
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, at the very beginning I was thinking: "They thrown away all RPG elements, the plot was cut to the bare minimum, and we have the essence only - actual tactical turn-based gameplay, but how much of that I could get without being bored?.." Just after spending 10 hours in Invisible Inc. I think I have an answer. Unfortunately, replay potential is low. After a short campaign, player could start from scratch again but at higher difficulty level. Yes, it's somewhat harder but I noticed I play the very same tactics, there's no much space for creativity, to be honest. Then, with the very same plot added on top, I started to feel that groundhog day vibe. No, thanks.
The game was even more enjoyable than I expected. I bought the full package for $7 and it was definitely worth it. I recommend it, but don't expect too much from the story; the gameplay mechanics are great.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is amazing, don't listen to people who say otherwise. :3
I would really like to see an Invisible, Inc. 2. The game is very fun and besides the XCOM series, this is the only turn-based strategy game I see at the top. This is one of the few cases were stealth is actually fun and thrilling. It also has a great art style.
I remember when [b]Invisible Inc.[/b] released 8 years ago, but never bothered to purchase even though it was a game that appealed to me. After finally picking it up on Steam Sale this past summer, I can positively say this is one of Klei Entertainment’s most critically underrated titles deserving of more attention. Thematically, it’s basically a heist game where your group of agents have to infiltrate rival corporate locations for intel, money, equipment, programs and extra personnel. You need to strategize every engagement because of the constantly increasing alarm levels which add new layers of stress for your escape, such as more [i](armored)[/i] guards, cameras, drones, daemon programs and additional mission objectives. All of which work in tandem for a variety of challenging playthroughs. What really makes Invisible Inc. stand above the rest is how the game is brilliantly crafted to force every decision as a balance between risk & reward. Do you knock out a guard, only to have him wake up several turns later and actively hunt for you? Do you continue exploring the level for more safes, even after completing mission objectives and finding the exit? Is there enough time left for your escape before heavy reinforcements arrive? Is it worth buying items/augments, or better to save that money for special A.I. programs? The difficulty begins to shine when you start realizing your choices have consequences. Unfortunately, there is a “rewind” system available so you can spam your way through every level, if you so desire. This handicap aside, Invisible Inc. is refreshingly engaging for anyone looking to expand their library of stealth strategy games. It’s fun, intense and smart, with good voice acting, cool music and stylized artwork befitting the genre. Beyond the base game and DLC expansion –[b]Contingency Plan[/b]– there are a number of great mods designed to supplement Invisible Inc.’s variety of gameplay options and extend its replay value. You can fine tune the exact number of days before your final mission, adjust the quantity of guards per level, alter how much money you can loot from safes, define the number of rooms per mission, etc. There are even community made agents, loading screens, A.I. programs / daemons, mission objectives, item & augment rebalances, plus quality-of-life updates.
Invisible, Inc. presents an exceptional idea within the heavily saturated turn-based genre. The gameplay revolves around the task of covertly navigating through levels while you and enemy take turns. With each turn, the alarm level escalates, resulting in the introduction of fresh new obstacles. Although the game is relatively short, its remarkable replayability stems from the varying difficulties and inclusion of diverse cast of characters possessing distinct abilities. Additionally, being a roguelite, the levels are randomly generated, further contributing to its replay value. 9/10
About as close to a perfect game as you can get, honestly. Tense, encourages creative solutions, zero filler, constant problem solving and decision-making. An exceptional achievement all around.
Very satisfying turn-based gameplay. Perfect for diving in for an hour or so.
Beat this in 2015 under the highest difficulty settings, came back in 2022 to get utterly hooked again. Awesome and incredibly addictive game with unique mechanics. Hugely underrated!
The best Klei game ever made! A stealth turn-based tactical squad roguelike.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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