
Into the Radius is a single-player survival shooter in VR. Explore the Pechorsk zone filled with surreal landscapes and dangerous anomalies. Defend yourself with realistic firearms, recover strange artifacts, scavenge for loot, and uncover the mysteries of this unforgiving dystopian environment.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 18 → 1.29/day in the week after.
About
Dozens of hours of slow-paced suspenseful survival.
An unforgiving dystopian environment of the Pechorsk Anomaly Zone.
Diverse natural, industrial and urban locations with vast exploration potential.
Navigate with your realistic map, plan your route, climb over obstacles, scout out shelters, uncover loot caches, and try not to get killed.
Realistic handling of various classic and modern weapons.
Day and night cycle: scavenge for loot and scout during the day, sneak around and evade your enemies under cover of night.
Dangerous anomalies, bleak atmosphere, and urban exploration.
Explore miles and miles of forests, swamps, and crumbling industrial ruins. But be careful: the Radius is filled with deadly anomalies dealing damage to anyone foolish or daring enough to get close.
The place is swarming with hostile creatures — Fragments, Mimics, and more are roaming around 24/7 and will take every chance to let you know you are not welcome.

Into the Radius features a stunning variety of classic and modern firearms like the AKM Kalashnikov, PM, SKS Carbine, M9 Beretta, PPSh, FN SCAR, and many more with matching ammo. Realistic interaction, manual magazine loading with different ammo types, and weapon attachments.
Take care of your weapons — if they take damage or their condition deteriorates, they will begin to jam. Be sure to switch off the safety before you start firing! Realistic bullet physics causes ricochets, and bullets can penetrate different materials.
Your only means of survival is to sneak around with your detector, hunt for artifacts, and complete the missions assigned via the vintage UNPSC desktop at the base. Your trusty friends in the Radius Zone are stealth, silence, and planning.
Understand how to navigate the terrain, move slowly, take cover, crouch, sneak, and beware of the threats around you!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Similar to STALKER games in theme and setting but with plenty of nuances to completely separate it from anything you've seen or played before. the biggest thing for me is the level of interactivity, details, and so much immersion. At times it feels like a world you can genuinely live in. If you enjoy immersive (post-apocalyptic) vr gameplay, Shootouts, Looting, and some resource management, you'll love this game.
this game WILL make you ♥♥♥♥ yourself. there is simply no getting around it, no matter how brave or tough you are you will ♥♥♥♥ your britches by playing this game. once you get past that, its a really realistic and fun waste-land experience (probably the best vr one out there) 10/10 would recommend
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is really beautiful and really good and I'm gonna keep playing it but there's some major issues. Also keep in mind I've got something more along the lines of 100 hrs playtime if you include how long I've spent in the standalone Quest version of the game. The game's physics system is pretty basic, objects will collide with other objects and you can't shove items through walls. However it does not work very well while moving, which means you can't perform any fine actions while retreating from enemies or changing positions. (Which you have to do a lot.) You can't easily interact with your weapon, grab items from your backpack/pouch, or throw things that normal velocities if you're moving in any way. Also the game is just poorly optimized and laggy. Really laggy. If you point a two handed weapon at an enemy it can take upwards of two seconds for the game to actually recognize what you're doing and let you aim properly. My pc meets all listed specifications, I leave all settings on minimum, and I have had these issues with no other VR or desktop games. This is developer negligence.
プレイ時間短くなりがちな(疲れるので)VRゲームの中で一番長くプレイしていたと思います。それほど没入するゲームです。
哎哟我去这可太对我的味了,喜欢末世题材开放世界捡垃圾的一定得体验一下这个游戏
Чудесная игрушка, последний забег длился около двух часов... Но это были прекрасно. То чувство когда ты с кучей снаряги идешь хрен пойми куда чтоб найти непонятно что, о даааа
Into the Radius has an amazing atmosphere. I wouldn’t say the developers perfectly captured STALKER (which is clearly a big inspiration), but they got very close while still creating something of their own. The whole setting feels like Northern/Eastern Europe: Soviet-style furniture, cars, houses, everyday objects - it all makes sense visually. At the same time, the enemies feel more inspired by Prey from Arkane. The “memories” left behind by other people are very atmospheric and pleasant to encounter, and they don’t get in the way of gameplay. Lighting and the day/night system are also excellent and sometimes create incredible situations. Once I had to escape a house in complete darkness, surrounded by enemies, almost out of ammo and with literally one bar of health left. To survive, I had to sort through all my magazines in the light of my flashlight just to scrape together a few bullets. The HUD and backpack system are pretty bad (more on that later), but there are also smart ideas, like the small belt pouch and the whole philosophy of organizing items. You basically have floating storage space, and if you throw everything in randomly, you won’t be able to grab what you need in a critical moment. Different pockets have different purposes, and sometimes this is used very cleverly. For example, the underarm slots where you usually store a knife or tool can also hold a small Silent Hill 3–style flashlight, and it works just as well there, which is very useful considering some enemies react to light. All the core mechanics feel well thought out. The basic loop of going into the Radius, coming back, managing resources, and going out again supports itself nicely. Technically, you could stay in the zone forever, and I wouldn’t be surprised if people did hardcore challenges like “how long can you survive without returning.” Hunger and sleep push you forward, but you can sometimes find beds even inside the zone, and food is fairly common. Still, you always need to return to base to drop off loot before the zone resets - or stay longer to immediately farm respawned items. This loop works really well. You can play just for survival, but there are also main and side missions and an actual story campaign. In today’s VR landscape, where most games are gimmicks or sandboxes, Into the Radius stands out. It’s not the only game like this and not the best VR game ever, but it’s one of the very few that really tries to be a full experience. I really like how difficulty grows naturally. It feels a bit like Dark Souls: in theory, you can go to very dangerous parts of the map early on, but enemies and the environment clearly show whether you’re ready or not. That said, a big part of the first half of the game is spent with just a basic pistol and a sawed-off shotgun. Still, there is actually a decent variety of weapons, and they work realistically: bolts, magazines, feeding rounds, and so on. The ammo system is especially interesting. You don’t just have boxes of ammo, but also magazines that must be loaded separately. You can’t just shove bullets from a box straight into most guns (except weapons like the shotgun). This creates a cool dynamic where you might carry ammo boxes on your belt and four loaded magazines on your chest, reloading depending on the situation. When enemies are nearby, you swap mags quickly, and later, in a safe place, you refill them from boxes. The only annoying thing is that you can’t easily grab the dropped magazine with your left hand, so you often have to let it fall and pick it up or catch it in midair. The physics are decent. It’s not Half-Life: Alyx with tons of fully interactive objects, but it’s also not RE4VR where everything is nailed down. It sits somewhere in between, closer to RE4VR. Usually, you can interact only with usable items and with containers like drawers and crates. Still, almost everything you find has some purpose, so any loot feels valuable. I also really love the direct quotes from Roadside Picnic by the Strugatsky brothers. There aren’t many, but they strongly connect the game to the original source of this whole sci-fi subgenre. There aren’t many anomalies, but there are enough and they’re varied. The only one I genuinely hate is the lightning anomaly. Even after finishing the game, I still don’t understand its proper counterplay. I avoided it almost the entire time, and only interacted with it when quest items were inside clusters of anomalies. Those moments were extremely stressful and unpleasant, with lots of reloading. The downsides: the game is very technically janky. Objects often get stuck inside each other. The HUD is a nightmare - you constantly grab the wrong thing, sometimes in almost comical ways. Your backpack and your two-handed weapon are both on your back, but you almost always have to remove the weapon first just to access the backpack. The underarm pockets are unresponsive, so you often grab chest ammo instead. Gun cleaning is boring and not very responsive, though it kind of makes sense since it’s meant to be tedious maintenance between runs (and you can repair weapons in the field if you have resources). Controller triggers are also awkward. I came straight from Alyx, and Valve definitely did this better. Instead of your hand working like a natural fist, different triggers control different finger actions, which is confusing at first. You do get used to it quickly, though. In general, HUD and controller jank go hand in hand with VR games. This might be on me, but I feel like the game does a poor job explaining that you can sell unwanted items. For about 20 hours, I assumed there must be a shop that unlocks later. In reality, selling is available very early, but the game doesn’t highlight it properly. Maybe it was mentioned in a tutorial and I missed it, in which case that’s my fault - but as an average player who doesn’t want to google everything, it took way too long to figure out how to sell junk. The game has a lot of physical objects, which is fine in the zone. The problem starts when you hoard stuff at your base. Eventually, you accumulate so much loot that your base starts lagging, especially since the game clearly wants you to store items in a specific area. I’m the type of player who keeps everything “just in case”: cigarettes, extra knives, duplicate guns. Eventually I had to sell almost everything just to reduce performance issues. I don’t really blame the developers - engines can’t handle infinite physics objects - but it would’ve been great to have “virtual storage shelves,” where items are saved but not physically simulated, while keeping real shelves for decoration. Another minus: you can’t jump. At all. It’s absurd. You get used to it, but sometimes it leads to ridiculous situations where you can’t step over a small rail at a train station and have to use the “unstuck” function, which is buggy and might teleport you onto a roof or under a building. Most artifacts are pretty useless. The only truly useful one is the regeneration artifact, and maybe Cat’s Eye. Everything else is basically just for selling, and the game doesn’t even hide that. This feels like a missed opportunity. Some artifacts look like they should have cool functions — once I thought I found a reusable grenade, but it turned out to be just another sellable item. In the end, this is a very good game. I haven’t had a game grab me this hard in a long time - I genuinely wanted to play it every day (even though my headset battery and my head itself needed breaks). The weapon mechanics are done on a very high level, which makes it even more impressive that this became a full game and not just a shooting range simulator. If you enjoy STALKER-like games or extraction shooters and you own a VR headset, then Into the Radius is an excellent game for you.
Очень атмасферно и увлекательно. Советую пройти перед покупкой второй части
Most Immersive vr shooter ive ever played
Weitaus bessere Erfahrung als STALKER 2. Habe das Spiel nun durchgespielt, es hat seine höhen und Tiefen, aber wer ein Stalker in VR erleben möchte ist hier aufjedenfall richtig. Aber diese Blitz anomalyn SIND ECHT ARSCH!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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