
Skatehouse is a small shop simulator where you manage a skate shop. Manufacture pieces, combine parts, and sell boards.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Keep in mind, Skatehouse is a simplified version of a shop simulator, no customers walking around, just the fun of building your own little skate shop. Expect 4-5 hours of gameplay.


Design and customize your dream skate shop, choose what products to display, and manage individual skate parts. Upgrade your supply chain to produce more and keep your shelves stocked.

Combine different parts and sell complete boards. Unlock new boards to meet skaters' demands and grow your shop.

Expand your store and unlock new features: hire staff, sponsor local riders, and boost your store rating!


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game needs some kind of tutorial. I ended up returning it because I had no idea what I was doing. I was just trying different things. I also don't think you have actual people in the store ever you just have orders you take that you complete.
skatehouse has the potential to be a super interesting game, but its currently lacking in a lot of areas. for starters, the shop is incredibly small. you can expand your shop three times, but each expansion is pretty small. in order to keep up with the production demands for your shop, you need to cover essentially every square inch of the wall with boards, grip tape, handles, various frames, etc. and a good chunk of floor space is full of counters and shelves to produce wheels, hardware, bearings, and trucks. this gives you very little room for decorating your shop. in my experience, i really only had room for floor decorations, since my walls were just covered in upgrades. theres also nobody in the game. despite running a store, you're the only person there. no customers show up, none of your sponsors ever drop by, and none of your employees ever show up to clock in. the most you ever see of other people is the pngs in different menus or on the various wall decor. the game is $10 USD, and i earned all acheivements in about 4 hours. a good chunk of that was spent AFK while my employees did all the work. and by the time i hit the 3 hour mark, i had unlocked all the store expansions and work stations. all in all, there really isnt much content. i think the game could be tons of fun with some updates adding more content and expanding upon what currently exists.
Tyler delivered. Zero complaints here, I really enjoyed it for the reasons I purchased it, which were, I needed a low stress chill game to play between clients at work/on little breaks, and it is the perfect multitasking experience. The economy aspect is well balanced, the lack of real time customers keeps it stress free, as does the lack of racing against the clock for in game days. I appreciate some people love that, so maybe for future growth that could be a toggle on/off feature, but right now for, this ticked all the boxes for me, when work got busy I could leave it running idle refilling my inventory to no detriment. For a first game its pretty solid and bug free, certainly nothing that would put me off recommending it. As with all games, there's room for improvements, and here are my suggestions, especially as far as replay-ability goes. - I'd like more space, the BMX frames take up way too much space and I found I got frustrated trying to cram everything in - More deco items - Wall/Floor skins - Toggling an outside mode so we can merch our windows - Option to delete the placed inventory items (not the furniture I know we can backspace these) - Ability for overlapping rugs and carpets - Angled furniture placement - Being able to place items on the grind box, or offer lower storage solutions Banging game. Thoroughly enjoyed it.
It's good, I had fun for about 6 and a half to 7 hours. Then the last 2 achievements I needed were just waiting for orders so my last hour or so was a bit boring. I haven't felt the need to play it again so not sure how replayability will fair, but I got my moneys worth regardless.
Really fun amazing game. You can tell a skater put allot of work into this. Cant wait for more updates and new additions to the game.
This game is a dream come true! Getting to run a Skateshop and make it the way I would want is awesome!!
great skateshop simulator game to ever exist, hopefully down the road there will be more content or even more games from the creator himself
A simulator game built with the skate culture and vibes as a forethought. It's simple and it's clean with just enough hand-holding instructions to make the experience your own. The assets and graphics design is pleasing. The unique decals and board graphics are eye-catching, making their upgrading more worth the effort, rather than just the next progression checkpoint. An easy recommend for a rainy night with some hours to spend.
There is no gameplay. You sit and wait for your skateboard parts to regenerate magically so you can click sell skateboard.Just wait for magic parts to appear then click sell. Of course you can put that money back in so you regenerate parts quicker but that's it. No real brands or coolness, just the worst thing I've ever played.
Great game that brings back memories of trying to skateboard when I was young, also gives people a small inside look as to what goes into Skateboarding and the parts that are included from the Grip tape and Bearings to the Trucks and Boards. Suggestions: More shop expansions - So you can have enough space to have everything on display that you have unlocked without it looked cramped/cluttered. More types of Scooter Decks and Bikes - For example like the Skateboards have Skateboard, Cruiser, Penny and Long Boards. Personally I'm not too sure on the Scooter Deck Types but as for the Bikes, I think Trials Bikes would fit in with the Skate theme of the game. Minor Things That Needs Fixing: Scooter Clamp - Tier I - D.9 Is Purple and Not Green(Labelled as Green) Scooter Fork - Tier I - D.9 Is Purple and Not Green(Labelled as Green) Scooter Wheels - Tier I - D.9 Is Black and Not Purple(Labelled as Purple) I can't wait to see where the game goes and what the future brings ^_^
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 2 3 4 Player Mini Games | $683.7M | 1.4M | 87% | Free |
| Sid Meier’s Civilization® VI | $580.3M | 376.5K | 86% | $59.99 |
| Pizza Ready! | $572.5M | 2.7M | 88% | Free |
| DayZ | $531.7M | 465.7K | 78% | $49.99 |
| Phone Case DIY | $492.3M | 913.2K | 87% | Free |
| Hearts of Iron IV | $478.1M | 372.5K | 90% | $49.99 |
Related
| Detective Dotson | $43.9K | 164 | 83% | $14.99 |
| Detective Gallo | $43.9K | 185 | 83% | $14.99 |
| MiG-29 Fulcrum | $43.9K | 111 | 89% | $9.99 |
| Rogue State | $43.9K | 258 | 76% | $4.99 |
| Computer Repair Shop | $43.9K | 604 | 68% | $2.49 |
| Super Life of Pixel | $43.9K | 232 | 79% | $9.99 |