
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So i purchased into the radius 2 having so much fun playing the first game but seriously think this game needs some optimization updates to improve the gameplay quality and reduce the lag. (using meta quest 3 plugged in) Even at the lowest graphic settings i been plagued with lag issues. More than a few enemies advancing on me will leave my game lagging real bad allowing the mimics to advance on me and gang up on me. Stashed weapons flinging off into the air cause you grabbed the gun and broke the ash statue causing the physics to glitch. Pulling out the map invokes a lag spike. Some buildings in the game when spending to much time inside will cause serious lag issues. The shop becomes a laggy mess if you spend to much time inside even if not buying anything. Building you climb into with statue of lauri that's near the first official shelter you visit is a laggy mess I know i may not have the top of the line PC but even with the specs I have I shouldn't be in a lagging hell playing the game at the lowest graphic settings. I seriously hope this game gets the proper updates to play it smoothly but for now I can't fully recommend this game until improvements are made to allow a smoother and longer chance to play the game.
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Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 18.9K | 78% | $19.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $39.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.8M | 21.9K | 89% | $17.99 | |
| $8.7M | 25.2K | 96% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 11.3K | 94% | $29.99 | |
| $124.8K | 315 | 78% | $19.99 | |
| — | 0 | — | — | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $15.4M | 17.9K | 78% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game. still a bit buggy now and then. but great
It took me longer to setup my room for the VR session, than it took playtime for the game to completely crash my whole headset connection to my PC. How the devs manage to F- up a perfectly good game post release should be studied. From a smooth experience to a crashy, stuttery mess.
Есть специальное слово, евроджанк. Это амбициозные атмосферные игры, с нестандартным подходом, и кучей багов. Как Stalker, Gothic, Bloodlines и т.д. Оно как нельзя лучше описывает ITR2. Имеется разрушенная советская глубинка 1980-х, но с аномалиями, артефактами и противниками. Где-то стоят дачные домики, где-то панельные хрущевки с югославской стенкой, а где-то длинные ряды бетонного забора. Все выдержано в едином стиле и отлично передает атмосферу тех времен, но с запустением и разрухой. Игровой цикл как и в первой части. Вы - исследователь, на базе выбираете задания (отнести куда-то приборы, забрать где-то образцы), собираете экипировку и вперед. В зоне делаете нужные задачи и попутно собираете ценные предметы. Вернулись - продаете лут, ремонтируете оружие, покупаете винтовку получше, и по новой. Но разработчики сделали эту рутинную возню на базе интересной и иммерсивной. Появилась кастомизация оружия и брони - можно менять обвесы, переставлять карманы, раскрашивать, и это делает игру сильно удобнее. Еще добавили очки ночного видения, без которых в ночь лучше не выходить. И теперь даже можно прыгать) Чем больше механик, тем больше багов, а их тут предостаточно. Не говоря уже про баланс и оптимизацию. Разработчики стараются оперативно их исправлять, но это займет некоторое время. Они долгое время развивали первую часть, и текущая версия в стиме сильно отличается от того, что показали на релизе. Со второй наверняка будет та же история. Налицо уже огромный прогресс по сравнению с версией из раннего доступа, но если вы хотите более отполированный продукт, то советую подождать.
This game is so freakin good. sure, could be optimized a bit more, but dang, an improvement over the original (which I loved) in every way.
I loved it , it took the all the nerdy stuff I loved about ITR1 and multiplyed it by 11 but it also took stuff I hated about It and did the same . Graphical issues with screen growing fuzzy when moving is one thing I already have that in real life called astigmatism but the constant freezing , lag and mic issues makes using one of the may sellings points co-op hard and unfun at times . One thing I would reccomend is a freeze feature where while loading any player freeze all enemies and hazards for 30 seconds or until the players leave a certain bubble and also autosaves every 15 minutes. Now I still love this game and I want future support for more players and my revolver back so Im going to list a funny moment I would like to share so the devs will continue to develop my favorite game FUNNY MOMENT: We were searching through a house and I was outside checking the shed . when sudden I heard one of the mimics voice lines but then I hear "OH SH*T" and two shotgun blasts I run to check on my friend and he is safe and sound I clear the rest of the house when one of the invisble enemies show up I put an entire mag into him and it goes down. PLEASE KEEP DEVELOPING THIS GAME YALL DID SO WELL WITH ITR1 , ME AND MY FRIEND LOVE THIS DESPITE ALL OF THESE ISSUES BUT UNTIL SOME FIXES OR TWEAKS ARE MADE WITH AUTOSAVES AND SAFE BUBBLES WHEN LOADING . ITS TOO MUCH TO JUST IGNORE.
Great game, happily lost in the radius ♥♥♥♥♥♥♥♥ my pants every time night falls for hours. One gripe though, Finally got enough security points to use the .45 ammo I've been collecting and there's NO SEXY REVOLVER. My disappointment is immeasurable and my day is ruined.
DId a few hours of this game in early access, then moth balled awaiting release. Tried version 1.0 for the first time today. Asked for the tutorial. (Skip Tutorial: Off) This kind of backward question (instead of Tutoirial ON or OFF) rings alarm bells for me about what kind of thinking the developers have. ie, backwards. So anyhow, I go into the game, the instructions are to meet with someone outside who will 'guide' me into the radius. I shake hands with teh ghostly figure, and he points me off into the dark. And I mean dark. It is basically pitch black. I have no gear. I have no instructions on where to go or what I am supposed to be doing. So I walk around stumbling into one anomaly after another with zero idea of what I am supposed to be doing. THIS IS ASSHAT GAME DEVELOPMENT. It is criminal. If you want people to play the game, at least give them a bloody goal at the start before sending them into the DARK, I guess I will start again, and skip the ASSHAT tutorial. Which is NOT a tutoirial. I cannot believe they deliver up this garbage. I absolutely regret giving them my money. Went in again. Skipped the asshat broken tutorial. Went into the first mission. Ghost friend asks me for my tablet. Well I cannot find where my tablet is. Go back to the bunker and look around for it. No dice. Google it. It is attached to my lower back. OF COURSE IT IS. Why not give me a bloody prompt my ghost friend. I probably would have known if the tutorial worked. But it doesn't. I come across these anomalies. They hurt. I have no idea what to do with them. I have a device that spits little ribbons on to the ground. Great. Should come in handy. I come across a train inspector who shoots at me. I shoot back, but my bullets go off in random directions. Seriously, I know how to use the front and rear sights of a pistol to shoot accurately, and even at 10 paces this little pistol will not shoot straight. Great. Dead again. And what about putting another mag in ... ahahahahahaha. you have to shove it in real deep, it seems buggy as, else it just falls to the floor. Dead again. I don't mind dying. I don't mind a learning curve. I hate asshat developers that give you zero information and expect to crawl around in the dark as a tutorial. Can anyone tell if this game is worth my time trying to figure out? Or is it just an asshat jank fest over and over again?
Loved the first one. Love this one too
69 hours a little buge but still fun... and scary like horror scary ♥♥♥♥ this game XD
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.