
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 86% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Наиграл больше 100 часов. Хорошая игра, мне понравилось даже больше, чем первый Darkest Dungeon(там было слишком много гринда). Однако у Иратуса проблемы с балансом существ, который так и не пофиксили. На первых сложностях игра проходится с закрытыми глазами, в то время как на самых последних (вечная жатва+) многие твои миньены, которые задумывались чтобы впитывать урон или уклоняться, могут тупо отлететь от ваншота. В результате приходиться играть строго определенными группами и игра превращается в бесконечное накидывание щитков на свою группу.
Интересный проект, тем кто увлекается по шаговыми тактиками должен понравиться. К сожалению получаются хорошо пока только клоны.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 11.5K | 94% | $24.59 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $5.1M | 3.7K | 79% | $59.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.2M | 7.1K | 87% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $405.7K | 5.5K | 79% | $3.99 | |
| $81.4M | 162.6K | 92% | $24.99 | |
| $48.9K | 219 | 81% | $6.99 | |
| $0 | 2.4K | 92% | Free | |
| — | 10 | 60% | — | |
| $99.1K | 506 | 58% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 844 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I had played Iratus Lord of the Dead a few years ago. Recently I noticed the Necromancer DLC on sale and I remembered how much fun the game had been, so I decided to buy the DLC. I love the unit artwork and voice narration. Can be very challenging at higher difficulty settings. Great strategy game !
爽感较低,也没啥成就感
После Darkest Dungeon слишком казуальная и скучная, если ты построил более-менее нормальный билд, то дальше просто базовый алгоритм прожатий перков под каждую новую пачку противников будет +- одинаковый. Тебя не особо заставляют пытаться переделать свой билд/тактику или играть разными командами. Удручает еще тот факт, что сами локации пустые, не особо есть с чем взаимодействовать, тупо как в PoE шахту фармишь пока не задолбает. 1к однозначно не стоит, лучше подождать скидку.
Игра запустилась! Очень понравилась! Рекомендую, тем у кого мало времени отдохнуть, поиграть.
9/10
solo para amantes del clic semi-automático, habilidades del parecidas entre personajes, apenas existe decisión táctica, además sin aportar nada nuevo al género. hay ofertas mucho mejores.
年头比较久的游戏了,黑暗地牢代餐,目前一折,不到2刀,属于买不了吃亏买不了上当。 没什么多周目动力,一周目总体还可以,普通模式后期资源都是溢出的,前期是最难的,你的输出手很可能暴毙。 建议多点物法护盾,然后堆抗性,之后生命,有闲置的点数可以再去考虑别的,能让游戏体验好很多。 有两个兵种必须打完一周目才给用,看了一下确实挺强的,不过也没什么用了。
好游戏
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.