family that cannot accept all of who you are. Anyway, the crow on the roof tells me that there's always something new happening in pipes. A few days later, I find another crow (or the same crow?) who speaks in another person's voice. It seems to just be something that the crows around here do. Wonderful game.
I will take all of the this that you've got. The Morrowind dialogue system is great. The soundtrack is great. The Island feels like a place and its inhabitants feel like people. The world of the game has a mystery that I don't recognize from other media. Each sentence preceding this one excepting the first is itself reason enough for me to try a game. Again, I will take all of these that you can make.
A breath of fresh, foggy, volcanic air. This game is rad
This is an astonishing game. The writing is so sharp, the way that it plays with genre and expectations is so fun, the characters are memorable, the setting vivid. It's also absolutely beautiful - every house, every character is stylised with precision, and set off against stunning skyboxes and seas that paint an impressionistic image of a world both strange and painfully familiar. The game trusts you to pay attention and rewards that attention. Definitely a contender for my game of the year.
What a game. For some reason I really like games where you can be a little guy with a little job, so I was instantly hooked, but it's also strange and atmospheric in a way I loved, and it's intentionally full of friction in a way I find really delicious in games. Like, the walking is too slow, and some of the characters never ever warm up to you. It's probably not for everyone but ♥♥♥♥♥♥♥♥♥♥♥ was for me. And the soundtrack is gorgeous. I did think the game was ending when the Postman leaves Rekkieg for wetter winter(?) (this world has very confusing seasons) (< complimentary) and I got really sad, but don't worry, there's quite a bit more. I'm guessing I'm the outlier in taking 22 hours to play the entire thing but I just really loved hanging out in this world.
Truly fantastic postman game. Love delivering packages to freaks
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| Stardew Valley | $243.6M | 1M | 98% | $14.99 |
| Project Zomboid | $239.1M | 461.1K | 94% | $19.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.4K | 95% | $47.99 |
Related
| Dinosaur World | $14.5K | 170 | 62% | $3.99 |
| KUUKIYOMI 4: Consider It | $14.5K | 56 | 89% | $7.99 |
| DwarfCorp | $14.5K | 175 | 53% | $2.99 |
| REKT! High Octane Stunts | $14.5K | 138 | 93% | $5.99 |
| World for Two | $14.5K | 74 | 82% | $13.99 |
| Roche Fusion | $14.5K | 96 | 93% | $5.99 |