
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Compared to the previous game this is 2 steps forward ... and two steps backward. a lot of new features are great, but some things that were fine got changed for the worse (looking at you Spawn attack pattern). a lot of situations are also rather unfair, with enemies waiting behind couches to one shot you. But all of this pales in comparison to the abysmal performances. Directx11 straight up crashes the game on map change without fail, and directx 12 is a straight journey to stutter country. Me and a friend managed to barely enjoy ourselves on the first and second map, upon reaching the third map performance tanked so hard and the picture started glitching like crazy making it impossible to play any further.
This game is in serious need of some polish, doesn't feel anywhere near out of early access. The formula here's good, it's still pretty fun and has boatloads of customization options, but the crashing, misaligned IK, stale audio design, visual bugs and especially performance needs ironed out. In time I'm sure it'll get much, much better, but this game needed more time in the oven before being served.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its still in early access regardless of what the Developer says. it has a good concept and may in the future be worth your time but it is pretty much unplayable in multiplier. if this game keeps getting updates and reaches a playable state I will be glad to update this review, but until then this is NOT worth your time.
一片黑 没中文
Игра очень хорошая, атмосферная пробовал в соло и с другом в коопе. Графика достойная. Можно настраивать режим сложности игрового процесса под себя. Введенный режим "Железный человек" по моему мнению пока не очень работает, так как после смерти оружие часто пропадает в текстурах, и поднять его уже не можешь. Багов, фризов стало меньше по сравнению с BETA версиями игры, разработчики походу стараются их устранить. Понравилось реализация, костомизация и взаимодействие с оружием а также обвес разгрузочных жилетов. По оружию: - по моему мнению оружие должно иметь какой-то свой вес(тяжесть), а то вертишь в одной руке 2-ух метровую 5-ти килограмовую снайперскую винтовку как воздух. - до сих пор не могу понять как реализован виртуальный приклад. Как я думаю на теле персонажа на правом и левом предплечье должна быть точка опоры приклада, а то получается в игре приклад вообще не используется. Во общем хорошая игра я доволен, надеюсь разработчики постепенно доделают. Ждём новых локаций, продолжения. Кто хочет поиграть РЕКОМЕНДУЮ!!!
♥♥♥♥♥♥♥♥. Incredibly disappointing. cant even get through the tutorial the performance and optimization is so poor. Crashes repetitively and freezes even more so while doing minute things like grabbing your gun from your holster. There are games within VR Chat that are more in depth than this and run 1,000,000x better. Those mfs havent stepped outside their ♥♥♥ crusted rooms in years and manage to create games within another game that are more fun and playable than this. AND it doesnt come with a $40 price tag... Its F R E E
Since full release or 1.0, and now at its current state as of writing this review, the game is fun. The concept of the enemies from ITR1 was understandable for performance. But now, having textures and feeling is great. But the biggest part of my enjoyment is the Multiplayer... I love playing with my friends more than single player. The graphics are not always good looking, could be better, I would hope this will improve over time, but since my main experience is Multiplayer, well, this game still needs A LOT OF WORK! The amount of times the Host must fix my weapons and anything that packs and holds things and interact with, needs host control to fix. It mainly happens when you die. Weapons can't be ♥♥♥♥♥♥ and loaded. You take backpack content out, you can't put it back in. Wanna hang your scanner on your arm, NOPE! You die holding your gun, it's hit or miss on keeping it. Your backpack won't load when you die, requiring host to save and reload. There is a area with a pool with death water that you can fall through... You don't die and you can't get out coz if you try, the top of the water kills you. What was worse? That skim death water hides what's under... INCLUDING YOUR BACKPACK! Your backpack should be fair and float over where you died or move to the side, but no... Not all traps render, so you can find yourself electrocuted or blasted by something. Or enemies, mostly the human like ones, can glitch walk, blinking everywhere until they are in your face. Or *spoilers*.... They sit where you teleport and you die instantly. Lots to work on to make it not so buggy and more enjoyable for all players. Overall, not something to turn from, but if bugs frustrate you easily, hold off a little longer.
Не думал что это скажу, но я бы рекомендовал подождать пару лет... У этой части явно есть плюсы по сравнению с первой, но изза минусов играть тяжко. Коротенько пробегусь. - Фичи в QoL просто разрывают башку. Когда увидел что теперь можно брать [b]два[/b] магазина/патрона в одну руку, просто снесло крышу. А еда вообще реализована со [i]СМАКОМ![/i] - Сборка оружия аля "[b]EFT[/b]" - это круто. Тут даже описывать не стоит. - Кастомизация разгрузки и рюкзака, то о чем я мечтал в первой части, даже хотел на первую часть мод накатать... Но не без минусов. Например, я хотел закрепить фонарь на поясе и направить луч в направлении торса, [i]угол[/i] петли очень тяжко отрегулировать, буквально танцуешь с бубном. И так с большинством [i]тонких[/i] деталей. - Можно [u]прыгать[/u]! Вау! Это вообще [strike]разъ*б[/strike]. Ломаешь правила игры буквально [i]на лету[/i]. - Картинка хорошая и приятная, но оптимизация... Впрочем это не вина разработчика, так как UE5 это проблемный движок, а писать свой - это огромный и тяжкий труд, который не факт что окупиться. Да и так то настроек графики очень не хватает, мало пунктов да и есть вещи на "Низком" которые хотелось бы вообще отключить... - Тут конечно [u]моё личное[/u] мнение, но мобы слишком резкие и быстрые. Они ведут себя очень экшоново, поглощены боем и не дают высунуть голову из укрытия. Может быть я играл на сложном? Но в первой части они стреляли с перерывами, задерживались на одном месте и [i]давали[/i] в себя пострелять, ведь это [b]игра[/b], ого... Такое ощущение что игра разрабатывалась на рельсах под "плоский экран"... Вообщем смешанные чувства.
I really do love this game, Like it's genuinely got ALOT going for it in a lot of good ways that other VR titles lack. But My friend and i have had a horrendous experience in terms of performance. Random, continous lag spikes that happen at random in area 2, And a practically unplayable mess in area 3, Outside of that the rest of the game has been a much more refreshing and fun experience in terms of gunplay, (which has soo much depth) Survival mechanics, AI Behavior, It truly has the potential to be a fantastic game but when i've read and seen people who have absolute MONSTERS of pcs struggle with this game. I know it's not a hardware issue. My review will change in time when they actually fix the performance of this game, I use a quest 3s wired in and have even adjusted my resolution scaling both on my headset and in-game with barely any difference on performance in this game.
У меня был калашников с оптикой, два полных ящика патронов 7,62х39, ружьё, увешанное патронташами как новогодняя ёлка шарами, две или три гранаты Ф1, шесть зелёных аптечек, три банки шпрот в рюкзаке и старый М1911 с ящиком патронов к нему. Не то, чтобы я планировал это всё использовать в походе, но когда собираешься в первый раз штурмовать окраины Печорска - никогда не знаешь, что ждёт тебя в этих заброшках. А ждала меня, собственно, часовая оборона зассанного подъезда. В меня лупили снайперы с крыш. Меня звали на разные голоса менты. Мой подъезд штурмовали автоматчики, пулемётчики, спауны и фрагменты. А сверху над этим адом, подобно глазу Саурона, парил Куб и швырял в меня разрывные сгустки энергии, сводя и без того невысокие шансы на выживание, к нулю. Патроны и аптечки кончались, калашников клинил через раз, живот урчал громче БТРа из первой части, а враги всё пёрли и пёрли нескончаемым потоком. И там бы я и слёг, если бы заглянувший на огонёк взрывной фрагмент не побудил отчаявшийся мозг на крайнюю меру - позорно свинтить через окно второго этажа к убежищу, бросив во дворе треногу с детектором и остатки самоуверенности. А вот как я за этим детектором возвращался - уже совсем другая история.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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