
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of my favorite games. Very re-playable, easy to tailor to your desired level of difficulty, just a lot of fun. The controls on steam deck are a little clunky, but on PC it's good.
Un vero tattico a turni. Realizzato con cura ed attenzione. Brillante per lo stile grafico, non ha perso un colpo a livello di tecnica. Bug mai visti o sentiti. Dalla sua ha:[list] [*]una storia piacevole e che ben si presta, anche se un filo scarna; [*]uno schema che premia i giocatori che pensano prima di agire; [*]varietà nelle missioni; [*][i]...ho già detto di grafica e menu?[/i][/list] Non sono solito dare voti... diciamo che è [b]promosso[/b].
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's a great game
.
A game I do want to recommend, but I can't simply because of RNG playing too much of a role in your campaign going either great, or terribly. You are punished heavily for being reckless or not moving, but the constant timer turns any decision you may make, even ones that seem perfectly safe, into death traps that can end your run immediately. You have to walk a very fine line if RNG doesn't bless you, and even then sometimes it just doesn't work out, or you're weak for the next mission. I simply can't afford that kind of time to get a run that's worth investing in or I know could end in 10 seconds from a 50/50 decision I made 30 minutes ago, or simply had no way of preparing for. And on the runs you do Get blessed by RNG, it's either a fun, engaging run, or it's a cakewalk and boring. There's a Workshop, which has a lot of good content, and some mods fix a lot about the game, but even those can't solve the fundamental issues with the game without you peering over every aspect of the Mission Generation for hours, at which point you could just play a different, better balanced game.
If you like XCOM, this is a must play.
[h1]Steam Deck[/h1] [hr][/hr] Runs on the Steam Deck, [b]HOWEVER[/b] has stutters and frame-drops: Proton or the Native (thank you for this, Klei!) Linux version. I'm not sure why, but given this a turn-based game, these are minor annoyances. Has no "native controller support" however you can use one with the Steam Controller API and use the Steam Deck's "controller"/hardware with a layout that Klei provides. If... the binds are a little... awkward, to use. I fully recommend using a keyboard and mouse, as that's what Klei has designed the interface around, but the controller and track-pad(s) on the Deck work if that is you're only option. Might take a little bit to get used to A being "end turn" and Y and L4 being "peek around a corner/door" mode both. [hr][/hr] [h1]The game itself[/h1] What a wonderful game. What do you get when you mix Tom Clancy's Splinter Cell "ghost"-feeling, Metal Gear AC!D 1/2's turn-based Stealth functions (without the cards) and X[-]COM's commander-turned-based-commanding-actions mode? You get "Tactical Espionage Turn-based Action: Invisible, Inc." The stories twist kind of sets up for a possible sequel, so hopefully Klei does that, because I feel the game could expand in some areas with a sequel. But as it is, having an "Endless" mode, higher difficulties, the [b]ability to even customize how easy/hard you want the difficulties to be[/b] is a huge huge huge thing in terms of replayability, and unlocking "agents"/units to use in addition to Incognita's hacking abilities to pick-choose before starting a run is nice. [strike]My only complaint is that after I finished a run, I exited on the "start new run" menu and... my completed save was ate. This isn't a HUGE deal, but it's very frustrating to see my progress be ate by that because I didn't want to start a new run just yet.[/strike] Edit: ^This apparently isn't true, thankfully. Seems the game DOES save your unlocks independent of the save file so it being "ate" isn't a huge deal. I do wish Klei at least was upfront about that, giving me anxiety and panic about that. For the $2 or so that I paid for it on Sale, it's [b]ABSOLUTELY[/b] worth playing. I highly recommend it for turn-based and stealth game fans.
fun and difficult.
Awesome turn based combat. Like XCOM mixed with turn based splinter cell. Satisfying to hide from the guards and shock them in the back.
Всё круто, игра затягивающе-интересна, реально кайф. Ситуации все возможно разные, карты каждый раз создаются рандомные, так что всё круто, советую
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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