
Test your limits in this hardcore, cyber-samurai game set in post-apocalyptic Japan. Parry your foes’ blows with your weapon of choice and use implants to attack the weaknesses of unstoppable bosses from Japanese folklore!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese, Korean, Russian*, Japanese*, Italian, Spanish - Spain, Catalan*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
+ looks amazing - gameplay + game play ideas - poor gameplay idea execution 4/10 combat - could you stop giving me upgrades and taking them away 5 seconds later.....
Blind Fate: Edo no Yami is a bland "action" game, with simplistic combat and dull level design, but on the plus side...well, it looks alright. Graphically its quite pleasant, and it has some nifty camera work as it introduces one of the enemy types by having them leaping from the background into the foreground with a stylish panning movement. Though it's so proud of this that it repeats it over, and over, and overrr again every time this enemy appears, which gets tedious. It's also a case of style over substance, as this enemy looks stupid and is dull to fight. Combat is also quite limited and stodgy in its execution, with this being nowhere near to the best in the genre (such as Dead Cells, Blasphemous, Dark Light, or even the decades old Castlevanias) It seems they had a reasonable idea for the story, and some chops technically, but not much else. In a couple of hours of playing it, it had one set-piece, and that was really uninspired. Walk along and get attacked by a tree. Dodge it. Get attacked by another tree, dodge it. Repeat a couple more times with no variation, set-piece ends. How mind-blowing! I mean, it would be fine if the challenge was super tight and it raised your adrenaline regardless of it being insipid creatively, but it's so easy as to be quite boring. Battles in the game are equally boring, and are a million miles away from the epicly designed boss-fights of Blasphemous 2, or the tricky challenge of Hollow Knight etc etc. Etcetera! There's just so, so, sooooo many titles in this genre that have raised the bar for this type of game, and Blind Fate feels like it could have been "my first Xbox arcade game" from, what? fifteen years ago? And even then it would have been pretty passe compared to something like Shovel Knight (I think that was Xbox arcade, but even if wasn't, do you know what was? Castlevania symphony of the night, and that was released even before then on playstation 1. You're not doing so well when a thrity year old game is more compelling) I don't get what they were trying to achieve here. There's an attempt to add an extra layer of mechanics to its basic fighting, and yet..well...the fighting is basic and naff, so what a waste of time. It's not an action packed platformer, and it's not a thrilling slash-em-up either. It doesn't have incredible boss-battles, nor does it have slick set-pieces. Ina pretty crowded market this brings nothing new or interesting, and this review is being left weeks after I could be last be bothered to play it. Definitely one for the back-log, and highly unlikely I will pick it up anytime soon.
Never wrote one of these but here we go: Pros: - Interesting concept - uses 3 senses to traverse levels, detect, and attack enemies - Added Skill tree (you unlock more skills as you progress) - Promotes level revisiting to get full completion on some stages (replay value I guess but not for me) - Upgrades... (helps I guess) Cons: - Gets Repetitive VERY FAST! - Some of THE most annoying boss fights, Kirin (devs say they fixed this, I still found it annoying), Tatsu, Amatsumara - Bosses are INCREDIBLY TANKY!! - No Direction, or TIPS of what to do next in some cases and your stuck either looking online or YT to figure out how to progress - Enemies can STILL damage you after your Blade Dash Finish skill (this is really stupid, you should be invincible but that's just my opinion) - There are evident Game Bugs, Lots of them (unobtainable drops, level hangs up and unable to progress, VFX issues)\ - Medpacks are dropped VERY rarely, gets annoying fast, every time you uses a finisher you should regain health or at least have the enemies drop a medpack, geeeez By the end of the game I just wanted it to be over so I can uninstall lol, maybe there are others who will enjoy this but it just wasn't for me. I'm glad I got it for $5 on Steam sale. Feel free to view playthroughs on YT, and if you like it, give it a go.
Eu espero que os envolvidos NUNCA ARRANgE EMPREGO NA AREA. Perguntas e respostas dos criadores. 1 E quanto as Mecânicas R: Nosso jogo não é de carro 2 E sobre o Balanceamento? R: Não, não é simulador de corrida 3 E sobre a programação e o que me diz sobre ser um Robo com barra de stamina? R: Foi tudo feito por AI.
Интересный сюжет и боёвка, развитие персонажа, нестандартные враги и задачки.
Даже самого обычного крипа ты убиваешь час
игра очень красивая и динамичная. сюжет очень запутанный, но надеюсь скоро разберусь (Я ПЕРВОГО БОССА, спасибо разработчикам:))
事前の体験版をプレイしていたため、戦闘のテンポとかセンサー類の操作には違和感はなかった。 特にセンサーはSF色が強くて、個人的にはアリだと思う。 しかし・・・。 [h3]良い点◯と、悪い点☓ [/h3] ◯背景やロボが書き込まれていて美しい ☓しかし、戦闘中はセンサーシステムが必須のため、暗転画面しか見られない。折角描き込まれた美しい背景が、殺されている ◯日本語声優さん達が、かなり感情を込めて熱演してくれる ☓しかし、脚本が悪いのか翻訳が悪いのか、セリフの一つ一つが噛み合わずに理解できない ◯アクション部分のモッサリ感については、コンボを繋げて〜みたいなのは苦手なのでむしろ好み ☓しかし、地形バグが多数残っており、ウロウロしていると直ぐに抜け出せなくなる ◯ゲーム全体を通して操作がシンプル化されている。 ☓しかし、メニュー画面ではなぜかモッサリ操作。項目を一つ移動するのに3秒ぐらいタメる仕様は本当にストレスが溜まる。フェードインとかの演出優先? 以上のように、悪いところが良いところを潰してしまっているのが残念。 主人公の声優さんはファンになりました。
Графа огонь! Пока скидка -- берите! Очень даже играбельно, играю на ПС. Погамаю в НГ или в отпуск. Надо много времени. Игра хорошая, определенно)
90% great but 100% disappointing. This one is a rare case of a game that I really want to like, but in the end I just cant recommend it in its current state. There is some really unique and even fun game ideas but the execution is good at times and other times is just terrible. Many of the cut scenes are just cringe worthy while at the same time the story isn't bad... its just disappointing. The final boss was the final nail for me. When almost all of the game is full of pushover easy baddies and then the final boss just one hit kills you over several phases and so much of this action sequence button pushing that just feels lazy. This feels like a case where funding ran out and they just said ship it like this and hopefully we'll fix it post production but never did. This game has potential but just doesn't live up to it. Also, don't look at my recorded time, I tend to leave games on and use my computer as an ultra low efficient room heater. the game is really about 5-10 hours depending on how much you plan to complete it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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