
Puzzlequest meets FTL in this Steampunk Victorian era roguelite.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 967reviews | 72% | — | $401.7K |
| $14.99 | 682ratings | 50% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Match 3 game but with zero dopamine.
Match-3 puzzle games shouldn’t feel like commanding a 40-ton war machine. Ironcast somehow makes it work. Set in an alternate Victorian steampunk Britain, you pilot massive mechanical walkers defending the countryside from invading forces. The twist: every weapon, shield, and repair is powered through a puzzle board. At first glance it looks simple. In practice it's a tactical roguelike hiding inside a puzzle game. Gameplay Instead of matching candy, you chain together resources: • Ammo – fire cannons and rockets • Energy – power advanced systems • Coolant – prevent overheating • Repair – patch up damage • Scrap / Money – upgrade your mech Each turn becomes a small strategic dilemma: Do you repair before the enemy fires? Grab ammo for a big shot? Or chain coolant so you can fire everything without melting your engine? Longer chains scale exponentially, meaning one good move can flip an entire battle. This isn't casual match-3. It's resource management under pressure. Strategy & Progression Between missions you upgrade your Ironcast with: • new weapons • armor plating • energy systems • special abilities Different builds emerge: • artillery glass cannons • shield-heavy tanks • overheating risk builds • energy-based superweapons Even failed runs unlock new equipment, keeping the roguelike progression loop satisfying. Atmosphere The aesthetic is Victorian steampunk pulp fiction: • brass war machines • industrial cities • foggy battlefields • giant mechanical duels It feels like War of the Worlds meets puzzle strategy. The mech designs are chunky, industrial, and excellent. Pros ✔ Unique hybrid gameplay ✔ Quick runs that respect your time ✔ Strong upgrade loop ✔ Surprisingly tactical decisions Cons ✘ Limited enemy variety ✘ RNG boards can occasionally punish you ✘ Story is mostly background flavor Verdict Ironcast is a clever hybrid that shouldn't work but absolutely does. If you like puzzle games with real strategy—or just want to feel like you're piloting a Victorian war machine through a puzzle battlefield—this is worth your time. Rating: 4 / 5 ⭐ Recommended Hours played: 32 Hours spent overheating my mech because I got greedy: 31
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 38.6/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain**languages with full audio support
| $17.49 |
| 287ratings |
| 80% |
| — |
| not modelled |
| $5.19−60% | — | — | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Если б на планшетике бесплатная была за рекламу, играть бы всё равно не стал. Какая то беспонтовая поделка.
I got his game as a part of a bundle. it's a fine sort of match icons game. The actual battle mechanics are just...clunky and not really fun to play IMO. I think there's a good game in there somewhere. I just think it's too complicated/not fun enough. It's built for multiple runs to play as a roguelike. The steam punk aspect is also not for me. I can't really hate this game but I don't think I want to play it anymore.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.6K | 109 | 91% | $4.99 | |
| $12.7K | 61 | 92% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $10.3M | 17.7K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $401.6K | 1.5K | 84% | $9.99 | |
| $402K | 1.3K | 69% | $14.99 | |
| $402.4K | 783 | 93% | $7.69 | |
| $402.6K | 1.4K | 91% | $9.99 | |
| $402.7K | 2.4K | 85% | $7.99 | |
| $402.7K | 1.2K | 89% | $14.99 |