
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 86% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра постоянно вылетает
Играешь за мрачного некроманта, обиженного на всё и на всех, убиваешь всех кто счёл себя героями (или просто был тупо зажат в угол и не смог убежать), собираешь куски от сдохших противников (абсолютно рандомные, не зависящие от их типа и сложности) и от своих сдохших юнитов. Прокачиваешь героя (абсолютно все навыки прокачать не хватит уровней, но алхимия маст хэв), собираешь иногда выпавшие рандомные артефакты, кучу раз дохнешь на кладбище героев (у которых уклонение под 90% и бьют сквозь броню, блоки и увороты), ищешь новую сборку юнитов, пробуешь снова, и снова, и снова... Последний этаж нереально душный и гадкий. Спасают только мобы с регенераций или с умениями с гарантированным попаданием. 2 сборки, которые зашли и в принципе неплохо выживали. Баньши, Невеста, Скелет, Жнец/Душа, Оборотень, Вдова, Голем. И те иногда умудряются дохнуть от всяких критов, или наоборот, неудачных попаданий.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.5K | 94% | $24.59 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.2M | 7.1K | 87% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.7K | 5.5K | 79% | $3.99 | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $48.9K | 219 | 81% | $6.99 | |
| $0 | 2.4K | 92% | Free | |
| — | 10 | 60% | — | |
| $99.1K | 506 | 58% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GOOD
9,5/10
와...... 재미는 있는 편인것 같은데요.... 첫판 플레이하는데 10시간만에 마지막 스테이지 도달했네요. 잘 굴러가는 덱조합을 완성하고 그러면 나중엔 얼마나 단축될지는 모르겠지만, 한판의 사이클이 엄청나게 기네요;; 보통 길어야 2시간 이내인 로그라이크만 해오다가 이걸 하니까 '한번 켰으면 한판은 끝내야지'하다가 날 셀뻔했어요 ㅋㅋㅋ 가장 큰 원인이, 한판하고 한번 점검하고 한판하고 한번점검하고 이렇게 굴러가니까 템포가 많이 늘어져요. 점검을 안하고 가자니 자칫하면 아군이 죽어버릴수도 있고, 그럼 새로 키워야 하기 떄문에 안할수가 없네요; 그 엄청 하드코어한 다키스트던전의 딱 리버스 버전인 느낌인것 같습니다. (내가 몬스터고 적이 인간들이며, 공포게이지도 내가 아니라 적한태 있음)
muy buen juego, pero encuetro que faltan mas niveles, o en su defecto mas dlc
+
Good Game
Başta her şey güzel ilerliyor, uzun saatler vaat ediyor gibi gözükse de öyle değil. Çok kısıtlı, bir aşamadan sonra diğer köleleri açmak için oyunu tekrar tekrar amele gibi oynamak gerekiyor açıkcası. Her zindana özel 3-5 tane düşman yapılmış, harita bitesiye kadar aynı düşmanlar herhangi şaşırtıcı bir özellik yok. Oyun hem genel hatlarıyla tekrar ve aynı düzen içerisinde hem de zindan çapında. İlk 2 zindanı oynayıp silebilirsiniz.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.