
Isekai Adventurer Guild is an SRPG roguelite where you train adventurers and go on quests together.People and monsters from Isekai have appeared.As the guild master, train adventurers and fight alongside them to solve the mysteries threatening the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Isekai Adventurer Guild is a SRPG roguelite game where you train adventurers registered in your guild and go on adventures together.
Register adventurers summoned from another world to your guild and undertake various quests.
Grow your guild and adventurers using rewards obtained from completing quests.
Receive diverse quests from clients and embark on adventures.
Strategically select your party leader to easily accomplish quest objectives.
Defeat enemies by utilizing various skills.
Make use of terrain and elemental attributes to defeat enemies more easily.
Strengthen your adventurers through leveling up and clearing stages.
The growth direction of adventurers will vary depending on your choices.
You can enhance skills by raising adventurers' ranks through nurturing them.
You can recruit adventurers by collecting guild funds.
Recruit various adventurers summoned from another world and register them in your guild.
You can also discover the original stories unique to each adventurer.
Increase your rank by gaining rank experience or enhance your equipment to boost unique stats.
This allows you to complete quests more efficiently.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Russian, Portuguese - Brazil, Spanish - Latin America
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
All the assets in the game are made using AI Generation. The combat is rudimentary, the mid-dungeon leveling system is rogue-like/lite in nature but feels excruciatingly barebones and, again, rudimentary. This is the first title for this developper. The lack of accreditations of the work would suggest this is potentially a single developper, though there is credits for the title screen BGM theme, so whoever that person is at least a known contributor, least that simply comes from a public license library of some kind. I would say its a fine game to pick up for a Steam Deck, but I would say that the price of the game doesn't feel earned in contrast to the effort put into this title. Verdict: Wait for a sale, at least 20% off before purchase. 4.75/10.
Долго думал куда развернуть палец. Я рассчитывал на менеджер гильдмастера, а оказался участником авантюр. Да, я хочу нормальный, простой менеджер, где гильдмастер-куколд может наблюдать как его подчёнённые проходят данж, анализировать что не хватаем им, покупает у них "уши гоблинов" по 2 гила, продавать раритеты что они добыли королям в другие королевства, смотреть их романтическую линию, скорбеть по ним когда они погибают и т.п. А что получаю? Затянутые диалоги в стиле Тарантино, гринд и призыв рандомных нищих за 300 монет. Если этот проект не даст игрокам что-то свежего, нового в этом жанре, то какой смысл его вообще делать? Как итог могу сказать честно, в этой игре ничего нет за что можно уцепится и хороший отзыв оставляю лишь потому, что игра переведена на много языков и у неё быстрая загрузка.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The battle map isn't fully accessible. Enemies in certain areas, you cannot attack, nor move to. You can't fully move the battle map and see where your people are, you fight in the blind. Not to mention, a lot of the quests you have to go through several map changes before you meet the requirements for the quest. Until these things are fixed, I highly do not recommend. Beard Bear, thank you for such a prompt response! Absolutely shocked, most developers wouldn't care to respond. Much less in less than an hour! I've always loved these types of games ever since Valthirian Arc was released on Kongregate 20 years ago lol. I'll definitely come and check it out again with the next update!
Isekai Adventurer Guild — Promising EA tactics, but very repetitive right now Rating: ★★★☆☆ (3/5) | Verdict: Recommended (with caveats) Turn-based combat is fun enough, and the roguelite-style “pick buffs as you level” is a cool twist. But it’s Early Access in a very obvious way: limited depth, weak audio, and the current loop gets repetitive fast. I got ~12 hours out of it and I’m personally waiting for more updates before coming back. Pros - Turn-based gameplay is solid if you already like this style - Roguelite-ish buff selection during runs is a nice twist - Story is okay and seems like it’s building toward something - Very active dev (multiple updates a week with fixes/content/art) - Good price point (right now) Cons - Repetitive gameplay loop at the moment (even with more story available) - Combat leans more on build choices than positioning/skill play (less tactical depth than it looks) - Runs feel mostly fresh each time (no meaningful persistence/meta progression) - Sound design is lacking - AI-generated art is used (they’re upfront about it) fine for me, dealbreaker if you’re anti-AI art - Little to no customization yet, and you can’t create your own characters (may be the dev’s vision, but it’s a miss for me) Best for: Turn-based fans who like experimenting with builds and don’t mind an unfinished, repetitive EA loop. Skip if: You want deep tactics, strong presentation/audio, meta progression, or you won’t touch AI art. Bottom line: Worth a look at the price if you’re okay with Early Access, but I’d wait for more updates unless you’re just here to sample the foundation.
2026.4.14 게임을 찾다가 재밌어 보여서 구매했는데요 아직 얼마 안댓지만 아기자기하고 재밌어요 좀 더 해봐야겠지만 아직 까지는 재밌습니다. 전투 시작 위치 부분이 좀 더 다양했으면 좋겠어요 ------------------------------------------------------ 2026.4.15 오늘 더 해봤는데 라이트 하지만 재미 있습니다. 길드 운영을 해나가는 게임이니 만큼 다양한 요소가 있었으면 좋겠어요 단순히 계속 전투만 하니까 약간 반복되는 숙제 느낌이 많았습니다. 전투후에 다양한 파밍 요소도 있었으면 좋겠어요 전투 파견 외에 다른 길드 시설을 짓거나 하는 요소도 있었으면 좋겠고 아직 얼리니까 개발자님이 힘내셔서 좋은 게임 만들어 주셨으면 좋겠습니다.
존경하는 개발자님께, 저희는 귀하의 게임을 진심으로 사랑하는 러시아어권 플레이어 커뮤니티를 대표하여 이 글을 드립니다. 귀하의 게임은 저희에게 매우 흥미롭고 의미 있는 프로젝트가 되었습니다. 저희는 업데이트를 꾸준히 지켜보고 있으며, 귀하께서 창조하신 세계 속에서 큰 즐거움과 관심을 가지고 플레이하고 있습니다. 그러나 많은 플레이어들에게 언어 장벽은 여전히 큰 어려움으로 남아 있습니다. 러시아어 현지화가 없기 때문에 게임을 충분히 즐기기 어렵다는 점이 아쉽습니다. 러시아어는 저희에게 단순한 편의성의 문제가 아닙니다. 이는 개발자님의 의도와 메시지를 본래 의도하신 그대로 온전히 느낄 수 있는 기회입니다. 러시아어 현지화의 추가는 귀하의 국제적인 커뮤니티 중 한 부분에 대한 중요한 배려의 표현이 될 것입니다. 저희는 향후 러시아어 지원을 고려해 주시기를 진심으로 희망합니다. 이는 저희가 귀하의 게임에 더욱 깊이 애정을 느끼고, 더 큰 열정을 가지고 지원할 수 있는 계기가 될 것입니다. 존경과 희망을 담아, 러시아어권 플레이어 커뮤니티
キャラデザインは可愛らしくて好きな部類。 早期アクセス仕様ではあるので、 期待を込めて「あればイイな」を書き記す。 ・受付嬢のレベルによる斡旋の合否 ・アイテムの買取による領主の評価 ・ギルド酒場の食材調達リクエスト ・薬草素材の調達リクエスト ・ギルド施設の拡張や運営シム要素 など、日本の転生系アニメやコミックのギルド運営要素を参考に頑張って欲しい、期待値のあるゲーム。
I can't support games that use AI :(
1인개발이고 나발이고..... 왜 자꾸 전투 중에 멈춰서 턴이 진행이 안되나요...... 몇번을 껐다가 켰는지 모르겠네요 적 턴에서 자꾸 몹이 턴 소비를 안해서 딱 게임 하다가 맛이 사라집니다. 왠만하면 리뷰 안다는데.....
Very cute and charming in appearance, and tone. Characters fall comfortably into various tropes often found in Isekai, and fantasy stories, without them feeling forced. Characters come with a variety of upgradable abilities to use in the strategy based combat. Combat itself is a combination of turned based strategy, with minor rogue lite elements, in that your characters gain permanent bonuses, but each time you start a new quest your characters start at level 1, or higher as they gain ranks, but leveling bonuses are reset. This leads to combat feeling varied, even if you use the same 3 characters over and over again, they will get vastly different leveling bonuses. If you want to support a dev, making a fun and interesting game, I suggest picking this one up, I am looking forward to seeing where the project goes. I should also state, I don't normally support AI use in creative projects, I believe creatives should be hired, and properly paid for their work. BUT I understand the gap that AI closes for small time creatives. Allowing them to work on bigger projects they couldn't normally undertake.
Players by region
Where this game's players are, estimated from review languages.
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