
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.14/day in the week to Aug 17 → 5.86/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game played via Quest 3 + Virtual Desktop ITR2 is a solid entry in the "We have STALKER VR at home" genre. Which, as far as I'm aware, is just this and ZONA Origin but still. It's a genre, damnit. I'm not big on directly comparing 2 games but since these are trying to be the same thing: ITR2 does come across with more polish, but the inclusion of multiplayer does add some bugs that ZONA didn't have. If you're looking for the TL:DR - Good game, fun multiplayer, buggy but for the most part manageable. Gameplay wise, ITR2 has some positives. The guns are varied, the attachments add variety, and exploring is fun. You have a decent handful of anomalies to navigate and a VERY interesting and surreal environment to do it in. Looting is fun, though items you can sell all have the exact same shimmer effect, which does kind of kill the variety. Additionally, guns found in the wild are mostly "Stashed" versions, which for some reason are just weaker than ones bought with credits in the main hub, which are locked behind clearance levels. So you COULD find some parts of a neat gun you want to use, but can't actually buy the parts to finish building it until you raise your clearance level, which then will just let you outright buy a better version of that gun anyway. So it stumbles over its own feet, a little. Guns handle fantastic, with a nice variety of options. As well as a customizable armor vest and backpack, there's really a lot of player expression and just genuine fun you can get from getting set up for a mission. Like, I've currently got an M4, an MP9 on my shoulder, and a sidearm stubby shotgun in case I'm jumped in close quarters. In less than great news, enemy variety is a little lackluster. 4~5 versions of guy with a gun and various levels of armor, 3 versions of shambly polygon guy, 2 rolling orb things, and an invisible guy. Their AI is fine, gunfights feel tense enough, but there could have been more things to engage. Additionally, there are only 3 main areas to explore. 2 of them are quite large so it's not a massive complaint, but when comparing this to ZONA it does have significantly fewer and smaller areas. But on the flip side, those areas are more densely populated with lootables, anomolies, enemies, and other things so. Could have been more but what there is is good and interesting. For the bad stuff: it has bugs! Hoo boy does it have some bugs. I've had: Guns clip through the floor and become unable to be picked back up. Interactable items suddenly not responding to any contextual prompts (Magazines won't go into guns, ammo boxes won't go into ammo holders), small visual bugs mostly around electric anomalies, and one very game breaking bug that completely halted main quest progress and required my friend and I to start the game over. The item required to finish the quest got stuck in place due to the non-host initiating the quest objective, and we tried to fix it by resetting the game 3 times which overwrote our 3 autosave slots, making it impossible to roll back the issue. So! There are some bugs, not massive or constant but they are there. If you hit them, don't be like me. Load your autosave. So yeah, a game breaking bug definitely sucks, but my friend and I were enjoying the experience enough to spin up a new game and start over so. Props to the devs, ITR2 is a pretty solid game despite the flaws.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 994 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Одна из немногих хороших игр для ВР с сюжетом и сложным геймплеем(по устройству, а не по тому как 5ю точку рвут). В сравнении с предыдущей частью можно сказать что слишком много оранжевого. Еще не дошел, но надеюсь в игре есть заводские постройки тк это лучшие локации предыдущей игры. Ненавижу блин болота!
I wanted to like this game a lot, but every time I was having fun in co-op I would have annoying bugs. I was having issues doing something as simple as building a shotgun. I could pick up every other part except the receiver, had some help from the host to finish it and then only they could pick up the final product. They would put it in my backpack, but I couldn't do anything with it. Most annoying of all was the constant freezes that would only go away when I walked outside of my play space to make the pause screen appear. Not ready for coop. Needs more baking.
Excellente expérience, du stalker VR et en coop. Les manipulations des armes sont extrêmement immersives, l'éclate.
Почти все отзывы и обзоры одинаковые. Поставил высокую оценку авансом, вернусь через 5 лет поиграю, сейчас это сырое демо. Не понимаю, откуда к разработчику такое доверие. Первый Радиус - без пяти минут хорошая игра, которая затягивает, но через 5 часов вдруг оказывается, что хорошо сделаны только первые 2 локации. Дальше куча сваленных в горку наработок, которые автор просто не успел отполировать, чтобы они могли стать хоть чем-то осмысленным. Но автор решил прогреть гоев, бросил разработку, не доведя игру до релиза, и начал продавать багфиксы и визуальные правки, но уже с коопом, как новую игру за х2 к цене. Можем праздновать, хоть эту часть довели до релиза, но техническое состояние здесь на уровне первого Радиуса. Первые 3-4 часа правда веселые, если играть одному. Кооп состояние ужасное, много багов и вылетов. Контента ужасно мало. Обычно это как раз то состояние, в котором игры должны выходить в ранний доступ. Через 2 года обязательно вернусь посмотреть, поправили ли баги и добавили ли контента. Но, честно говоря, больше верю, что найду Радиус 3 с ценой х3 и продажей возможности поиграть в СНГ хабе, возможностью бибику потрогать, НПС увидеть или сюжет даже не буквами в брифинге.
So, that was quite a trip. Into the Radius 2 is my new favorite VR game. No other game is as unique as this one. Some people say they like to see their character's body during gameplay. Well, Into the Radius turns the character's body into gameplay mechanics that were unimaginable before the existence of VR. The level of customization for your rig, equipment, and even your safe house goes far beyond the aesthetic customization most games provide. Every change you make to your weapons can be felt during gameplay. If you install a longer barrel for better bullet velocity, you can notice the difference right away. You can also feel how much harder it becomes to use your weapon in CQC. This is THE game for gun enthusiasts. Every weapon and every caliber, is deadly accurate. Even Half-Life: Alyx could be translated to a flat-screen experience by modders, but this game is simply impossible to convert properly. I am so glad this game exists. No other game is so unique in its mechanics, and no other game does what this one does. This is not just about realism. If you take Blade & Sorcery, for example, you'll see what I mean. The foundation is great, but the game itself is lacking in some areas. Sometimes it can feel janky, and other times the story mode isn't enough to properly experience all of its mechanics. Into the Radius, however, has an excellent progression system and gameplay loop. After 50 hours, I was still invested. This game has basically retired every other shooter I've played in my life, even on flat screen. This is the definitive shooter experience, and it's more than enough reason to buy a VR headset. The game also has some flaws, of course. It's quite noticeable that the studio is a small team. There are tons of bugs, rendering issues, FPS drops, and other technical problems. There is also a noticeable contrast between the extremely well-made core mechanics and the repetitive nature of the gameplay. I said before that the gameplay loop is good, and it is, but I can easily see someone getting bored after 30 or more hours. And yes, it can be janky at times, but most of the time it works great.
its good and all but the first one is still better if ya ask me
Un des meilleurs jeux de la VR, ni plus, ni moins Encore quelques petites MàJ à faire mais j'ai confiance au studio
The core of this game is an amazing masterpiece that truly captures what it is going for, however, in it's current state I cannot fully recommend it especially if you are looking for a co-op game to play with your friends. Multiplayer optimization is truly abhorrent, genuinely the worst I have ever had the displeasure of laying my eyes on. In single player, I hover around 70-72 frames per second. In multiplayer, however, I am lucky to get 30 in basic areas. My specs are more that what is recommended for this title, so it is quite disheartening to see the performance issues this game is laden with. My CPU and GPU utilization hovers at 30-40% each, so it is clearly not utilizing the full strength that it could be using. Thermal throttling is out of the question as to what is causing these issues, as my CPU also only sits at 45-50c. Once the devs optimize this game further, I would endorse this game 100%. Edit: I attempted to have a friend with similar specs host the game instead, and we ran into the same issues after playing through the game until the last area. Performance still tanks in that last area. TLDR; Fun game at its core, terrible optimization. Especially for co-op. 6/10
jank but very fun
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