
At Lord Odin's behest, Lilyth went to gather the souls of fallen warriors, bolstering Asgard's forces for the impending clash between Niflheim and Muspelheim. This marked the start of the most ferocious war ever: Ragnarok.
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Languages: English
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dont get fooled by the anime girls and their personalities, this game is so bad it's hilarious lmao even if i got it for free i'd expect a refund
RPG Maker strikes again! "Valkyrie: Dawn of Ragnarok" is one of the many low effort projects made with an easy-to-use construction kit made for children to use, in Kadokawa's own words, "These easy to use tools are simple enough for a child". It's a kitbash of asset flipped RPG Maker stock assets and cringe high school fan fiction. This is one of those cases where DIG Games acquired the games from Succubella, known Russian asset flip scammers, who had previously pumped dozens of crap minimum viable product RPG Maker asset flips onto Steam. This one in particular is a basic fan-fiction about the Russian developers imaginary anime girlfriend... it's cringey garbage. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. This is just more RPG Maker pixelcrap. The crap graphics are met with even worse gameplay, in no small part to RPG Maker itself being crap, and when combining that with talentless, unqualified developers using a childrens toy to pretend to be real game developers with these fan-fictions, gamers suffer. DIG Games have a known history of trying to scam people into paying them money for someone else's work, through this account or through closely linked/alt accounts. An example of DIG Games doing this is [url=https://store.steampowered.com/app/1022040]Candy Mandy[/url], which is really "[url=https://assetstore.unity.com/packages/templates/systems/match-3-jelly-garden-kit-43260]Match 3 Jelly Garden Kit[/url]", written by the actual developers, Candy Smith. Also, [url=https://store.steampowered.com/app/1512320]Yabgits: Haunted Cemetery[/url], which is really "[url=https://assetstore.unity.com/packages/templates/packs/block-breaker-template-63173]Block Breaker Template[/url]", developed by Daniel Buckley. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procgen algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design. As a result, the game doesn't actually have any content worth mentioning, just endless, boring, repetitive, soulless algorithmically generated sameyness. Developers must learn that procedural generation is not an acceptable substitute for content. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. Let's talk about price and the value this represents for us gamers. Should you buy this game? Is it among the best the Steam catalogue has to offer? Valkyrie: Dawn of Ragnarok has the ridiculous, laughable price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. Ethics aside, the quality problems and defects with this game makes the asking price totally unrealistic. It's impossible to recommend this to gamers here on Steam, especially considering the unethical stuff going on. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Valkyrie: Dawn of Ragnarok is a dark fantasy action RPG that takes inspiration from Norse mythology and transforms it into a straightforward dungeon-crawling adventure centered around combat, loot collection, and apocalyptic themes. Developed by DIG Games, the title places players in the role of Lilyth, a Valkyrie tasked with preparing for the arrival of Ragnarok by battling monsters, gathering fallen souls, and fighting through dangerous lands consumed by chaos. While the game operates on a much smaller scale than major RPG franchises, it still manages to provide an entertaining experience for players who enjoy hack-and-slash gameplay mixed with mythological fantasy settings. The game immediately establishes its grim atmosphere through dark environments, hostile creatures, and a constant sense of looming destruction. The Norse mythology influence gives the world a recognizable identity filled with references to gods, warriors, and the final collapse of the realms. Although the storytelling remains relatively simple throughout the adventure, the setting itself helps maintain interest by creating a fantasy world built around conflict and survival. Players who enjoy mythology-inspired games will likely appreciate the game’s commitment to its Ragnarok theme, even if the narrative never becomes especially deep or emotionally complex. Combat serves as the primary focus of the experience, and most of the gameplay revolves around fighting enemies across dungeons and hostile environments. Battles are fast-paced and easy to understand, relying on melee attacks, special abilities, and equipment upgrades to keep progression moving forward. The combat system is not especially technical, but it remains satisfying enough for players looking for accessible action gameplay. Chaining attacks together against groups of enemies and gradually becoming stronger through upgraded gear creates a rewarding loop that encourages continued exploration. One of the more enjoyable aspects of Valkyrie: Dawn of Ragnarok is the steady sense of progression tied to loot collection. Defeated enemies frequently drop equipment and resources that improve Lilyth’s combat effectiveness, giving players a constant reason to continue exploring and battling stronger opponents. This loot-driven structure helps the game maintain momentum even when mission objectives themselves become repetitive. There is a satisfying rhythm to clearing dungeons, collecting rewards, and slowly transforming the protagonist into a far more powerful warrior over time. The dungeon-crawling design works reasonably well within the game’s smaller scope. Players move through dark corridors, ruined locations, and monster-filled arenas while searching for treasure and surviving increasingly dangerous encounters. Exploration is fairly linear overall, but the constant combat and equipment progression help prevent the gameplay from feeling completely stagnant during the early and middle portions of the adventure. Fans of classic hack-and-slash RPGs will likely recognize the familiar gameplay structure almost immediately. Visually, the game delivers a mixed presentation. Some environments successfully capture a gloomy fantasy atmosphere with dark lighting and imposing enemy designs, while other areas feel repetitive or lacking in detail. Character models and combat effects are functional but clearly limited by the game’s indie production scale. Animations occasionally appear stiff, and certain visual elements lack polish compared to larger action RPGs. Despite these technical shortcomings, the game still succeeds in creating a dark fantasy tone that complements its mythology-inspired world. The soundtrack and sound effects support the atmosphere effectively. Background music maintains a serious and ominous tone during exploration and combat, while weapon effects and enemy sounds provide enough intensity to keep battles engaging. The audio presentation may not be especially memorable on its own, but it helps reinforce the feeling of fighting through a collapsing world filled with danger and chaos. Where the game struggles most is in gameplay variety. Enemy encounters eventually begin to feel repetitive, and the mission structure changes very little throughout the experience. Combat remains enjoyable in shorter bursts, but the lack of deeper mechanics or significant gameplay evolution becomes increasingly noticeable after several hours. Players hoping for highly strategic combat systems, complex skill customization, or extensive world-building may find the experience somewhat shallow compared to more ambitious RPGs. The game’s smaller budget is also evident in its overall polish. Menus, interface systems, and character interactions can sometimes feel rough around the edges, and there are moments where the adventure lacks the refinement associated with larger genre titles. Certain combat encounters and environmental sections repeat ideas too frequently, making the overall pacing feel uneven during later stages of the game. However, players who enjoy indie action RPGs may still appreciate the sincerity behind the project and its focus on straightforward gameplay rather than overwhelming complexity. What ultimately helps Valkyrie: Dawn of Ragnarok remain entertaining is its simplicity. The game never tries to become an overly complicated RPG filled with endless mechanics and systems. Instead, it focuses on accessible combat, dark fantasy atmosphere, and satisfying loot progression. For players who simply want to battle monsters, collect equipment, and experience a mythological action adventure without needing to invest dozens of hours mastering advanced systems, the game offers a comfortable and enjoyable experience. Valkyrie: Dawn of Ragnarok may not compete with major action RPGs in terms of depth or polish, but it still provides enough engaging combat and fantasy atmosphere to satisfy fans of smaller-scale hack-and-slash adventures. Its repetitive structure and limited mechanics prevent it from becoming truly exceptional, yet the enjoyable progression system and mythology-inspired setting help carry the experience through its weaker moments. Players who enjoy indie dungeon crawlers and straightforward fantasy combat will likely find enough entertainment here to make the journey through Ragnarok worthwhile. Rating Score: 6/10
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