
Intravenous 2 is the ultimate blend of tactical gameplay and immersive storytelling. Will you embrace the shadows or confront your foes head-on? The choice is yours. Experience a new era of tactical stealth action. Save lives. Uncover secrets. Take vengeance.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Turkish, Portuguese - Brazil +1 more
Engagement
Hours played at review time, across 69 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
El juego mejora cuando te liberas de ser la culebra solida y te pasas al modo hotline miami.
нормально, чисто успокоить нервы зачет
Sono la musica y mori 10 de 10
I have no words. High-quality stealth is just my type of game. Waiting patiently for intravenous 3, cause intravenous is the most satisfying game i’ve played in a while.
retarded
适合潜行游戏新人,不适合老ass。 如果不标榜自己是什么“一封给战术潜行行动的情书”,以及更加合理的定价,做个老老实实的小游戏的定位,我会认为这是一部优秀的作品。 开头报菜名说自己学习耻辱杀出重围细胞分裂,然而关卡设计与潜行玩法都是徒有其表,根本没有上述作品哪怕十分之一的多样性,甚至payday的潜行机制和路线都比本作完善。同时因为做不出迈阿密那样优秀的战斗系统,导致突击难度异常简单,于是给敌人加上了遇到突袭时守株待兔的设定。更加抚平大脑皱纹的是,在突击中,敌人只根据你设定的跑动速度改变搜索模式,和实际跑动发出的声音无关。 剧情,一言以蔽之,小学肆业的红脖子的最终幻想。所有人都处在一种极其幼稚但唯独在关健剧情节点怀有警戒心的叠加态,深度甚至不及迈阿密,立意更是招笑。加上夹杂过多私货的汉化,满口脏话装硬汉。极力尝试拟真而忽视游戏性的系统配上最不现实的剧情与好高骛远的定位,这种水平,就是给前辈作品招黑。
better than sex
What a ♥♥♥♥♥♥♥♥♥♥♥♥♥ wreck this game is. Can recommend, will recommend, please buy. One of the rare occasions where the sequel is significantly better than its predecessor.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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