
The war is lost, the Capitol lies in ruins, and you’re on the run! Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management as you gather your team, scavenge for resources, fight enemy hordes, and seek shelter to live another day.
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About
Outrun the horde and survive another day in the war-torn Capitol.
In Shardpunk you already lost. Now you need to run for your life while saving as many people and pieces of equipment as possible. Keep on moving and use every skill and item at your disposal to reach the safety of fusion core-operated bunkers.
Put together a crew of survivors and use a range of steampunk weapons and bots to scavenge for resources, slow down the horde, and reach safety. Shardpunk mixes turn-based tactical strategy with RPG, survival, and resource management. From battle tactics to the most difficult decisions on who should receive the last medpack or rations, you’ll need to take charge and (hopefully) live with its consequences.
The Rat Swarm has breached the walls of The Capitol and flooded the city with its vermin horde. Push through three districts with progressively more vicious enemies, rising emergency levels, and supplies that dry up like blood from a knife wound. Constantly on the move, you’ll scavenge bodies and resource crates risking that with each detour the rats are getting closer...
XCOM meets Darkest Dungeon as Shardpunk combines turn-based tactical battles with the hard choices made at the bunker
Grid-based levels that are open for exploration and full of tactical possibilities while you run from the endless hordes of rats
A motley crew of characters to build your team, each one with unique abilities, equipment, perks, and shortcomings that affect their mates
Steampunk arsenal and technologies to use in battle that also requires mending and cooling, so they don’t backfire on you in the middle of the fight
Variety of resources to scavenge, upgrades to unlock, and equipment to craft
Detailed pixel art visuals that set the victorian mood and feast your eyes with fusion-core explosions
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Do you like tight turn-based action, squad management, (almost) perfect information, incremental upgrades, characters who have visuals, skill trees and upgrades that give them the awesome personality the developers didn't have time to create, the map/room system from 'Slay the Spire' and the rest system from 'The Darkest Dungeon' (RIP Wayne June)? Then you will certainly like Shardpunk! How this slipped under the radar is beyond me! I was looking for a good XCOM-like for ages, positively ages, and got this on a whim for like £3 on sale or something. Genuinely one of the best little games I've bought on Steam. To say that it's 2D XCOM is accurate enough, but the games characters and abilities and it's short, focused campaign carries it way beyond what a standard clone of that turn-based grand master would aspire to be. Normal difficulty is very manageable, I finished it on Ironman my first attempt (but I AM a bit of a turn-based fiend so I can imagine it would be a more significant challenge for someone unfamiliar with the genre) and I am looking forward to getting a max difficulty Ironman run done with a whole new team of characters that I unlocked during my first playthrough. In short, it's a game that knows what it is, does what it set out to do, doesn't get in it's own way with redundant systems and just lets you get to it. Highly recommend! 9/10
There is so much this game does right, But there is one thing i can never forgive a game for and that is making it so hard not skill based hard but hard because they swarm you with enemies you really cant kill all because my guess is its a short game and they want you to play the same levels a ton of times to make you think its a long game. Now i dont know if that is the reason but really I get to the last level on the starting area just fine but the last level they swarm you with enemies that have armor and in this game armor is not extra hp they always have it unless you have a way to shred it with on a 1st playthrough you wont most likely and no only are those enemies bulky and hard to kill they also do a ton of damage to you . Also i am sure the hit chance is wrong because i missed 12 shots in a row at 65% chance and before anyone says i am getting it wrong i am not because even that the odds are very low. Missing 12 times in a row at 65% accuracy is roughly a (or 1 in 40,000) chance, making it extremely unlikely, yet mathematically possible.
Somebody sat down and said "Hey, what if X-Com had the Skaven in it?" and somehow managed to make a rather generic, boring little game out of it. I'm almost impressed at how blatant they are at it- they even call the big ones Rat Ogres. There's nothing new or interesting here. Fine if you enjoy this kind of game, but for the time investment, you could also play something good.
The game started strong. Very cool gameplay, different approaches to fight the enemies, cool art style, a progression system, and other cool features I haven't seen in tactical games like buffs from shelters. After chapter 1, I felt I had seen everything in the game. Made it to chapter 3 and I couldn't continue. Every match was extremely repetitive and felt like i had seen everything. I'm optimistic about their next game but could not recommend this game.
A parallel universe in Warhammer Fantasy where the Empire of Man and the Skaven maintained peace for several hundred years; only for the Skaven to suddenly attack with overwhelming numbers and devastating warpstone weaponry. In response, the Empire fought back using refined warpstone armaments and powerful exoskeleton battle suits. 9/10 — would play again.
It is not a bad game if you like turn based games but after couple of missions (or 1st chapter) you basically saw everything that game offers (except some new classes with their skills), last chapters become a bit repetitive and the game is pretty short. If you like this genre get it at 50-75% off.
Has some fun mechanics, but the game is too easy and every mission feels the same. Started on hard difficulty and got bored before finishing my first run: every mission is solved by overwatch spam, map outlays and decorations repeat and the upgrades do not feel very exciting. Enemy variability doesn't seem to matter since they are all just punching bugs.
Started awesome, ended average. As a seasoned player I went blind into the highest difficulty and the first several levels felt AWESOME! They were challenging on the brink of failure, I was swarmed with enemies while not having enough firepower to deal with them, so I needed to get creative with tactics, skip some opportunities and barely escape before being overrun. However, at some point I learned structure of average level, game mechanics, enemies capabilities and party skills to the point that each level became the same repetitive task. Also balance didn't hold up, party quickly became overpowered, plowing through hordes unscratched. To illustrate this, when I reached the boss of the second act, instead of dealing with his healing posts and methodically gunning him down (or whatever else was planned by the authors) I killed him on the very first turn by using only one party member (who received a couple of extra action points from his partners, but that's it) and was annoyed that the level had ended without allowing me to gather resources and upgrade the bot. Even though the game has it flaws (limited content eventually leading to repetitive gameplay, not enticing replayability and fading balance) I did have my share of fun and I did enjoy it. Also I really appreciated art style and nice quality of life features like prediction of hit chances in chosen position before committing to movement. Boy have I missed this feature in a lot of other similar games.
Imagine “pixel art, steampunk X-COM vs. the Skaven” and you have a pretty good idea of what Shardpunk is like. You lead a team of survivors escorting a (thankfully helpful) drone across a war-torn cityscape in the hopes of turning the tide of battle against the attacking Vermin, who have overrun the city. The game has a strong pixel art style, with characters having distinct colours and silhouettes, making them easily to differentiate. There is also plenty of visual variety among the Vermin, making it easy to prioritise key targets. It would have been nice to have more environment variety, although the few present are distinct from each other. The soundscape is good as well, only really missing more variety in music. The UI is, for the most part, is pretty good. I do wish it was easier to tell which character you have selected at the moment, both from a UI and graphic perspective. There was more than one occasion where I thought I was moving one character, but instead I had another selected. Still, that was the only real gripe I had with the game's UI, the rest is clear and readable. Gameplay wise, you switch between battles, which are turn based, tactical fights over a square grid of cityscape, post-battle stays in a shelter where you can rest and recuperate, and a map view where you can select where you would like to go next. The map view gives the impression that this is a rogue-like, at least it initially did to me, but it's more about selecting what kind of mission/shelter you want. You are able to replay the mission you are on as often as you want, at least on normal difficulty, so you don’t need to scrap a game just because of one bad fight. You can refresh, try and again, and continue with your preferred team. The fights themselves are very well done, with each map offering unique tactical challenges. Each battle map also has special chests with upgrade material and upgrades for your drone, encouraging you to go for these side objectives instead of heading straight for the exit, at the risk of dealing with more enemies. I really enjoyed the dynamics of the battles, and the variety of character skills, environment, side objectives, and enemies kept each fight engaging until the very end. And each chapter (3 in total) has a unique climax which will further test your abilities. Overall, Shardpunk is an excellent take on the X-COM formula. And its relatively short length to complete a campaign, at only about 10 hours, means you do not need to commit as much time to it as you would for something like XCOM 2. A great tactical experience all round.
Shardpunk: Verminfall, steampunk temalı, izometrik bakış açısına sahip, sıra tabanlı taktiksel bir strateji oyunu. Oyunda, fare benzeri yaratıkların (verminlerin) istilası altında olan bir dünyada küçük ama kararlı bir direniş ekibini yönetiyoruz. Oynanış, XCOM benzeri bir yapıya sahip olsa da daha kompakt ve hızlı ilerliyor. Her hamle büyük önem taşıyor; siper alma, yetenek kullanımı ve risk yönetimi oyunun temelini oluşturuyor. Karakterlerin kalıcı ölümü (permadeath) gerilimi sürekli yüksek tutuyor ve alınan her kararı daha da riskli hale getiriyor. Oyunda resmi Türkçe dil desteği bulunmuyor; ancak atölye desteği sayesinde oyunu sizler için Türkçeleştirdim. Aşağıdaki linkten yamaya abone olarak oyunu Türkçe şekilde oynayabilirsiniz. https://steamcommunity.com/sharedfiles/filedetails/?id=3659388927
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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