
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decently Harder than the first ITR, and definetly scarier. It can be a slow start but dw abt it
Игра в целом не плоха очень даже нравится. Но багов еще в ней хватает особенно в некоторых местах с лестницами. Иногда ощущаешь себя Джеки Чаном со стремянкой XD. Игра хоть и вышла в полный релиз но все равно сыровата. Я очень надеюсь на дальнейшую оптимизацию и правку багов от разработчиков. Особенно на quest 3 на пк дела обстоят еще белее менее. На quest 3 в автониме прям печально все. Но все эти недочеты перекрываются возможностями и атмосферой самой игры, особенно порадовала гибкая система настройки сложности под себя. Так что уважаемый разработчик прошу Вас, постарайтесь доделать вашу игру, в целом она очень хорошая. Но постарайтесь доделать оптимизацию на нее, особенно на quest 3 в автономе (может еще порезать графику или разрешение).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As someone thats played the first ITR, stalker gamma and stalker 2, as well as also just starting ZONA origins, ive sunk a good bit of time into this game and loved it. Played through both on ironman and normal playthroughs, and it is imo leaps and bounds better than ITR1 in terms of weapon and rig/backpack customization. Definitely larger maps and more things to do as well. While i wouldve liked more types of enemies other than just mimics this time around for ITR2, its still alot of fun and i liked having more story element this time, even if in a way its extremely similar to ITR1's story but with extra steps essentially. It doesnt quite itch that VR stalker vibe still like id want (also why im obsessed with ZONA now as well) but its still alot of fun and ill definitely be coming back to it again.
Finished the 1st game and then played some. The ITR2 is good, enough of new content, new maps etc. I also like the atmosphere even including the new narrative and voice acting that many people do complain about
FUN BUT HARD TO PLAY WITH OTHERS
I've played ITR 1 extensively both on steam and Oculus 2. ITR 2 didn't do what a lot of sequels nowadays are doing and kept the original formula that made the first game great. The expansion of weapon, rig, and armour system is the big juicy cherry on top. My only gripe about this game so far is the 2 new NPCs. Please. Please. Please. Please. Please. Be quiet. They interrupt the entire flow of the game. If they can talk and allow us to move/progress the game, great! Awesome! Sunshine and Rainbows. But sometimes they don't. I would be perfectly happy if there was an option to skip their dialogue or disable them entirely. Or better yet, do like the first game and not make them a requirement, a necessity, a need to go listen to them spew 10 years of dialogue/lore at you before you're able move to progress. Personal opinion, but i don't think the game 'needed' them. One of my favorite parts about ITR 1 was how it just...left you alone after the tutorial and the gun range. Allowed you to explore the game world. Be absorbed into the setting. I also liked how you would interact with the girl throughout the story, and how she talked in your head and gave you all the lore bits while you explored/played the game without someone talking your head off instead of how this game does it. Not saying that the Guide and Supervisor are awful additions to the game, i think the Guide is genuinely cool, but i would like to play the game with virtually no interruptions past the tutorial that keep ripping out all the immersion. Now i'm only 2 hours in, and i hope this is only the case for the beginning part of the game. I fully intend to play this game through, and will do multiple subsequent playthroughs most likely. Performance is fine enough for me. The weapon models, reload, and sound design is perfection, and this studio deserves kudos for that. ITR 2 is a great game so far.
The best VR game i have played so far, nice sandbox and the gunplay feels fantastic
Con amigos va MUY exótico, las armas son tan realistas que tengo que usar pañales al jugar porque me vengo
Good Game very good very good
I want to start this with the fact I love ITTR 1 its vibe was imaculet the way the story was done in a unuiqe way it felt like I was the last one left and my goal reach the center that center was the only spot that had Actual NPC's the rest were basicly gohsts with lore or a prerecorded meesage from our woman in white now in the sequal you go from show rarely tell to Tell far toomuch and show just enough that balance annoyes me beacuase I bought the game in EA because I thought the vibe would be aweson just me and my friends surviving in the zone we have that but now we are forced to interact with the guide dude just let me chose my next location we did not need Offfbrand Stalker and to that point these NPC's ruin the vibe I can deal with the lady on the call on the screen but the guid guy hell no you want to go to point A interact with the guid shake his hand go to the interime spot then go to the next stage thats going to take up hours in the long run I didnt ask for NPC's I think the game was unuiqe the way it was it just needed etra stuff and you gave that we gots multiplayer but with how the vibe is ruined I have chosen to not touch this game again and if the dev's can I would like a refund and you can take this game off of my account if such a thing is possible because this is not the game I bought in EA this is Stalker not In2 The radius
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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