
Warriors of the Nile 2 is a fast-paced Roguelite strategy game. This time our Warriors are equipped with a more unique combat style. Freely choose the adventure route, use the skill tablets to strengthen characters, lead your squad to repel the Roman legion.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Стена гринда настолько высокая, что никакого желания потеть и пытаться пройти нет. Ненавижу когда контент и прокачка скрываются за таким количеством повторов. И никакие тактические приколюхи и визуал не помогают.
还会有3吗?1和2都很好玩
真不错 适合下班后爽一局 真吃不了亏。尖塔费脑,其他卡牌游戏要么画风不好要么爽感差要么太复杂。。 尼罗河是中年老逼的最佳放松。 听说今年中有三,制作人你快点!我也不想像IVTV那样打一千多个小时2。。。
三年多了啊,新游戏呢
一款不错的肉鸽战棋,核心思路就是一大哥带两炮灰,虽然角色的上下限差别很大,但因为伤害溢出,上限的差距只是在通关时间上,只要只有一个人在拿石板,这个人怎么都能单刷过去,虽然这么说,但炮灰虽然不给石板,但还是要保一下,有时候需要炮灰补个站位触发特效。 前期十分新颖,中期还算不错,后期有些重复。关卡过短,角色相对较少,运气比重高,怪物较少。 42小时白金,开荒的过程有多开心,补成就的时候就有多坐牢,特别点名全石板和全武器收集,你这一定是用随机数写的吧,补成就让我感受到了玩二游抽卡的体验,也是没谁了。运气差的时候刷10把都是石板差一渡劫,运气好的时候,你一个角色渡劫,又刚好刷出石板刷新一到两局石板就齐了。然后点名石甲虫圣女,先不说两种形态有互斥装备,不给石板查无此人,给了石板,石甲虫圣女只需要关键版就能一回合清图,但你可以她为主力,成型了可以一回合全三级7只以上的宝宝,但想速刷又不太可能,宝宝很强,没移动力会卡自己,没攻击距离宝宝只会看着 ,然后挑战任务是几个挑战任务卡我最久的,唯一强制要求固定金板法老的挑战任务,结果法老的强度也不高,一半圣女走-1耗加晋升回蓝就基本稳定单人清图了,还不要求金板。 卡我最久的武器收集还是圣女的,因为不喜欢用坦克虫,喜欢祭祀虫,结果互斥装备,完全不会出。要不是因为猎鹰互斥石板让我看了看技能树,让我换回原皮结果一轮就刷出来了,还不知道要刷多久。 感觉这两个成就唯一比较人性的就是,石板只要出现在三选一里,不需要彩板,武器也只需要出现在商店里过,不需要购买就行了。虽然这么说,但我全角色彩板刷了也要有80%了。 总体而言,不错的国产战棋,但是体量小,且制作组已经不再更新,推荐打折后购入
This is better than I thought a roguelite tactics game could be. It's incredibly easy to pick up and play, no real tutorial sections, but with a lot of depth. Must-play for anyone who likes tactics games imo.
Easily recommended for fans of turn-based tactics and roguelikes. No story but the battles/game loop are fun enough to carry it several runs. Buying characters and base upgrades lets you feel like you are making some progress even when the run doesn't turn out. Some of the genre-staple unwinnable battles until you unlock a few things. Great variety of classes that all play differently.
好玩,可惜敌人的种类和机制太少了,适合打折买
1、相比一代装备系统,角色技能,各种商人算是丰富了整个人物培养,但是铭文系统居然变成了一个节点,不能像一代那样战后技能建造,属实是比较坑,高情商:增加玩家对当前战力成长的博弈点,低情商:故意拖慢了角色的成型速度。 2、勇士升级体系是独立的,由于不能共通,所以得一个一个升级,升级满了又要你带着他去挑战高难才能解锁最后的石板,我真是服了这狗屎设计,强行拉长游戏时间,依旧是无聊的刷刷。 3、刚开始打,没解锁的东西比较多,有点难打,一不小心减员了,跑到复活节点发现居然还要花钱,然后进去之前也不提示要花多少钱,点进去发现钱不够又浪费了这一步,真是太有操作了。 4、最让人觉得大的问题就是大部分局外成长要解锁,不解锁前期坐牢,解锁了也只是稍微正常点玩,没法开无双,运气不好一直等不到想要的核心石板和装备,也只能慢慢打,每一局都觉得头大。解锁完在第一章运气不好依旧会翻车,这种强行拉长游戏时间让玩家硬刷的设计,真的很败好感。游戏是好的游戏,就是设计的比较恶心人了。
数值平衡稀烂的垃圾游戏...........
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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