
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It doesn’t make me happy but I can't leave a positive review for this game. It’s far from being a bad game, the gameplay is genuinely fun, the atmosphere is great too but at some point we have to be realistic. This game is absolutely not finished. It’s a good early access, but it’s still in early access, and calling it V1 doesn’t change what it really is. There are too many bugs, freezes, and missing features that were teased to be in the game. Weapon cleaning is a complete pain in the ass compared to the first game, anomalies are literally everywhere, it’s a total minefield, take notes from Stalker... The game simply isn’t finished, and you can feel it in every single session. I honestly feel like I’m playing a Ubisoft game at launch: not a single play session without being pissed off by bugs. The game has massive potential, but all of this completely ruins the experience. The V1 release was rushed, and in its current state, the game does not deserve a positive review.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game isn’t worth 20 dollars let alone the 40 dollars it’s usually at, I’ve never played a vr game that made me feel like I’m in someone else’s body and I’m trying to fight over control of it. The trailer looks promising but it’s nowhere near close to as polished ingame to the point I feel cheated and misinformed.
一片黑 没中文
This game is in serious need of some polish, doesn't feel anywhere near out of early access. The formula here's good, it's still pretty fun and has boatloads of customization options, but the crashing, misaligned IK, stale audio design, visual bugs and especially performance needs ironed out. In time I'm sure it'll get much, much better, but this game needed more time in the oven before being served.
piece of ♥♥♥♥
Не думал что это скажу, но я бы рекомендовал подождать пару лет... У этой части явно есть плюсы по сравнению с первой, но изза минусов играть тяжко. Коротенько пробегусь. - Фичи в QoL просто разрывают башку. Когда увидел что теперь можно брать [b]два[/b] магазина/патрона в одну руку, просто снесло крышу. А еда вообще реализована со [i]СМАКОМ![/i] - Сборка оружия аля "[b]EFT[/b]" - это круто. Тут даже описывать не стоит. - Кастомизация разгрузки и рюкзака, то о чем я мечтал в первой части, даже хотел на первую часть мод накатать... Но не без минусов. Например, я хотел закрепить фонарь на поясе и направить луч в направлении торса, [i]угол[/i] петли очень тяжко отрегулировать, буквально танцуешь с бубном. И так с большинством [i]тонких[/i] деталей. - Можно [u]прыгать[/u]! Вау! Это вообще [strike]разъ*б[/strike]. Ломаешь правила игры буквально [i]на лету[/i]. - Картинка хорошая и приятная, но оптимизация... Впрочем это не вина разработчика, так как UE5 это проблемный движок, а писать свой - это огромный и тяжкий труд, который не факт что окупиться. Да и так то настроек графики очень не хватает, мало пунктов да и есть вещи на "Низком" которые хотелось бы вообще отключить... - Тут конечно [u]моё личное[/u] мнение, но мобы слишком резкие и быстрые. Они ведут себя очень экшоново, поглощены боем и не дают высунуть голову из укрытия. Может быть я играл на сложном? Но в первой части они стреляли с перерывами, задерживались на одном месте и [i]давали[/i] в себя пострелять, ведь это [b]игра[/b], ого... Такое ощущение что игра разрабатывалась на рельсах под "плоский экран"... Вообщем смешанные чувства.
honestly, its one of the best experiences ive had in vr. its great to play with friends, it has a VERY long playtime (first playthrough took almost 40 hours) the gunplay is good, there is only 3 maps, but each one has a unique feeling and vibe. its pretty even on the lowest settings, the development team has come out with a banger before this one. the ONLY thing i dont enjoy about this game and honestly ruins everything about the story, is one of the first characters you meet, that being Lauri. hes so immersion breaking and hes kinda holding your hand the entire way unlike the first game with katya. i think the vibe of the radius and its buildings have changed aswell but i think that its on a good track for its 1.0. i support the devlopers, and i hope that they listen to the community, im hype for how this game is and how it changes. 9.5/10 <3
Its still in early access regardless of what the Developer says. it has a good concept and may in the future be worth your time but it is pretty much unplayable in multiplier. if this game keeps getting updates and reaches a playable state I will be glad to update this review, but until then this is NOT worth your time.
Игра очень хорошая, атмосферная пробовал в соло и с другом в коопе. Графика достойная. Можно настраивать режим сложности игрового процесса под себя. Введенный режим "Железный человек" по моему мнению пока не очень работает, так как после смерти оружие часто пропадает в текстурах, и поднять его уже не можешь. Багов, фризов стало меньше по сравнению с BETA версиями игры, разработчики походу стараются их устранить. Понравилось реализация, костомизация и взаимодействие с оружием а также обвес разгрузочных жилетов. По оружию: - по моему мнению оружие должно иметь какой-то свой вес(тяжесть), а то вертишь в одной руке 2-ух метровую 5-ти килограмовую снайперскую винтовку как воздух. - до сих пор не могу понять как реализован виртуальный приклад. Как я думаю на теле персонажа на правом и левом предплечье должна быть точка опоры приклада, а то получается в игре приклад вообще не используется. Во общем хорошая игра я доволен, надеюсь разработчики постепенно доделают. Ждём новых локаций, продолжения. Кто хочет поиграть РЕКОМЕНДУЮ!!!
I want to start off saying I do really enjoy the core of this game and it pains me to leave a negative review however the co-op aspect becomes unplayable for the host. The co-op experience is plagued by various issues ranging from inconvenient and annoying to horrific performance for the host which will eventually degrade into unplayable FPS the further you keep playing. For some reason they added 4 player support(??) in the new beta update despite 2 players performing this bad which shows some lack of priority which should be focused primarily on optimization. I feel like its come out of early access a bit too soon as it doesn't play like a 1.0 release should. There is a great game here but for the co-op experience it needs some serious optimization.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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