
Iratus: Lord of the Dead is a turn-based tactical roguelike RPG set in a dark fantasy universe. Lead an army of undead to help an angry necromancer in his quest to reach the surface world and bring death to the mortal realms!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 30 → 0.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.3Kreviews | 85% | — | $5.1M |
| $2.99−90% | 333ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体质量一般, 作为小品级可以玩下, 技能平衡和多样性还是差点
норм игруха кого заебывает дд своей духотой-самое то
Ооо Даааа!!! Наконец-то можно отыграть злого некроманта без мультяшной хрени или добрых секретных целей. Мы просто играем за зло, потому что мы зло!! Ееее рок!!!!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 209/day in the week to Jul 16 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, German*, Spanish - Spain, Korean, Simplified Chinese*, Traditional Chinese*, Japanese*, Polish, Turkish, Hungarian*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 841 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень мрачная, но очаровательная игра, в которой вы будете сражаться за силы зла. Геймплей gриятный и сложный, музыка создает правильную атмосферу, а рисовка не оставляет никого равнодушным.
4 years since release and the game still feels unfinished. It's a like Darkest Dungeon clone that was put into an Easy-Bake Oven but someone forgot to plug it in. It has a lot of cool ideas, decent designs, items, etc. But it all just ends up feeling unpolished and copypasta'd.
This game scratches that Darkest Dungeon itch without burdening the player with the ridiculous amount of micro management needed in DD. Just make sure you turn off "character battle speech" in options. The devs for some reason thought it was a good idea to force you to read a couple of seconds of flavour text multiple times through each combat. There you are in a flow state hitting attack sequences and then you trip over one of your minions giving a bloody monologue in the middle of battle. Fortunately, there's a toggle to disable this. There are still inexplicable second-long pauses during combat but the aggravation is much less without "battle speech".
A hidden gem and my new favourite game!
和同类的暗黑地牢比实在是差太远 代入感差 探索驱动不足
An excellent entry into whatever genre you'd call Darkest Dungeon like games. More or less being DD in reverse it is oddly satisfying to be the one to break people mentally or come back later when you lose cause your opponents didn't get a chance to heal and just overwhelm them. Lots of good flavor and execution. Sadly Iratus suffers from some slight balancing issues, especially later on to the point where it seems like enemies were built with the notion of specifically shutting down popular builds. More egregious though, for as evil as Iratus is, everyone you fight are nearly as bad as you are. Your enemies are all manner of criminals, morally bankrupt aristocrats and overall corrupt individuals who have surrendered any morals for control and power.. You're only the bad guy by the fact you are complete destruction vs monstrous bastards, so all of Iratus's diabolical posturing falls flat when things seem nearly as bad if he were to lose. In spite of my problems though, I've revisited this game a number of times and have thoroughly enjoyed the experience each return. It's fairly solid, fiendishly tough, allows for a surprising level of customization and flexibility, and no matter how tough or ♥♥♥♥♥♥♥♥ an encounter is, there's always a way to break the fight over your knee with a sickening crunch. And damn if it isn't satisfying when you find out how.
Eigentlich am Anfang recht cool.......doch im späteren Verlauf wirds frustrierend ....nehmt die Wahrscheinlichkeit das Ihr einen 6er im Lotto habt mal 1000 das Ihr das nächste Match mit Höherwertigen Kämpfern gewinnt und dann trotzdem verliert weil vom Gegner ein Hieb tötlich ist .....?????? Völliger Bums im Lategame ....spart Euch die Nerven...LOL
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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