
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 996 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
очень атмосферная и красивая игра , особенно понравилось как сделаны пушки
DEVS. WHAT ON EARTH WAS THAT PATCH. the 6/22 patch completely ruined my one mod I was running for the nods. The patch didn't even have anything to do with nods. it was working fine with the 1.0. come on guys. I'm gonna consolidate this into one review without updates to save reading time. Amazing game. Well on its way to being one of my favorite games ever. PROS: Quad lens NODs with white phos Kevlar plates Custom weapon painting Insanely better mimic ai, ie: proper use of cover, flanking, etc. Drastic improvements to base since prior game Weapon display walls Cleaning clamp improvements Badass firing range and killhouse CONS: Quest sucks, nearly unplayable PC is awesome Random invisible collider walls, especially in Outskirts Less scary and mysterious atmosphere than prior game Lauri (your 'guide') is annoying No turning off player model Crashes on multiplayer sometimes when travelling between zones Cool Additions to Consider: M16 (all other recommendations have been added) ================================= NOTES FOR DEVS ================================== Bugs: Still running into invisible walls; there's a ton of them in the Pechorsk Outskirts. My guess would be if you guys used an auto mesh collider creator, maybe go into the editor and display meshes, hide all the tree models so you can see the walls and just glance over the terrain to find the invisible colliders. Now for the reason for the update. I'm not sure if this glitch is because of the location or what, but I've noticed that if you're INSIDE the shop (setting up the scenario, you have a large ammo box pouch. It's full. You have another full pouch connected to the first pouch.) If you try to remove the one that is attached to the first one, it will magically teleport into the stratosphere and your hard earned ammo is gone. My friend and I have come across a bug where occasionally in multiplayer, if he drops something, he can't pick it back up until I have first. I've noticed a bug where if I eject a magazine and grab it too close to the gun, sometimes the gun will go completely haywire and start spinning in the air, whether I'm holding it or not. Like a Beyblade, but this time it's a fully loaded and primed M4. It happened to me in the range and again when scavenging guns in the outskirts. Praise: Thank you for the rail grip panels. I recommended adding them earlier, and they look amazing. Props for the models also. Long versions for the sides that don't have attachments would be cool, but I'm not complaining. The firing range is super cool. I like it a thousand times more than the old one, especially how you can mod them out and then test them and how it seamlessly integrates into the map. The MP5 and the G3 models are also spectacular. The mag autoloaders and the rifle clips are super cool additions also. The damage upgrade is greatly appreciated for the Remington 700; I was surprised to see my damage go from 180 to 270. Killhouse is also awesome. I love the sequential and staggered target deployments y'all have added. The changes to the settings wording is also pretty cool. I would like to note that my initial review was negative, and the dev team has done an astounding job at putting out regular and very large updates and patches. I like the commitment. Reminds me of No Man's Sky a bit. I look forward to the future of Into the Radius 2. I will add updates and any more bugs I find as needed. Thank you all for this amazing bunch of coding.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.7M | 18.9K | 78% | $19.99 | |
| $8.7M | 23.7K | 96% | $12.99 | |
| $8.8M | 11.6K | 86% | $39.99 | |
| $8.7M | 26.1K | 94% | $9.99 | |
| $8.8M | 21.9K | 89% | $17.99 | |
| $8.7M | 25.2K | 96% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 11.3K | 94% | $29.99 | |
| $124.8K | 315 | 78% | $19.99 | |
| — | 0 | — | — | |
| $149.3M | 140.9K | 80% | $59.99 | |
| $15.4M | 17.9K | 78% | $24.99 | |
| $5.1M | 9.4K | 83% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 997 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the gun mechanics for this game along with the sounds, everything feels and sounds so good. I've had some consistent crashing issues with multiplayer (4 players, have not tried >4) but other than that I have no complaints
I played the first game and i want to say I am so proud of the devs and what they have done with this game. its such a huge step up I was in AW within the first 10 min of game play after it exited early access. Keep up the work guys this is amazing work
friggin fun
I loved the first game already and I think this one is a masterpiece. I love it
Super jeu! Je cherche qq de motivé pour faire la coop
TLDR: Overall a great continuation of the first game. It's quite different from the first, but I think the changes are for the better. Especially graphics and gun control. Will definitely put 100+ hours into this at some point. As someone who has put 200+ hours into the first game and have been here since Early Access launched, I went into this game thinking it'd be just like the first. I was so wrong. It's not a bad direction by any means, it's different and that's good. The devs are trying new things and seeing what works. We still don't know what the Radius is, what it's goals are, or how it got here. And I love a good mystery. [h3] The Good [/h3] The Story and Pacing are great. I always felt intrigued by what mission I'd get offered next. The guns feel so good to use. Firing, reloading, cleaning all feel super well done. The ending feels similar to the first, but with more choices and consequences. (Not gonna spoil it.) The Pecho plushies make noises when you shake them. :D The graphics and sound design are HUGE upgrades. The Radius never looked so good. The shop is much better than the first game. It's so interactable instead of just a selection wheel. The voice acting is well done. Both Lauri and Eva sounded human. The Immersion of the whole thing is great. I always got sucked into the game just like the first. The encounters with Mimics are great. They don't feel too oppressive or overpowered. The backpack system is nice for us loot goblins. We can loot everything and still move decently quick The night vision goggles are a great addition. I don't have to rely on my headlamp anymore. The way to have to dap up Lauri to move between areas is fun. The game is well optimized. With my build I had no stuttering issues what so ever. (Graphics on medium with highest view distance) Lauri was a good character, but I feel on repeat playthroughs, he'll become annoying. [h3] The Bad [/h3] I don't want to walk all the way from the Facility to the Outskirts every time I want to do a mission there. It takes so long. I know there's a door anomaly close by, but still. The way that Fragments/Phantoms erratically move makes them annoying to fight. (Skill issue on my part) [spoiler] Abyss Island [/spoiler] seems empty. There should be something there, but there isn't. The Laboratory still isn't done yet. I feel the anomalies deal a bit too much damage normally. I had to turn it down as not to waste syringes. (Skill issue on my part) [spoiler] You don't get a Grail-Like artifact for beating the game. [/spoiler] [h3] Final Thoughts [/h3] Great sequel to the first game. It doesn't seem right to compare this game to the first one since they're both so different. But this one has enough to stand on it's own and doesn't fall under the first games shadow. There's so much more to do in this game as opposed to the first one. If you want this game, I'd get it on sale. $40 is quite a lot, but if you really want it, go for it. You won't be disappointed.
One of those games that best exist in the VR space. After the seeing the team build a fantastic game with Radius 1 I was more than trusting to buy and wait for its successors full release. Now that its out got on and plaything through, I have to say how polished this feels (which feels like a rarity with these VR games). The looting is fun with a mechanique that makes you keep an eye out for ques on what loot would sell well. The baddies are bad! Gosh if I have not already jumped several times and got some great moments from this and Ive only begun. The new kitting and gear progression is worthy of a game itself. Ive seen games only for shooting with less depth. A must have for VR enjoyers, go break out your headset for this one. Has seating mode so get in a chair as you walk in circles stealthy navigating a ruined land and uncovering its mysterious. (P.S. My pc is getting pretty old now and this is somehow really well made because im able to pull way over what I should visually haha)
Great game.
Active players
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